very mediocre video from civvie. i feel like there are other max payne vids that cover all aspects of the game better, in more details and with more care. well, they are usually way longer, true, but max payne deserves long videos as it is very complex game, despite its premise being rather unassuming. nevertheless, many of his recent videos dont feel as fun as they used to imo. is this nigga at this stage when he thinks that we will watch anything from him just because it has Civvie11™ slapped on it? or maybe its just me being bored with the format after all these years.
getting this game to run properly on modern machines is, or at least used to be, a major Richard Payne. i played this game on fugitive for the first time like 4 years ago, and i was surprised how difficult it is. i wouldnt consider myself to be an exceptional shooters gamer, but dying on every second goon in later stages made me feel like a low DEX fool. adaptive difficulty implementation* being ass contributed to this feeling, but later on i learnt that setting up the game just to run is not enough to get the proper experience. "shallow dives" i encountered make the game feel extremely difficult as well. not sure about current state of Payne modding, but dodging may still require some additional tweaks or fixes. if there are people who still havent experienced playing this masterpiece, but are willing to do so, i recommend researching how to set it up properly.
i found something useful in comment section under josh strifes MP video, becuase josh created over 90 mins of footage while suffering from these "shallow dives". may be useful:
"Just a quick PSA for those looking to play this game:
You may have noticed from Josh's footage that Max tends to slide along and clip through the floor in his shoot-dodge animation—this is a bug resulting from running the game at anything above 60FPS. So after installing the required compatibility patches, don't forget to cap your frame-rate if you want Max to dodge through the air like he was designed to."
*civvie kinda explained it, but it can be easily missed and lacks clarity. heres how it works:
"The game scaled its difficulty based on your performance, if you were good enemies started getting more health and your accuracy dropped. If your kept dying they would go weaker. Except it only took effect if you viewed the whole Max's death animation until the end and not skipped to game load. "Fugitive" the base difficulty could eventually scaled up to be more difficult than "hard" setting."