hoverdog
dog that is hovering, Wastelands Interactive
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fixedany idea how much will the add on cost?
About an hour oftorrent downloadingbegging in the Beg-Beg-Beg thread?
fixedany idea how much will the add on cost?
About an hour oftorrent downloadingbegging in the Beg-Beg-Beg thread?
any idea how much will the add on cost?
About an hour of torrent downloading?
Paradox Changelog said:-Added Kharijite religion as a possible heresy for Ibadi.
To be fair, all the Mideast religions in CK2 are all kinds of wrong (like Yazidis being a heresy of Sunnis).Paradox Changelog said:-Added Kharijite religion as a possible heresy for Ibadi.
Kharijite being Ibadi heresy is just
Other than that, finally we have this viceroy mechanic. Only thing that I still really want is cadet branches and realistic goverment system for steppe nomads. Removal of Seljuk doomstack would be great too.
day one mod?ITZ here
First thing that strikes me: The new Tribal Holding is a gigantic nerf to all pagans. The base income isn't merely a "little" lower than Castle. It's 1/8th of a Castle's income, at 0.5 base income. Which means not even 7 slot provinces will have Tribal income equal to even the most squalid corner of Buttfuckistan, since it's +50% bonus per empty slot. Tribal Holding also has 1/3rd of a Castle's Fort value, and half the levies and garrison (and shittier troops too). The only benefit the Tribal Holding has right now is that it reinforces levies 25% faster, whoopee.
Nah, I usually wait until the first patch after doing premilary scouting of the features and the situation under the hood before I get jiggy with it. And usually I only mod things that will be easily compatible with other mods, aside from my favourite subject: The cultures file.day one mod?ITZ here
First thing that strikes me: The new Tribal Holding is a gigantic nerf to all pagans. The base income isn't merely a "little" lower than Castle. It's 1/8th of a Castle's income, at 0.5 base income. Which means not even 7 slot provinces will have Tribal income equal to even the most squalid corner of Buttfuckistan, since it's +50% bonus per empty slot. Tribal Holding also has 1/3rd of a Castle's Fort value, and half the levies and garrison (and shittier troops too). The only benefit the Tribal Holding has right now is that it reinforces levies 25% faster, whoopee.![]()
Not a bug, a feature. Karlings aren't meant to survive.started playing karlings and then the game crashed![]()
But the new changes to assassination make Karlings even harder to exterminate!Not a bug, a feature. Karlings aren't meant to survive.started playing karlings and then the game crashed![]()
So I bought Charlemagne and played as Karlings but my game crashed. I read that reinstall should help. I reinstalled the game but now I have no DLCs at all, even though I bought them all. They are activated on Steam, but not available in the game.But the new changes to assassination make Karlings even harder to exterminate!Not a bug, a feature. Karlings aren't meant to survive.started playing karlings and then the game crashed![]()
What are the changes to assassination? Plot assassination, cash money dollar assassination, or both?But the new changes to assassination make Karlings even harder to exterminate!Not a bug, a feature. Karlings aren't meant to survive.started playing karlings and then the game crashed![]()
Removal of the Assassinate button that cost gold for an attempt
Some of these mechanics sound like precursors to something you'd see in a 'fall of Rome' era. I can only hope...
Some of these mechanics sound like precursors to something you'd see in a 'fall of Rome' era. I can only hope...
Crusader Kings II: EU Rome II: Fall of Rome.