AoD:
The real strength of Age of Decadence lies in its writing and combat. Quests are memorable and fresh (no fetch quests here, well maybe with one exception that has a hilarious twist at the end), characters seem to be made from flesh and blood not polygons and the plot is exquisite but to learn all the pieces you have to play for every guild. Which reminds me, I don't know another game that allows to see the same events from a different POV. What's more, combat is one of the best I've seen in any cRPG - even though you have less weapons than in Fallout 2 for example, you can do so much more with them. This game is so unique and what's more important, enjoyable, that any shortcomings that it has
(camera rotation could be better and sometimes it's a text adventure but that shouldn't be a problem for someone who likes to read) become insignificant.
Dungeon Rats:
Playing as a convict we're trying to escape from a hellish mining colony starting from its very bottom. Alone or with up to 3 allies we're trampling over people's bodies and using them as stepping stones to make the escape possible. What it means for a player is that we have 53 well crafted, interesting fights ahead of us with multitude tactical options and many conveniences which allow us to focus on strategy and plan each step carefully. All of it seasoned with great music and interesting location for a very reasonable price.
Underrail
The exploration here is superb (if you think exploration in Gothic was great you should play UR, you can even blow up rubble that blocks your way and make your own passage), fights are fun and often challenging forcing you to use your brain instead of mindlessly clicking on an enemy, crafting is quite complex and well developed, character creation is well designed and allows for different builds and different playthroughs (not as good as in
Age of Decadence though). The plot and dialogues are decent and even though most quests are fetch/kill quests there are many very interesting ones so that the player wouldn't get bored.
The game isn't without flaws of course. My main gripe with this game is that you can't run here and travelling is so slow. Due to this about half of your gameplay time will be spent on walking from point A to B. It's not as bad as in Bethesda games though where locations are bloated so that the world would seem bigger. You also can't buy or sell what you need/want because vendors will only buy specific items and in low numbers. The end game also sucks, the last level is just tedious and stupidly designed. http://www.rpgcodex.net/forums/inde...awakens-released.105387/page-151#post-4319112
http://www.rpgcodex.net/forums/inde...awakens-released.105387/page-151#post-4319112
If I somehow qualify I would prefer if flaws were also mentioned but for now I'm crossing it out.