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Codex is sending a representative to visit inXile

valcik

Arcane
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Jan 18, 2013
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SVK
For developers:

1. What feature or mechanics from all previous games you've been working on are you proud the most?
2. What's your personal dream feature/mechanics/concept you'd like to put in any of your future projects?
3. What's the most difficult feature or mechanics you've ever implemented successfully to any game, in terms of programming? (This one begs for elaborate answer - why it was difficult, how many hours took it, the amount of hair you've ripped out of your dome in the process? If you decide to ask the question poke him hard, KGB style, until he spits out the truth!)

For new PR guy:

1. Where's nearest exit pl0x?
 
Self-Ejected

Excidium II

Self-Ejected
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Third World

J_C

One Bit Studio
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Developer
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Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
It seems to me that now that Torment is released, they realized that they need the community's help for their future games, and want to sort things out.
 

bataille

Arcane
Joined
Feb 11, 2017
Messages
1,073
It seems to me that now that Torment is released, they realized that they need the community's help for their future games, and want to sort things out.
Cypher intoxication has finally passed. Got the vilest cypher of all out of their organisms. Phew. Back to their old selves.
 

Reapa

Doom Preacher
Joined
Jul 10, 2009
Messages
2,340
Location
Germany
ask the retards whether they realize there's cheap, text/image-based, porn rpgs with google translate levels of Russian to English translations out there that put T:ToN to shame on several levels including but not limited to the writing, number and importance of stats of the protagonist/npcs and (ffs) reactivity and itemization and character progression. seriously, ffs, they produced a turd even mods won't fix. :argh:
EDIT: sorry, i forgot to mention the story. even the stories are better.
 
Self-Ejected

Lurker King

Self-Ejected
The Real Fanboy
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Jan 21, 2015
Messages
1,865,419

A snippet of the interview

LK: Fargo, codexers want to know whether you have any plans to hire Manveer Heir now that he is no longer an employee of SJWare after the release of "Ass Erect – Androgynous". He would fit right in the inXile’s culture and would bring a Triple-A pedigree that is much needed.

Fargo: Not at the moment…

Colin McComb: He is an awesome talent and I‘m sure that he would add a lot to our team of writers. Manveer, if you are reading this, call me!

Adam Heine: He is not longer at SJWare? Oh man! I would love to work with tha guy! He would fit right in.

LK: Fargo, codexers wanna know whether Callistege’s writer will receive a bigger role on your next games since she brought a lot of weight to your narrative?

Fargo: Well…

Adam Heine: Definitely!

Colin McComb: Of course!

You guys should ask him why he fired Kevin Saunders.
 
Last edited:

Bumvelcrow

Somewhat interesting
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Over the hills and far away
Codex 2013 Codex 2014 Make the Codex Great Again! Strap Yourselves In
Okay, some less snarky questions:

I remember back during the Wasteland 2 kickstarter there was some debate as to what engine they'd be using. As far as I remember Ungine and Unity offered them for free and they went with Unity, citing the more well developed marketplace and possibly the ease of use (although I'm a bit hazy on that one). Do they regret that decision? Did it require any design compromises? Would using a different engine have made the game any different? Why have they moved on to Unreal (?) for Bard's Tale?

Are there any other games from Fargo's back catalogue (including potentially unreleased ones) that he'd like to reboot?

Given the lack of connection between Planescape: Torment and Torment: Tides of Numenera, was the acquisition of the name simply a marketing gimmick, or was there initially a story that allowed this title to be of greater significance?

Would he consider developing a game based on somebody else's IP (like Obsidian did with FO:NV), and if so, which?
 

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