Zombra
An iron rock in the river of blood and evil
- Will the player character have legs?
This is actually a big fucking question for me. After Deadly Shadows (2004, for chrissake), any FP game with no legs is stupid, dumb, dummy, dumb.
- Will the player character have legs?
In particular, will their character system possibly take inspiration from those games? For example, a Deus Ex like progression mechanic (skills but no stats, no combat XP, upgrades that you need to find in the world, etc)
This, I'd really like to know what the big names have been up to.I have one question, really.
Where the hell have you been for the last 10 years?
Good point. Of course, if they do reach that goal the budget is slightly less shoestring.While third person is unsuited for this kind of game, if they do co-op (a strech goal) they already need to model/animate the player character, which would be the vast majority of the cost of such a feature.
Neurath was creative director at Zynga for a while.
Neurath was creative director at Zynga for a while.
Jesus christ, that's like Mozart becoming a producer for Souljaboy. Yet you never hear a word from the "games are art" crowd when it comes to these things. One of the Thief designers has worked the past decade on shovelware movie tie in games like Kung Fu panda.
This is actually a big fucking question for me. After Deadly Shadows (2004, for chrissake), any FP game with no legs is stupid, dumb, dummy, dumb.
- Will the player character have legs?
Actually, Arx Fatalis came before that, and, surprisingly, Halo was the first to have lower-body awareness..
Sorry to get these questions answered before you can put together an interview mx2, but I couldn't help posting on the forum. Tim's reply:Will the player character have legs?
Tim said:Our priority is on a simulated world with consistent natural rules. So in general, player movement will be under the control of the physics system, not animation.
The prototype build has visible legs (you just don't see them in any of the shots in our video). That animation is slaved to movement, not vice versa.
Sorry to get these questions answered before you can put together an interview mx2, but I couldn't help posting on the forum. Tim's reply:Will the player character have legs?
Tim said:Our priority is on a simulated world with consistent natural rules. So in general, player movement will be under the control of the physics system, not animation.
The prototype build has visible legs (you just don't see them in any of the shots in our video). That animation is slaved to movement, not vice versa.
You know, there might be a bit of discomfort in the room when mindx2 starts asking about limbs.