Abelian
Somebody's Alt
- Joined
- Nov 17, 2013
- Messages
- 2,289
If an encounter is too difficult, will the player be able to take cover and wait for the hitpoints to regenerate?
How many day one DLCs are planned so far?
Will the player be able to ride a turtle?
Alright, some more serious questions:
What sort of spells will the mage use to make combat more interesting than "spam fireball"?
Will weapons and armor degrade over time?
In the Kickstarter pitch video, all the light is ambient. Will the player need torches/spells/night vision in other parts of the game?
Will lore books be included in game?
Will the player select which skills to increase, increase the skills by training like in TES, or a combination similar to Mount & Blade?
How many day one DLCs are planned so far?
Will the player be able to ride a turtle?
Alright, some more serious questions:
What sort of spells will the mage use to make combat more interesting than "spam fireball"?
Will weapons and armor degrade over time?
In the Kickstarter pitch video, all the light is ambient. Will the player need torches/spells/night vision in other parts of the game?
Will lore books be included in game?
Will the player select which skills to increase, increase the skills by training like in TES, or a combination similar to Mount & Blade?
I was going to mention Tresspaser, but it was released in 1998.Nope, that was Montezuma's Return (1997)Actually, Arx Fatalis came before that, and, surprisingly, Halo was the first to have lower-body awareness..
[/random video game trivia]