UnknownBro
Savant
- Joined
- Mar 23, 2012
- Messages
- 373
Great finding, kudos to that.
Personally I'm not a storyfag so... meh.
Personally I'm not a storyfag so... meh.
Yeah, but I have honestly more confidence in MCA, Ziets and Fenstermaker to write this sort of thing (which probably won't happen at InXile).
Including having already proven they are capable of doing so with Mask of the Betrayer. Looking at the credits of InXile's writers (regarding CRPG) not so much except for Colin.....
Edit: Nothing against InXile, of course. Just saying.
I don't get it. What's in it for you to be you?
Hopefully inXile's team
Yeah, but I have honestly more confidence in MCA, Ziets and Fenstermaker to write this sort of thing (which probably won't happen at InXile).
Including having already proven they are capable of doing so with Mask of the Betrayer. Looking at the credits of InXile's writers (regarding CRPG) not so much except for Colin.....
Edit: Nothing against InXile, of course. Just saying.
Yip, I get what you're saying. Obsidian has some impressive people in place. And I do genuinely hope they'll share some resources. The two studios seem to be pretty tight so hopefully they can do a bit of dev-swapping on occasion, like MCA working on WL2. I'd certainly dig a Fenstermaker-written section for a new Torment.
Hopefully inXile's team can convince you they have the quality in-house to pull it off. I think they do, though it's an open question how one feels about Fargo hiring people who are book writers rather than game writers to work on these things. I'm fine with it as long as you have strong designers/producers to balance it out, but others may feel differently. Anyway, it is more than Colin, they do have other names that can make you go "oh, cool". Just this weekend I was mailing Colin all "he's working for you guys now? Saaaaaaahweeeeeeeeeeeet".
Can't reveal who it was about tho Please don't unleash Roguey on me
I thought it was obvious: I get off on ruining it for other people.
As opposed to all the epic journeys to fight some terrible evil that is a threat to all that is with the fate of the world in the balance that devs seem so in love with hopefully.Well, he's certainly not taking any freedoms. Personal story... as opposed to what? The other millions of personal stories?
Ain't working out so well this year, eh?I thought it was obvious: I get off on ruining it for other people.
Why? I mean, other than "Obsidian has MCA". Studio is just a studio, isn't it more important who gets to work on it?
Yeah, but I have honestly more confidence in MCA, Ziets and Fenstermaker to write this sort of thing (which probably won't happen at InXile).
Including having already proven they are capable of doing so with Mask of the Betrayer. Looking at the credits of InXile's writers (regarding CRPG) not so much except for Colin.....
Edit: Nothing against InXile, of course. Just saying.
Why? I mean, other than "Obsidian has MCA". Studio is just a studio, isn't it more important who gets to work on it?
Yeah, but I have honestly more confidence in MCA, Ziets and Fenstermaker to write this sort of thing (which probably won't happen at InXile).
Including having already proven they are capable of doing so with Mask of the Betrayer. Looking at the credits of InXile's writers (regarding CRPG) not so much except for Colin.....
Edit: Nothing against InXile, of course. Just saying.
I'm relieved. Hopefully this might stop Trent Oster from getting his filthy hands on Torment.
Why? I mean, other than "Obsidian has MCA". Studio is just a studio, isn't it more important who gets to work on it?
Yeah, but I have honestly more confidence in MCA, Ziets and Fenstermaker to write this sort of thing (which probably won't happen at InXile).
Including having already proven they are capable of doing so with Mask of the Betrayer. Looking at the credits of InXile's writers (regarding CRPG) not so much except for Colin.....
Edit: Nothing against InXile, of course. Just saying.
Did someone say Mask of the Betrayer? Funny, I was just talking to a guy who worked on that...
Did someone say Mask of the Betrayer? Funny, I was just talking to a guy who worked on that...
oh, and add some guys who worked on Sanitarium's graphics.
So you'd have dialogue and graphics covered... Now what about the actual game?I do wonder if this bars Oster from doing an Enhanced Edition. I mean, obviously he can't do a "sequel" of any kind, which is what I was saying in the post Infinitron linked to from a while back, but an EE? I think he'd now need inXile's permission for that, but I'm not completely sure.
I say just fuse the teams that worked on Planescape: Torment and one NWN2: Mask of the Betrayer into one monstrosity and hand it to them.
EDIT: oh, and add some guys who worked on Sanitarium's graphics. Haha. Do it!!
EDIT2: the above is all just my opinion and not hints stop looking at me so suspiciously.
Inxile has shown themselves willing to go with TB combat while Obsidian went with RTwP. If Inxile does a new Torment maybe it will have decent combat
Quickly, how about a Codex fund-raiser for lawyer fees to file an opposition?After the mark is published in the Official Gazette, any party who believes it may be damaged by registration of the mark has thirty (30) days from the publication date to file either an opposition to registration or a request to extend the time to oppose. An opposition is similar to a proceeding in a federal court, but is held before the TTAB.