Once you have to position multiple units, RTwP doesn't really give you any advantage over pure RT.
What I'm saying is, for multiple movable characters RT becomes a clusterfuck either way, pause or no pause.But for multiple characters, RT becomes a clusterfuck if there is no option to pause.
Technically, it adds speed consideration. In a game like MM3, every action of every entity takes exactly one turn so you can't e.g. outrun an enemy once you realize combat isn't going great. A lot of environment mechanics (slamming a portcullis on an enemy, falling down a pit etc.) require very precise and granular timing that you can't have in a fully TB blobber.I have never felt like the real time aspect added anything of value
That said, the addition of the autopause option in Vaporum was quite brilliant, and more RT blobbers should have it.
And once again, it's a very combat-centric perspective, which is just wrong for this kind of game. Neither initiative, nor action points would affect both PCs' and monsters' interactions with other dungeon elements.I see what you mean but the speed aspect can be addressed in turn based games as well. MM1&2 already had speed in form of initiative. You can easily add actions per turn our action points to reflect time more fully.
Which are filling in what? Real time. They're effectively the same as full-character cooldowns RT blobbers employ. Wizards&Warriors work the same way, only with a party.adom isnt real time, it just auto ends turn until you are able to act and uses larger precision speed/initiative system ..
more like those jrpgs with filling action bars
Single character.Why isn't there a choice for the "Ultima Underworld" games?
When the vote for best anime rt and best anime tb blobbers happen? When vote for best overall (anime & nonanime) rt blobber and tb blobber happen? I am personally not interested in best anime or nonanime, only in best overall.
In principle, there is no meaningful difference between a single-character turn-based game with simultaneous turn resolution and a single-character RTwP game with autopause, yes. With multiple player characters things get more complicated.in fact what you are saying implies every turn based game thats not 1 to 1 turns is real time with auto pause
I've seen first person dungeon crawling on gameplay vids, not sure if it wasd rt or tb.Not a blobber.
I've seen first person dungeon crawling on gameplay vids, not sure if it wasd rt or tb.Not a blobber.
I feel like its in the same category as Lords of Xumilia. If its placed as a blobber while having isometric exploration with blobber combat (and dungeon exploring AFAIK) so should be Warriors. It's literally the same game modes. I am pretty sure.