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Vapourware Codexian Game Development Thread

StaticSpine

Arcane
Patron
Joined
Dec 14, 2013
Messages
3,232
Location
Moscow
Shadorwun: Hong Kong
almost everything in this codex-exclusive first sneak peek of my just-do-something-to-not-forget-the-basics shooter game is placeholder, but i thought id share it

pf5xwgK.png
I love the guy's face. He's so self-confident and complacent.
 

Tavernking

Don't believe his lies
Developer
Joined
Sep 1, 2017
Messages
1,264
Location
Australia
Everybody say hello to my new shitty UI:

xK8j2xn.png


I should improve it later, but until my game is fully functional, this is what it's going to look like during development.
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,178
Location
デゼニランド
I've had a few days off due to power-related issues and played Wizardry non-stop until the battery ran out.
Now I'm genuinely curious on how to implement a similar look from the ground up. After some fucking around for an hour or so I think I'm onto something.

Jn755MP.png
 

Tavernking

Don't believe his lies
Developer
Joined
Sep 1, 2017
Messages
1,264
Location
Australia
I've spent the last week mostly researching religion. In my game you can become one of 20 religions. Six of these are taken from the real world (including atheism and agnosticism), nine are completely made up by me, and four are ancient extinct religions from history.
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
I've had a few days off due to power-related issues and played Wizardry non-stop until the battery ran out.
Now I'm genuinely curious on how to implement a similar look from the ground up. After some fucking around for an hour or so I think I'm onto something.

Jn755MP.png

If you're using Unity you're over thinking the whole thing. Just use planes and set the engine to wireframe mode.

Zep--
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,178
Location
デゼニランド
I've had a few days off due to power-related issues and played Wizardry non-stop until the battery ran out.
Now I'm genuinely curious on how to implement a similar look from the ground up. After some fucking around for an hour or so I think I'm onto something.

Jn755MP.png

If you're using Unity you're over thinking the whole thing. Just use planes and set the engine to wireframe mode.

Zep--
In this case I'm using C + SDL. Besides, I've already got a line renderer in Unity so building something like this would be a piece of cake, except I want to dig deeper.
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,154
No arms, I want to see to how the brigade of people who complained about Battle Brothers lack of legs react.
 

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