StaticSpine
Arcane
No arms.
Hey, check out this game, it's Battle Brothers with legs!!!!You'll literally be remembered as 'that game where nobody has any arms'
Arms. Because there are legs.
I took your advice and removed legs: https://gfycat.com/UglyTightBrownbutterfly
My game's fairies are no longer naked.
Well, they could be naked if you took their clothes off, but now they have clothes so they don't have to be naked.
Edit: OK, three declines so far. Do we not like the sprite, the animation, or the fact that the fairies won't be naked?
Edit 2: Yeah, or you could just keep giving me declines without telling me how to improve. Whatever.
In this case I'm using C + SDL. Besides, I've already got a line renderer in Unity so building something like this would be a piece of cake, except I want to dig deeper.
[urge to purchase intensifies]Minidump showing off a few new items I made this month.
Kabuto helmet, plus katana, wakizashi, and naginata:
Jundi helmet, plus morning star, mailsplitter axe, and tower shield:
And fairies with clothes, staffs, and wands:
In this case I'm using C + SDL. Besides, I've already got a line renderer in Unity so building something like this would be a piece of cake, except I want to dig deeper.I've had a few days off due to power-related issues and played Wizardry non-stop until the battery ran out.
Now I'm genuinely curious on how to implement a similar look from the ground up. After some fucking around for an hour or so I think I'm onto something.
If you're using Unity you're over thinking the whole thing. Just use planes and set the engine to wireframe mode.
Zep--
Are you using OpenGL's GL_LINE_STRIP primitive? You may want to make a geometry shader that transforms lines into actual quads for more flexibility, because aside from the bare bones most video drivers give little thought to line primitives. I remember having to make one myself because glLineWidth was buggy and inconsistent between different video cards, according to the spec "Only width 1 is guaranteed to be supported; others depend on the implementation." (thanks Khronos!)