Rpgsaurus Rex
Guest
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CHURCH OF THE GREAT A....? Atonement?
Who is Anna? Protagonist's daughter?
Around 0:50, what are the white "stars" - weapon particles?
Looks like your really put your soul to it.
Finished the game, it's pretty fun. Looking forward to you next one.
The low health effect is pretty annoying. Yeah, I know. "Don't get low on health."
Fighting near doors is annoying too. Maybe they should take a little longer to close.
Seems you can avoid all NRG-8000 damage by ducking. Intended?
Some items seem to not have names. You can see it at 1:17 in the video, the text box just says "Picked up".
Years wasted? Yeah. Well, some people wasted more years on cocaine. So there. Every day is a new start.
Will you disclose how much copies did you sell?Gonna give it a few more days to ensure that
a) there's no sudden upsurge in sales that warrants adding on things I wanted to add on if the game sold well: i.e. 2-player coop, random levels, etc.
and
b) there are no outstanding technical problems
_________________
THEN, I will dump the game's codebase out of my head and start reacquainting myself with Shelter's again.
Years wasted? Yeah. Well, some people wasted more years on cocaine. So there. Every day is a new start.
How do I use NRG-8000? When I press direction key nothing happens.By that point you have the room-clearing power of the NRG-8000!
... and those robots can't shoot diagonally.
How do I use NRG-8000? When I press direction key nothing happens.
Also, I have noticed that robots can fire a rocket before they get into my line of fire when crossing corners.
Oh XD . I think I have only 16 ammo.You have to have at least 40 ammo.
I noticed because they very often kill me that way XD .
I was hoping no one would notice that.
The enemies get stuck a lot. And often they end up stuck in locations where getting to them means getting hit.Their pathfinding was never meant to exceed Wolf3D nazis. It works for this sort of game... but it does have more variety to their behaviors than Wolf3D did.
The enemies get stuck a lot. And often they end up stuck in locations where getting to them means getting hit.
Another thing is that the difficulty is very uneven - for example for most of the first 3 parts of the game, most of the time it's banal with sudden difficulty spikes, mainly due to the cam bots behind doors or in cramped spaces. I started out on standard but very quickly changed it to the most difficult level.
I have noticed that higher difficulty levels replace some squids with greens. The problem is that greens are much slower and their damage output doesn't compensate for their slowness, so they are basically easier targets to hit that are less likely to deliver damage which makes them less difficult opponents than squids.
Now I'm stuck in the level before the last level with the rocket robots. I have noticed that on that level, there's no longer auto-saving before significant challenges. Luckily I saved game when I had to leave the tank, but it would be nice to have an autosave after entering the yellow door and before the part that is crawling with rocket bots.
You also avoid rocket explosion damage if it explodes near you when you're ducking. Not sure if it's a problem, didn't really bother me.Seems you can avoid all NRG-8000 damage by ducking. Intended?
Whoa, nope. But since ducking only served one intended function (duck rockets), maybe this unintended mechanic should stay in. Unless it really breaks the game.