vortex
Fabulous Optimist
I loaded up Unreal Engine but I can't run it. I was going over tutorial but switching through editor and blueprints is obnoxious. This is very sad. What kind of PC you need to run Unreal?
One thing about programming and development you need to know - search for answers in right places. You have a question about what are the minimum hardware requirements for for Unreal Engine? You'll find answer in the engine documentation. Might take some digging (not really) but you'll find it eventually. Asking on a random forum full of trolls is not the way to make any progress developing your game.I loaded up Unreal Engine but I can't run it. I was going over tutorial but switching through editor and blueprints is obnoxious. This is very sad. What kind of PC you need to run Unreal?
Thx, I'm just below system requirements. That's my luck.One thing about programming and development you need to know - search for answers in right places. You have a question about what are the minimum hardware requirements for for Unreal Engine? You'll find answer in the engine documentation. Might take some digging (not really) but you'll find it eventually. Asking on a random forum full of trolls is not the way to make any progress developing your game.
Unless you want to make a game really shiny or sell it on the Epic Store you shouldn't use UE. Both of those tasks are fairly useless for one guy coding in his bedroom to do. Unless there's something specific that only UE can do that the others can't that I'm not aware of.
I want to talk about Knights of the Chalice 2. It got negative feedback about the character positions just being portraits - but I intend on doing the same thing to save money. Is it really worth investing in proper sprites? This is the question I've been asking myself for a few weeks now.
I enjoyed playing Low magic age that uses static images for the characters, I actually love it because everything is fast paced, no unnecessary animations which novelty only lasts for a couple of battles and becomes annoying afterwards.
Clean and simple presentation is not for everyone tho, and I think you just need to find and cater to your own niche audience who appreciate the game for its charm. The point is, you can't satisfy everybody, especially with your limited development resources
I am the opposite of an expert but my reference when it comes to top-down tilesets (OK technically not top-down but you know what I mean ) would be this : https://www.reddit.com/r/roguelikedev/comments/436sop/roguelike_tilesets/.I enjoyed playing Low magic age that uses static images for the characters, I actually love it because everything is fast paced, no unnecessary animations which novelty only lasts for a couple of battles and becomes annoying afterwards.
Clean and simple presentation is not for everyone tho, and I think you just need to find and cater to your own niche audience who appreciate the game for its charm. The point is, you can't satisfy everybody, especially with your limited development resources
Damn you might be onto something there. Low Magic Age uses the same kind of combat I'm interested in (but I don't want to use OGL). Low Magic Age also uses paid assets for the sprites, I might use the same assets.
...
Not sure why I don't have the set with all combinations of colors and classes ... but you get the point.
helpful stuff
1024x600 should handle even the smallest 10 year old laptops. Maybe that's too cautious though, especially if you have heavier system requirements in some other departments.What is the minimum screen resolution nowadays?
It was 640x480x32 in Wizardry8. 20 years ago
What is the minimum screen resolution nowadays?
It was 640x480x32 in Wizardry8. 20 years ago
1024x720 should be enough. I do like if there's an option to switch to a much lower resolution (down to 640x480 or 640x400) in case I'm stuck with a GPU that can run the game, but is unable to reach 20+ FPS through other means.What is the minimum screen resolution nowadays?
It was 640x480x32 in Wizardry8. 20 years ago
I want to talk about Knights of the Chalice 2. It got negative feedback about the character positions just being portraits - but I intend on doing the same thing to save money. Is it really worth investing in proper sprites? This is the question I've been asking myself for a few weeks now.