The Dungeon Crawler Jam is fun fun fun.
That would have been unacceptable.textures to the new DG game
Without textures DG looks like an Ealy Access game.
Someone had to say it.
I ran a few tests last year, and while I think I've found the right method to combine the raster and vector graphics (i.e. textures and lines) in a way that won't break the style, I don't think it's worth pursuing at this point.I thought you are giving textures to the new DG game for a moment.
It mostly looks the way it does because it's a recognizable aesthetic and it allows me to handle the graphics on my own without terrible results.That’s why it looks like it does.
And yes, Carmine served as an initial inspiration for DGS
Slow progress today with a rudimentary combat system and enemy AI. I need to implement evasion, targeting system and missile weapons tomorrow (Day 3), and then hopefully finish the UI and the dungeon itself on Day 4.
Then I can spend the rest of the allocated time playtesting, adding interactivity/puzzles and new enemy types.
I won't go into details but, even if maybe not now, I eventually need to check this kind of resolution where half the screen is empty.
It's pretty fun.
Was pretty cool.
Looked at it. It seems one of the biggest waste of time if you ask me. :DI spent a stupidly long time rendering that stupid sound frequency bar for every track, so please, somebody at least look at it.
Hey everyone, I just uploaded my entire game's soundtrack onto YouTube. You can listen to it here: https://www.youtube.com/playlist?list=PLaBBt-H9_mmVTCaSroURhioTCqhLeQLsv
I spent a stupidly long time rendering that stupid sound frequency bar for every track, so please, somebody at least look at it.
Anyone have any info on how well stuff like this improved their game's visibility? I'll let you know in a few days if I see any change.