beardalaxy
Educated
- Joined
- Jun 10, 2023
- Messages
- 117
Bnnuy.
I am finally approaching the final stages of development. I aim to wrap it up by the end of the month and release it in late July.
The good thing is that my TODO list is shrinking rapidly, so I don't expect any delays or last-minute issues -- at this point, it's a bug-free, almost-finished game.
Good to hear you are making some great progress! Hopefully you can meet your deadlines I don't think I'll put a release date on my game until it's actually finished lol.
I like this effect! I think it would be nice to have it be a bit larger, but I can see what you are going for. I like this a lot more than the typical dithered transparency you see nowadays.Ugh. I've been working on this for almost a week. But I think it's finally working now.
View attachment 37526
That's a screen-space effect on the meshes' material. It was a huge pain to implement. I had the principle figured out in a day or so. But then I had to test with windowed/full-screen, different aspect ratios, and different resolutions. I have no idea why, but on one iteration, it would be the right shape and position when starting the game, and then when I change resolution, it stays the right shape and position, but then when I change the resolution back, then it was messed up. Then I realized that with the hole staying one size (in screen space), then the hole is too big when you zoom the camera out, and it's too small when you zoom the camera in. So I had to redo the whole effect with a mask that scales with the zoom.
And just watch: Now I'll probably get a bunch of bug reports from my players saying it's not working on their machines.
Personally, I've just added an NPC that you can give money (it's called Giku (Japanese word for chrysanthemums) in my game, they're the last kind of flower that exists so they are highly sought after) and she'll give you hints on what your next objective for the main story should be. Since the game is open world this is a really nice way to gather your bearings.
One of the characters in your party can pick locks as her ability, so there are a lot of doors and chests that can be opened even without keys, including NPC's houses. There are plenty of buildings and doors in the game though that are completely empty, so I've been trying to come up with ways to show the player visually that a door can not be opened, without them needing to try clicking on a bunch of doors and just hoping one of them can be opened. The two current ideas are to put a Japanese seal on the door graphic, or to desaturate the door graphic so it stands out a little and shows you can't open it. I don't want it to be visually annoying, but I do want it to be distinct. So if you guys have any ideas, I'd love to hear what you are thinking!