A greek city at night time. Almost 12 months in development now.
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Very stylistic. It reminds me a lot of something... but I can't figure out what. Fallout, maybe?
I have done a bunch of stuff in my game. A few side quests and some NPCs mainly. Stuff I can't exactly show off in visual form, but I have been working a lot on them. Just continuing to chip away at it.
Here's something I can show off, though! I have implemented some color filters to help some people distinguish colors.
Unfortunately, with the tools/knowledge I have, I don't know how to saturate/desaturate individual color channels. Instead, it's just a color tint, essentially. It's nice, but not perfect, so I'd still recommend using something like the Windows colorblind filter if you have access to it, but I think it will still be useful for people who might be playing on Linux which doesn't have access to a great colorblind mode.
Tritanomaly is a particularly hard one to get right since I can only manipulate RGB and that kind of colorblindness suffers with Blue/Yellow. It also works a little bit differently than other types of colorblindness, so I'm just doing the best I can here. I added the Color/Contrast Boost modes as well as the Negative mode to cover any edge cases where people may REALLY need it for some reason. Or maybe someone just prefers how it looks with blown out colors or deeper contrast. I can't imagine you'd want to actually play the game in Negative mode, and I might tweak it a bit to be a little bit more pleasant to look at.
Fun fact, most games (kind of) get colorblind filters completely wrong. The idea is to push colors toward the visible spectrum that colorblind people can see, which will help them see the difference in colors easier. This works, but you aren't actually seeing accurate colors, just seeing colors as more distinct. This can lead to some really immersion-breaking moments like in the Call of Duty Modern Warfare remake where flipping on the Deuteranomaly setting turns flames pink and the night vision is so green I'm unable to see anything lol. There are also a lot of games that also just straight up simulate colorblindness due to a misunderstanding where a game engine might have a mode where you can see what a colorblind person would see, so that you can optimize your games around it. A lot of devs think that this is just actually a colorblind mode switch and include it in their games, not realizing that they are just making it worse for us lol.
Even a game like Forza Horizon 5, which won the Game Award for Most Accessible Game in the year it was released (because of that weird, completely unnecessary sign language mode), had a colorblind mode that wasn't helping colorblind people see the actual colors, either being a simulation or trying to push colors into their visible spectrum. Seeing this in video games really aggravates me these days, because I've played games with the Windows filter and know how things are SUPPOSED to look, so when I'm playing a game that's not like that it can be a little annoying.
A lot of people also see that Deuteranomaly, for instance, is green-weak, so they assume we have trouble seeing green. However, it's the opposite. The green cone in the eye is deficient, so the red cone takes on more green, resulting in seeing less red and more green in your vision. Colorblind glasses will strip out green because of this.
The BEST way to implement colorblind settings in your game, in my opinion, is by letting players just customize their own colors for important elements, like the HUD. I love it when you get stuff like Back4Blood that lets you change the color of practically everything gameplay-related because it means I can customize it to my own vision.
In case you want to put colorblind filters in your game, I'd look at the way the Windows colorblind filter affects the image and try to replicate that. In short, though, you can reference this loose guide to get things a little close. I'm sure it could get better with more specific tweaking, but everyone will also have slightly different vision:
- Deuteranomaly: +10% Red, -10% Green.
- Protanomaly: +10% Green, -10% Red.
- Tritanomaly: +10% Green, -10% Blue.