How do you think this looks? Is it a big enough sign to just stay away from them?
Looks good! I would try it the first time but it would be easy to remember after getting the message. Making the useless doorknob wood and not brass is a good touch, too.
Funny enough that wasn't even intentional, it just happened with the adjustments to the contrast/brightness I made.
Also funny enough, I am in the process of replacing all of the world graphics in the game. I posted a screenshot somewhere completely unrelated to game dev and the first response I got, almost immediately, was someone asking if it was RPG Maker. I have known for a while that having default assets is cause enough for people to skip over your game, because they see it's obviously RPG Maker and immediately dismiss it.
Apologies for the extreme amount of text here, but this is a rather large change to the game that requires a little bit of explaining as to why I'm even doing it in the first place.
TL;DR: I am swapping out the tileset graphics for new ones so that the game can stand out more, and it's going to take a lot of work to do so.
Story time. When I started making the game, I wanted to go all-out with a tileset that was completely made from scratch, but after talking to some artists found that they either lacked the skill to do something on such a level or it would cost more than I had money to pay for. At the time, RPG Maker MV had just come out and they updated their tiles to be 48x48 instead of the 32x32 that had been default for a very long time, so there wasn't really much to choose from in the way of asset packs you could just purchase. Because of this, I decided to just crunch up the RTP tilesets to make them look more retro with some scaling, and hoped that it would make them at least fit with the rest of the art in the game, which is more simplistic.
Again, I knew that this would be a detriment to the game's success. While not looked down upon much in the actual RPG Maker dev community, using default assets is always something that players will be able to sniff out and shit on. I'm sure a lot of people passed over something like Vampire Survivors because at first glance it looks like it does actually just use straight up stock RPG Maker graphics, even though it's not even made in that engine. I heard that complaint plenty of times. I just didn't want to change the graphics because, by the time it even became something that I thought would be relatively doable, I had already made hundreds of maps for the game and swapping to a brand new tileset would mean needing to recreate all of the maps from scratch.
That response, asking if it was RPG Maker, is what actually spurred me to come up with some better solution, though. I figured that if I could find a tileset that featured most of the things that the stock ones did, I could at least rearrange them into the same format and adjust colors and stuff if necessary. So, I went on an adventure to see what I could find. I came out with two different tilesets that looked like they could cover the majority of the things I needed them to, and I would just figure out something for the rest, whether that be manually editing the tiles or hiring an artist to do a few graphics if necessary that would match the new style.
So, I've been working on this for about 35 hours at this point, and I'm about 10% of the way done. Just chopping out pieces from the tileset packs I purchased and formatting them to fit the tilesets of the stock assets. I've actually had to do a lot of work to expand the tilesets into something that can actually replace what I was using. Lots of color edits, sprite edits, and even custom sprites I've made myself.
This is the latest update I made, a bunch of rocks for caves/dungeons. You'll be able to tell right off the bat that it is a lot more simple, a more flat art style. I was specifically going for this since all of the other art in my game, that I have had created by other artists from scratch, is way more simple and uses flat coloring/shading. This drastic shift in art style might look like a downgrade because it technically is, but it's what I was going for and the main goal is that it makes the game stand out compared to the slew of other RPG Maker games that use default assets. With this change, it will make nearly all of the art in the game completely custom, including the music and sound effects. About the only thing left resembling RPG Maker will be the menus, which I actually like for how simple they are. It's going to take a lot of work to do, but it will be totally worth it in the end to have something that looks different.