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- Mar 25, 2012
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Found a little time to work on Little Immersive Engine and added "transient layers", which can be used to spawn new entities that wont be saved to disk (be it in the world editor or during gameplay as part of a savegame) but instead are meant to be used by elements for their own spawns (e.g. temporary particles).
Then i used this to add a new element type that uses an entity mold (see my previous post, they're assets that contain elements to create new "pre-filled" entities) to spawn an entity with that mold. And of course this new element type can be used inside entity molds, meaning an entity mold can have an element that uses another entity mold:
Then i used this to add a new element type that uses an entity mold (see my previous post, they're assets that contain elements to create new "pre-filled" entities) to spawn an entity with that mold. And of course this new element type can be used inside entity molds, meaning an entity mold can have an element that uses another entity mold: