All men have Roman centurion officer helmets in the first scene. Your characters are Greek so instead use Greek helmets.I would appreciate any advice that would make my game look better, particularly if they're quick fixes
The character models are pretty good but maybe they could use some more embellishment.
I think the bright cyan water actually works well but it could use some tweaking.
In the second scene, the grass's contrast (too low) and saturation (too low or too high) makes it all look bleak compared to characters and walls, with nothing to stand out. Right now it looks only a bit better than Prelude to Darkness.
Third scene, the bright yellow grass actually works.
Fourth scene, rocky wall has ugly obvious tiling. Add a second or third wall tile so there's less seams and repetition. Make the wall stand out from the ground (such as vibrance/saturation).
Last edited: