Ninjerk
Arcane
- Joined
- Jul 10, 2013
- Messages
- 14,323
Something like this, except muddier and darker.I like that. What setting/scene is this for?
Here you go.Soundcloud seems to glitch out for me on my crappy internet. Could you provide a direct downloadlink instead please? What I can see in the waveforms above already though, that the mood/tune seems not to be uniform throughout - ofcourse I have to listen to it first but if it's supposed to be backgroundmusic for a videogame, I wouldn't make it too dynamic especially in quieter scenes.
Guess I should never mix stuff when I'm sleepy.I like the melody and atmosphere. The sine wave synth (I think that's what it is?) and the main metallic/string pad at the start are both heavy on mids and bass, the sounds overlap and conflict so I would re-equalize them. In my experience, it's not a great idea to have bass-heavy arpeggios, I would reduce the bass in that sine wave thing pretty drastically. I'd also reduce the bass in the main pad, you generally only want one instrument with significant bass because it gets muddy otherwise. Think about adding delay or gating to the drums to give them more impact, they feel weak right now.
It's for a muddy rice field not so far from a swamp, so close enough, bro.I like it, the drone sound could be a little less dominant though, especially in the beginning, as is drowns out the rest. Sounds like a good theme for a swamp area or a dark crypt.
I have always kicked around this one idea of an Adventure Game where in an alternate history, the entire Earth is under Vatican control (and there is a reason for that, but.... I need something a bit more solid for that reason).
I have always kicked around this one idea of an Adventure Game where in an alternate history, the entire Earth is under Vatican control (and there is a reason for that, but.... I need something a bit more solid for that reason).
You could go for it ala Canticle of Leibowitz and have a surviving Vatican having much power in a Post WWIII world.
http://en.wikipedia.org/wiki/Holy_Roman_Empire#Investiture_controversyI have always kicked around this one idea of an Adventure Game where in an alternate history, the entire Earth is under Vatican control (and there is a reason for that, but.... I need something a bit more solid for that reason).
You could go for it ala Canticle of Leibowitz and have a surviving Vatican having much power in a Post WWIII world.
The Earth is still in the height of the Vatican control (of history), I have not decided which point in history the world is stuck at though. The rise of Luther in 1517, or from 1048 to 1257 with the conflict of the Byzantine Empire. Just trying to find that right "feel" to set the world in.
Though I kind of want to keep it around 1100's, as that is when the Templars were around (and the Crusades). Just keep thinking Conspiracy stuff....
And there is (our) modern technology. But just for the Vatican. People do not know this.
- Talking to this character starts conversation '45'.
- Killing 'francis' fails this quest.
- Failing this quest starts quest 'test_002'.
- Starting quest 'test_002' gives the player 500 XP.
- Talking to 'francis' starts conversation '45'.
- Talking to this character starts conversation '45'.
'use strict';
iron.events.on('talkTo', qsCallback1);
var qsCallback1 = function(e) {
if (e.id === iron.context.id) {
iron.dialogue.start('45');
iron.events.remove('talkTo', this);
}
};
iron.events.on('kill', qsCallback2);
var qsCallback2 = function(e) {
if (e.target === iron.actors.get('francis')) {
iron.quest.fail(iron.context.id);
iron.events.remove('kill', this);
}
};
iron.events.on('questFail', qsCallback3);
var qsCallback3 = function(e) {
if (e.id === iron.context.id) {
iron.quest.start('test_002');
iron.events.remove('questFail', this);
}
};
iron.events.on('questStart', qsCallback4);
var qsCallback4 = function(e) {
if (e.id === 'test_002') {
var actor = iron.getPlayer();
actor.addXP(500);
}
};
I appreciate the work you're putting into this, but I kind of fail to see the point. Why would you willing choose to program a game in JS over a friendly scripting language like python, ruby, lua, etc?
You could be investing your time into FIFE-rpg and getting way more bang for your buck.
I don't plan to use cutscenes, apart from the intro and ending, so it might suit it, but it'll probably spoil some fun if used as intro. If I won't find a place to keep it, might include it in the sountrack as one of the scrapped tracks - people love those.Eh, yeah, could be trailer or cutscene music. Or possibly title screen music.
My path is blocked.Same as before, only the map is downloaded from an online text file rather than being hardcoded into the page source https://dl.dropboxusercontent.com/u/29099307/webapps/adv1.htm
My path is blocked.Same as before, only the map is downloaded from an online text file rather than being hardcoded into the page source https://dl.dropboxusercontent.com/u/29099307/webapps/adv1.htm