zwanzig_zwoelf
Guest
HELLO
Why does it take forever to make a turn... Gotta fix that!
Because I made it so. I'm still tweaking it, though.
HELLO
Why does it take forever to make a turn... Gotta fix that!
PC-98, actually.Sounds like the sega genesis music...
Nah, it's still Unity + old texture from some previous ideas, solely for prototyping purposes. I've also implemented movement on slopes and reactivity when hitting the wall from any side.It looks good and gives off an eerie vibe. Did you write your own game engine?
Evil halls of the Wizardry Bathroom!!!It looks good and gives off an eerie vibe. Did you write your own game engine?
B-but I thought we were friends!Sorry about the horrible gameplay, since I have no friends I had to control both players which is not the easiest thing in the world!
Hacking is supposed to look similar to this.
Hacking is supposed to look similar to this.
At least make it hexadecimal.. Memory isn't exclusively stored in the 20 - 7B byte range..
Hacking is supposed to look similar to this.
At least make it hexadecimal.. Memory isn't exclusively stored in the 20 - 7B byte range..
Well, that's the problem. Finding a password among hexadecimal stuff would be a total clusterfuck even for me.
However... actually, I'll take a look, you might've accidentally pushed me in the right direction.
Hacking is supposed to look similar to this.
At least make it hexadecimal.. Memory isn't exclusively stored in the 20 - 7B byte range..
Well, that's the problem. Finding a password among hexadecimal stuff would be a total clusterfuck even for me.
However... actually, I'll take a look, you might've accidentally pushed me in the right direction.
I'm sure theres a hacking minigame like this in something I forgot the name to.
Finally got to implementing the new enemy sprites (player's will come shortly). Somehow, the tint got a bit off, we'll need to check that out - they're supposed to be reddish-brown whereas here they're just brown.
ed: Also, I've suddenly understood that the tails are attached wrong - they should begin from the central gemstone, not from the butt of the ship.