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Vapourware Codexian Game Development Thread

ProphetSword

Arcane
Developer
Joined
Jun 7, 2012
Messages
1,758
Location
Monkey Island
More development on the game I've been working on. Put some old-school walls in.

29co3gp.jpg
 
Joined
Jul 4, 2014
Messages
1,563
I died to necromancer in Zed's game. Someone spoil the story for me and tell me if that was the boss.

Pretty cool for a filthy arcade game. Great job, Zed and brother. I like how the game is... eh.. "put together" so to speak. No glaring weak areas in execution/implementation. Consistent, I guess?
 

ProphetSword

Arcane
Developer
Joined
Jun 7, 2012
Messages
1,758
Location
Monkey Island
Nice, quite like the simple austere look of them.
The ground though looks blurry, that working as intended?

No. Unity has a tendency to blur textures at a distance (I notice this with the wall textures sometimes too). If anyone knows how to turn that off, I would love to know. Could be a camera setting, I suppose.
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,181
Location
デゼニランド
Nice, quite like the simple austere look of them.
The ground though looks blurry, that working as intended?

No. Unity has a tendency to blur textures at a distance (I notice this with the wall textures sometimes too). If anyone knows how to turn that off, I would love to know. Could be a camera setting, I suppose.
Texture import settings > Set Anisotropic Filtering to the max.
or
Texture import settings > Texture type: Advanced > untick "Generate Mipmaps".
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,181
Location
デゼニランド
Joined
Jul 4, 2014
Messages
1,563
Did some landscaping with the assets I've been working on. Still deciding if the buildings need more or less detail on the geometry/textures.

I'd say you're pretty close to the sweet spot with that. It looks like Krondor.

Just needs some pixelated photos of people in larp gear...
ajasL4m.jpg


Or should the modernisation have animated versions?
:kfc::swen::mca:
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
hs5504.png


Did some landscaping with the assets I've been working on. Still deciding if the buildings need more or less detail on the geometry/textures.
I think texture details are fine but details like roads, windows, etc could add a lot.
 

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