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Vapourware Codexian Game Development Thread

Merlkir

Arcane
Developer
Joined
Oct 12, 2008
Messages
1,216
Glorious Daggerfall master race. A few years ago when I tried to play Malevolence: Sword of Ahkranox, I kinda wished they did this style of graphics.
 

Alchemist

Arcane
Joined
Jun 3, 2013
Messages
1,439
I decided I have to withdraw my dungeon crawler from the 64 pixel game jam. Just haven't found the time to make this game at all interesting, and have too much random other bullshit (taxes, life drama, etc...) to deal with right now.

But, it's not a total loss, as I learned a few things getting it to where it is, and it made me think of possible directions to go with my "main game". I like the Liber Cryptis concept and that might become the name of my main game. And I'm seriously considering going with the 2D 1st-person graphics for that too, though with a much higher pixel resolution. I've already got the display system worked out - so it's just a matter of making higher-resolution tiles.

The other thing I learned, is if I do a game jam again, I need to do a much simpler concept.
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
I decided I have to withdraw my dungeon crawler from the 64 pixel game jam. Just haven't found the time to make this game at all interesting, and have too much random other bullshit (taxes, life drama, etc...) to deal with right now.

But, it's not a total loss, as I learned a few things getting it to where it is, and it made me think of possible directions to go with my "main game". I like the Liber Cryptis concept and that might become the name of my main game. And I'm seriously considering going with the 2D 1st-person graphics for that too, though with a much higher pixel resolution. I've already got the display system worked out - so it's just a matter of making higher-resolution tiles.

The other thing I learned, is if I do a game jam again, I need to do a much simpler concept.
Sorry to hear it. I was looking forward to playing your game!

I have tomorrow to add enemies and flesh out the actual spelunking.
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,181
Location
デゼニランド
Finishing the character movement code (ramming, small tweaks, etc), bitchslapped a few test enemy classes, trying to figure out how to make enemy AI that won't suck kobold doner.

Ideally, since there are different enemy types (e.g. bots/humans) and enemy classes (bot types/mech types), the AI should have different patterns which take their strengths and weaknesses into account (e.g. heavy types should ram the player as much as possible, light types should focus on hitting the player then getting behind the corner to avoid counterattacks, humans should try to run away when their DC gets critical, etc), but for now I need the basic enemy navigation and attacks working so I can safely assume that I have something to show (apart from dung crawling).

Also finished the major part of the plot, gotta start writing shit down and implementing it into the game.

I decided I have to withdraw my dungeon crawler from the 64 pixel game jam. Just haven't found the time to make this game at all interesting, and have too much random other bullshit (taxes, life drama, etc...) to deal with right now.

But, it's not a total loss, as I learned a few things getting it to where it is, and it made me think of possible directions to go with my "main game". I like the Liber Cryptis concept and that might become the name of my main game. And I'm seriously considering going with the 2D 1st-person graphics for that too, though with a much higher pixel resolution. I've already got the display system worked out - so it's just a matter of making higher-resolution tiles.

The other thing I learned, is if I do a game jam again, I need to do a much simpler concept.
Seconding Zed.
 

Alchemist

Arcane
Joined
Jun 3, 2013
Messages
1,439
Sorry to hear it. I was looking forward to playing your game!
Seconding Zed.
Thanks for the interest, guys - it will live on in some form. Just won't be done for the jam. I think I'll continue to build on it and make a pixel-art dungeon crawler prototype to test out more of my ideas for it. I was having a lot of fun doing the pixel art and definitely want to see how it goes when more features are implemented. I will likely bring up the resolution to something more flexible (at least 320 x 200 or more).

Good luck to all those who still be jammin'. Looking forward to playing these.
 

mutonizer

Arcane
Patron
Joined
Sep 4, 2014
Messages
1,041
Dang, sorry to hear about the cancelation Alchemist but yea, time is the big issue for these for sure, that a cutting down all excess to just get something done in time. That's the idea anyway. Personally I'm quite happy with my little shit show and the stable version been up since Friday. First complete game ever, good feeling even if very small and kinda shit. Will see if there are any comments but don't really care, learned a lot, finished it and quite happy about about it.

Anyway, since I had a free weekend, I decided to just get into the Ludum Dare Compo as well.
48 hours for a game on the "Shapeshifting" concept from scratch code and asset wise. 48 hours is crazy and I got a familly dinner coming up but it's a lotta fun to get the brain buzzing and the fingers burning.


And so I give you, the alpha almost done version of "EXTREME DUNGEON MEGA SHIFT RPG PINBALL DELUXE!!"



ps: yea, the pinball thing itself shapeshifts basically everytime you go up and down a level in the "dungeon". Don't ask, it just "popped" into my head somehow after a couple beers...
You can kill monsters (red things) for money. And each barrel/crate got a "stack" of money. Every time you bump one you take a bit from it and when all taken, it breaks.
Health not done yet but Stamina (blue number bottom right) is basically taken from "shaking" the pinball around and you regen a bit every second.


It is all fucked up and it'll be all fucked up and but I'll make a menu and some sound to label it finish. Only got a couple good hours on this available before the end (and I'll probably be all wined up) but was lotta fun....and fucking Unity 2D physic is a NIGHTMARE which made it a very painful first time. I'll use lube next one or something...
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
FINAL PUSH!! gotta make some fucken content!!

dU7WbtW.jpg
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
lmao the boss in my game is fucking insane

i gotta make some unique music for this crazy motherfucker

my brother made all the other music but it would be cool with a track from me too
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,181
Location
デゼニランド
RELEASED

I uploaded the game
https://itch.io/jam/lowrezjam2016/rate/62331
I noticed a typo or two in my last playthrough but who gives a shit

ticks off "create a complete game" from bucket list
I like how you can win most battles by rapidly pressing left/right without any speed limit or stuff like that.

UPDATE: Well, that was less problematic than I expected.
b3JmDxI.png
 
Last edited:

mutonizer

Arcane
Patron
Joined
Sep 4, 2014
Messages
1,041
RELEASED

I uploaded the game
https://itch.io/jam/lowrezjam2016/rate/62331
I noticed a typo or two in my last playthrough but who gives a shit

ticks off "create a complete game" from bucket list

Very nice, damn you did something neat with so few pixels, good one. I got my butt handed to me a couple times, but I'll try to finish it once I get some rest for sure. :)


As an aside, I got a couple hours to go before the end of Ludum Dare but I'm pretty much done, too tired now. Game can be found at for it. Also quite happy but just so little time and wasted so long to just understand how the fuck unity's 2D physic worked (or didn't rather).
The #LOWREZJAM one (https://itch.io/jam/lowrezjam2016/rate/60122) had to be updated too because I wasn't on the fucking pixel grid at all somehow.


Ok, need a beer or something now. Good fun :)
 
Last edited:

Wayward Son

Fails to keep valuable team members alive
Joined
Aug 23, 2015
Messages
1,866,294
Location
Anytown, USA

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014

mutonizer

Arcane
Patron
Joined
Sep 4, 2014
Messages
1,041
:1up:
i rated ur game btw u better rate mine ucz god knows none of these 13 yo girls will rate it

I will don't worry but I'm checking other games before and want to at least finish yours.
Not gonna spam 5/5 stars just because :)

Though to be honest most I've tried so far as just...boring and not from the theme they go for which wouldn't suit me. I keep a very open mind and they are just not interesting within their intended theme I think.

Note:
One comment on my submission went like this:
"Cool game!
Intents tho"

Not sure I understand this properly since English's not my mother tongue but "Intents" for me means "will to plan and carry an action", which fits perfectly theme with the somewhat tactical/turn base. Does it carry some weird slang meaning too or something?
 

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
:1up:
i rated ur game btw u better rate mine ucz god knows none of these 13 yo girls will rate it

I will don't worry but I'm checking other games before and want to at least finish yours.
Not gonna spam 5/5 stars just because :)
:x

yeah i wonder who would just leave a review mentioning the title like that

what an idiot!

(btw I'll play submissions properly when I get home today)
 

mutonizer

Arcane
Patron
Joined
Sep 4, 2014
Messages
1,041
That is merely the typical Youtube troglodyte spelling the word "intense".
What the fuck? :)

yeah i wonder who would just leave a review mentioning the title like that
what an idiot!
If I asked it's because if one person thought it was a problem, then it might be for everyone not mentioning it as well and I don't have issue asking about things I don't know about. Rather know shit I don't enjoy/like than keep blinders on, so "whoever" posted that comment, was actually helpful since it got me wondering, and now I know...

Not gonna change a perfectly fine english word meaning exactly what I wanted because of it though :)
 

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