Larian the best non-indie RPG studio atm
IT’S OFFICIAL!
MAY 16, 2018 by COLIN
I’m happy to announce that I’m working with Larian Studios (makers of the excellent Divinity: Original Sin 2, among a host of other titles) as a senior narrative designer. The new project is really cool, the team is awesome, and they’re fully committed to making the best possible game. I am really, really excited to show it off (when the time is right).
For those curious or concerned: I finished my alpha work on Wasteland 3 (and found a little extra time for some revisions) before turning over my files. I parted on amicable terms, and I legitimately hope that the game does well. I wish everyone on the team the very best, with the hopes that we work together again someday. (also, I’m still damn proud of the work we did on Torment)
Given that I’m waking up to work with Europe at 6 am, my workday ends at 3 pm, so I’ll also have plenty of time to work on 3lb Games stuff as well. We’re updating our VR space shooter Space Dragon soon, and we’re working on another VR title that’s… well, I’ll wait til we have some GIFs to show off.
It’s looking like a fun summer.
From Colin's blog: http://colinmccomb.com/its-official/
(also, I’m still damn proud of the work we did on Torment)
Honestly the RPS guy is more of a kiss of death than Colin. I don't know what Larian is thinking, but they might as well hire homeless guys from the park, they have greater credentials.
Best non indie rpg developer in the west is still CD projekt, they shit all over the meager efforts that larian and obsidian managed to release.
Larian seems to be on good terms with WotC, so I'd rate them the most likely of any major studio to develop an official D&D CRPG. The D:OS engine should also work well as a base for a D&D game.
Maybe an official sequel to Planescape: Torment?
No more Black Hounds please. PnP labels are ticking time-bombs. If they aren't riddled with some evangelist drool, they'll start encroaching on success.
In-house is the way to go.
jesus, is that the same guy in all the pictures? I guess so, right? wtfA quick reminder
I guess, I really wanted to Like DoS and DoS 2 but they are truly fucking awful. The much celebrated combat is gimmicky and way overdone in that it completely breaks immersion for their to be constant barrels of acid or poison or whatever all over the god damn world.... in every nook and cranny their are these unexplained barrels of chemicals and shit. It would have been interesting if they existed a couple or three times in specific battles, but the way it was done was really annoying. I could not believe people thought it was good design.I mean, they are obviously going to try to make again Larian a bethesda alike the moment they can
Nah, they will probably try to reach for a Bioware fanbase, now that BW itself is dead. D: OS 2 was already obnoxiously clear about that (still have mental scars after that one time when my character accidentally gave skeleton a blowjob - wtf Larian, I've never asked for this)
Eh, maybe that's a good thing. At least it will keep these people distracted. Before Larian gets bought by EA. And shot.
This is the correct analogy. Specifically, Larian are now what BioWare was in 2001 - the undisputed kings of isometric roleplaying. With the fairly underwhelming commercial reception of PoE2, it's clear that no other model comes close. Expect clones, lots of clones.
I don't know..if he is an English speaker he used the word work instead of game because otherwise the sentence would make little sense (or mean something completely different, at best)From Colin's blog: http://colinmccomb.com/its-official/
(also, I’m still damn proud of the work we did on Torment)
Major butt hemorrhaging incoming.
What are the chances he used "work" instead of "game" on purpose?
Sven and his god damn schemes.Honestly the RPS guy is more of a kiss of death than Colin. I don't know what Larian is thinking, but they might as well hire homeless guys from the park, they have greater credentials.
Or perhaps he's just been hired because of his contacts with other journalist? So that Larian's game get good coverage by game "journalists". I remember that games with writers from RPS tended to get good coverage on RPS, when I was still getting news there.
Sven and his god damn schemes.Honestly the RPS guy is more of a kiss of death than Colin. I don't know what Larian is thinking, but they might as well hire homeless guys from the park, they have greater credentials.
Or perhaps he's just been hired because of his contacts with other journalist? So that Larian's game get good coverage by game "journalists". I remember that games with writers from RPS tended to get good coverage on RPS, when I was still getting news there.
I would prefer neither. How about nuking fantasy generic shit out of the orbit and doing any other thing, just for a change.I disagree. I think the best CRPG are those constrained in some fashion by an already established game and rules. These people always think they can design their own system from scratch and while it sometimes works its mostly ends up being a colossal waste of time and resources. I think we could have more good games if studios were not always trying to also create an entire RPG system and world and lore with every game they make. I would have preferred some studios simply making AD&D modules using the ToEE engine or infinity engine the last 15-20 years over what we have instead. We would have dozens of good games instead of a handful IMO.
Adam Smith is a shit sjw writer now? Damn, what happened after The Wealth of Nations??? =/Yet another shit sjw writer to join their recent hire of a shit sjw writer in the form of Adam Smith.
You all know how all this is going to end, more sjw shit all over larian's questionable content.
Rule-sets can be easily adapted, Cain did it with GURPS<S.P.E.C.I.A.L. Bigger concern is for the lore/setting, it's just extra baggage. Everything you write needs to be approved twice so that it's "canonically sound" - pain in the neck for writers.I think the best CRPG are those constrained in some fashion by an already established game and rules.
then just use open source D20Rule-sets can be easily adapted, Cain did it with GURPS<S.P.E.C.I.A.L. Bigger concern is for the lore/setting, it's just extra baggage. Everything you write needs to be approved twice so that it's "canonically sound" - pain in the neck for writers.I think the best CRPG are those constrained in some fashion by an already established game and rules.
I would prefer neither. How about nuking fantasy generic shit out of the orbit and doing any other thing, just for a change.I disagree. I think the best CRPG are those constrained in some fashion by an already established game and rules. These people always think they can design their own system from scratch and while it sometimes works its mostly ends up being a colossal waste of time and resources. I think we could have more good games if studios were not always trying to also create an entire RPG system and world and lore with every game they make. I would have preferred some studios simply making AD&D modules using the ToEE engine or infinity engine the last 15-20 years over what we have instead. We would have dozens of good games instead of a handful IMO.
yeah I apologize, I knew what you meant, I was just being a dick.There would obviously be a full stop after game.
The point is, he's proud of the work, but not (vocally) of end result, which is the only remotely interesting bit in otherwise generic statement.