MicoSelva
backlog digger
What are those crazy Belgians up to?
http://www.lar.net/2012/01/16/the-route-to-the-very-big-rpg-that-will-dwarf-them-all/
What are those crazy Belgians up to?
For the first year, the Quebec studio Larian count ten people, a question of establishing bases here while developing business culture to the philosophy of this independent studio. They will work with the studio in Ghent and Saint Petersburg, Russia.
Within three years, the number of employees will increase to 40, so the studio Quebec will work on his own title, continues Mr. Vincke."By having three studios working on each title, we will release a game every year. It is a production rate over three years, but we prefer to make quality games rather than to hurry to make games faster. What is the difference between an independent company and one that is accountable to shareholders, "says he.
"Our goal installing us here is not to lower our production costs, but to keep making quality games in a different environment to grow.We are a small player alongside the giants, but we are totally independent and we handle ourselves stages, even distribution of our games, "says the CEO of the company with 70 people currently.
Someone need to stop these evil corporations. They will control everything. Larian studios in the path to become an evil MMO conglomerate.Inb4 Larian starts snatching Obsidian devs
Inb4 Swen starts buying out entire studios and founds a global isometric empire
Seconded!I just want them to make something thats not another D:OS. I just cannot get into those games.
Inb4 Swen starts buying out entire studios and founds a global isometric empire
Colin McComb reveals that he too has been hired by Larian Studios, where he'll be joining fellow Torment: Tides of Numenera writer Gavin Jurgens-Fyhrie.
Inb4 Swen starts buying out entire studios and founds a global isometric empire
wasn't DOS and kickstarter just a "get me out of jail" card after failing hard with divinity 2?
I mean, they are obviously going to try to make again Larian a bethesda alike the moment they can. They tried it before, they will try it again
Larian seems to be on good terms with WotC, so I'd rate them the most likely of any major studio to develop an official D&D CRPG. The D:OS engine should also work well as a base for a D&D game.Colin McComb reveals that he too has been hired by Larian Studios, where he'll be joining fellow Torment: Tides of Numenera writer Gavin Jurgens-Fyhrie.
Best of luck to them both. No more PnP label forcing them into a box - they'll probably do well.
I mean, they are obviously going to try to make again Larian a bethesda alike the moment they can
He listed his job as "Senior Narrative Designer" rather than writer, whatever that means!: https://www.linkedin.com/in/colin-moulder-mccomb-2a00065/
Developing storylines, characters, narrative beats.
Larian seems to be on good terms with WotC, so I'd rate them the most likely of any major studio to develop an official D&D CRPG. The D:OS engine should also work well as a base for a D&D game.
Maybe an official sequel to Planescape: Torment?
I mean, they are obviously going to try to make again Larian a bethesda alike the moment they can
Nah, they will probably try to reach for a Bioware fanbase, now that BW itself is dead. D: OS 2 was already obnoxiously clear about that (still have mental scars after that one time when my character accidentally gave skeleton a blowjob - wtf Larian, I've never asked for this)
Eh, maybe that's a good thing. At least it will keep these people distracted. Before Larian gets bought by EA. And shot.
And now we await the inevitable fall from grace. They are in a good place right now, but so were BioWare back then...This is the correct analogy. Specifically, Larian are now what BioWare was in 2001 - the undisputed kings of isometric roleplaying. With the fairly underwhelming commercial reception of PoE2, it's clear that no other model comes close. Expect clones, lots of clones.