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Incline Colony Ship Combat Beta Thread

razvedchiki

Erudite
Joined
May 25, 2015
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on the back of a T34.
is 6 str worth it for the added armor pieces (gun build)? or its better to focus on evasion?
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,878
Location
San Isidro, Argentina
What type of attack used for reaction attack? Regular?

Snap

I'm getting a bug that's really annoying in my newest save, stuff is just disappearing from my inventory screen when I unequip it, it makes it really difficult to switch items because it just disappears when I drag or select unequip. Can make a video if needed or send in my save

Press auto-sort to fix, we are looking into what creates this issue.

Also - icons with attack mode should be visible always.

We'll consider it. We are adding the hotkey hint to them, so you know that you can use 1-2-3-4 to select/cycle through them. So you can just leave the cursor on the enemy and switch through attacks, seeing immediately the effect.

upload_2020-4-17_9-27-20.png


Energy shield visually covers front half-sphere - is it visuals only or has some effect?

Has some effect. A nice tactic with Hard Ben is to get behind him and unload a double shot on his back. There's currently an issue with melee in which the enemy turns around when you are about to hit him, so you are visually attacking through the shield but it's not taken into account.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,969
Location
Russia
is 6 str worth it for the added armor pieces (gun build)? or its better to focus on evasion?
I dump it unless maxing burst accuracy.


consider adding ammo&grenades to MISC tab in shops, since vendor puts them together with trash u sold it's a mess.
 
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Deleted Member 22431

Guest
Using cover isn't really worth the AP cost vs the damage. Prolonging the number of combat turns by maneuvering for cover will expose you to the chance of being hit more often. Consequently, the combat system favors characters who sacrifice defence for increasing hit chance, and damage, in that order.
Or maybe you can make a ranged build that will compensate with an improved THC and create tactics accordingly.

When dealing with melee enemies, a ranged build with a backup shotgun seems superior to a melee specialist build. The ranged-with-shotgun character can start combat from a farther distance, giving off one or two shots with a pistol before switching to the shotgun in close quarters. The melee specialist is stuck with melee weapons.
Meele builds have in general more STR and CON, and develop faster.
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,545
The first 3 fights are very easy, equivalent of a tutorial. The first guy is there for target practice, then you have a weak melee mob, then you have a single guy with an energy shield. You can easily beat all 3 fights with the starting weapon (without switching to a better one).
The second fight contain 3 guys (daltons). They're weak, yes, but I created charisma-char with rifles in mind and really struggling with them now.

EDIT: killed them with a few lucky aimed SMG bursts but still.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,969
Location
Russia
When dealing with melee enemies, a ranged build with a backup shotgun
overwatching with SMGs is where it is. hold 2 SMGs, one high level one burst only, turn off reaction on single shot smg, turn on on burst.

kill them with one smg while shooting with another as they run to u.
 

AdolfSatan

Arcane
Joined
Dec 27, 2017
Messages
1,890
We'll consider it. We are adding the hotkey hint to them, so you know that you can use 1-2-3-4 to select/cycle through them. So you can just leave the cursor on the enemy and switch through attacks, seeing immediately the effect.
I actually wanted to make a suggestion as well on this subject; perhaps have it as a toggable option: Rather than keep pressing the same number to cycle thru the options, have them accessible via sub-categories, so instead of going 2-2-2-2-2-2 to reach aim legs, you can do 2-5.
 

AwesomeButton

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Using cover isn't really worth the AP cost vs the damage. Prolonging the number of combat turns by maneuvering for cover will expose you to the chance of being hit more often. Consequently, the combat system favors characters who sacrifice defence for increasing hit chance, and damage, in that order.
Or maybe you can make a ranged build that will compensate with an improved THC and create tactics accordingly.

gzVrnqO.jpg



When dealing with melee enemies, a ranged build with a backup shotgun seems superior to a melee specialist build. The ranged-with-shotgun character can start combat from a farther distance, giving off one or two shots with a pistol before switching to the shotgun in close quarters. The melee specialist is stuck with melee weapons.
Meele builds have in general more STR and CON, and develop faster.
BTW, retarded low effort "explanation" of the week. Claim your prize.
 

AdolfSatan

Arcane
Joined
Dec 27, 2017
Messages
1,890
The problem with that build is the lack of intelligence. Yours? The character's? I'll let you figure that one out.

Also, shotguns with 4 STR. Come on.
 

Deleted Member 22431

Guest
BTW, retarded low effort "explanation" of the week. Claim your prize.
Someone here is butthurt and making rushed judgments. Answer me this, smartass, what is the difference between having 10 points in CON and DEX, and only 9 points? A lot. What is the difference between having high STR and 4 STR because you are relying on the properties of your weapons? A lot. Did you even read people posting here a lone wolf character with 9 points in blunt and no ranged skills? Did you factor in your rushed posts the importance of feats, and how they change the dynamic completely? You didn't. Stop and think before you make your posts.
 

Deleted Member 22431

Guest
The problem with that build is the lack of intelligence. Yours? The character's? I'll let you figure that one out.

Also, shotguns with 4 STR. Come on.
He is using one different gun for each fight. LOL
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,458
Location
Russia atchoum!
Has some effect.

I KNEW it! Haha.

Also, when you in cover, but then start to shoot - you character stand tall, and didn't duck at the end of turn - just animation or it mean he has no cover bonuses?
Also, icons with attack modes lose their highlight when switching weapons - I though they lose attack modes, but turned out it still there, only not highlighted. Many time was spend on fiddling with re-switching and re-highlighting attack mode icons.

Also, when cursor on target we see info about AP cost of shot, damage range etc - it's all monotonic white so my brain just brushed off of these? and instead I looked that info at weapon icon.
Please make all that info different colors - AP cost the same color as AP bar under portrait, and for damage and other numbers it should be different disticnt colors in order player could refer to it instantly without spending time on distincton.
 

AwesomeButton

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Someone here is butthurt and making rushed judgments. Answer me this, smartass, what is the difference between having 10 points in CON and DEX, and only 9 points? A lot. What is the difference between having high STR and 4 STR because you are relying on the properties of your weapons? A lot.
You aren't making any sense. No one has said there is no difference. Reading comprehension!
 

Darth Canoli

Arcane
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Perched on a tree
Can we even have more than two companions in the demo?

You can get a party of four, there's even 2 extra, one to replace Billy if/when he dies and another one close the end of the demo.

So that makes :
- Billy Gun/blunt hybrid
- Billy replacement, good blunt build
- A SMG build
- A Blunt build (+ some shotgun skills ?)
- The guy by the bar (3/4 fights before the end) Blade/Gun hybrid mostly built for melee.

None of them is perfectly min-maxed and optimized as your main character would be.
 
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Fenix

Arcane
Vatnik
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Russia atchoum!
If you decide to make visible all the time, please make an option for current state.

Yeah I actually meant to make it optional of course.

Other news!111 - I bought Colt before PUBLIC MF DEFENDERS and all of a sudden I could eliminate them (but Monsalo guy finished me off couse I guess I need to eliminate his "I shoot energy weapon lookat me and smile" ass second).
 

Deleted Member 22431

Guest
You aren't making any sense. No one has said there is no difference. Reading comprehension!

This is what you said:

- When dealing with melee enemies, a ranged build with a backup shotgun seems superior to a melee specialist build.

This is false because of what I posted above.

You can get a party of four, there's even 2 extra, one to replace Billy if/when he dies and another one close the end of the demo.
Party of four with 10 points in charisma, right?
 

Nortar

Arcane
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Pathfinder: Wrath
I've just killed Carter. He was the 2nd significant difficulty spike for me.
Turned out the character named Riflemen had no rifle on him. :)

I'm running with "true random" settings, and so far I can't get rid of an impression that sometimes I'm winning or loosing just because of random luck.
Like interception killing me on spot, or my 5% off-chance shot maiming and crippling an enemy.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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This is what you said:

- When dealing with melee enemies, a ranged build with a backup shotgun seems superior to a melee specialist build.

This is false because of what I posted above.

Party of four with 10 points in charisma, right?
What is false? That it seems superior? Because this is what I've, as you've pointed out, said.

I haven't tried a melee specialist build yet. All I'm saying is that the ranged+shotgun seems to be superior. I blew the second encounter (Daltons) without any melee enemy being able to reach me, except one which attacked me once.
 

Darth Canoli

Arcane
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Perched on a tree
How is shotgun damage or accuracy affected by STR?

There's a perk adding 10 THC for burst shots but you need 6 STR.

Politician 8 CHA needed and 9 for Captain perk recommended.

By the way, i wanted to play something else but i just can't, this demo ruined me for other games for a while.

It's amazing how it's grasping the Shadowrun atmosphere and i mean PnP Shadowrun, not the cRPG atrocities.
It's Really Shadowrun without magic, also, sound & graphic wise, it really has a Blade Runner vibe.
 
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Shadenuat

Arcane
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Dec 9, 2011
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11,969
Location
Russia
There's a perk adding 10 THC for burst shots but you need 6 STR.
2 per points give you same 10 thc but also increase your reaction and initiative.

and shotguns have huge boost to hit. they almost always hit or crit.

the only reason to really increase str is if you want to hammergraze people.
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,878
Location
San Isidro, Argentina
The second fight contain 3 guys (daltons). They're weak, yes, but I created charisma-char with rifles in mind and really struggling with them now.

EDIT: killed them with a few lucky aimed SMG bursts but still.

Yeah, don't get hung up on using a single weapon in the first fights. Like "I made a rifle build, I must use a rifle no matter what". Machete is my friend in the first fights :P
 

Darth Canoli

Arcane
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Messages
5,689
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Perched on a tree
2 per points give you same 10 thc but also increase your reaction and initiative.

and shotguns have huge boost to hit. they almost always hit or crit.

the only reason to really increase str is if you want to hammergraze people.

But you can't get farther than 10 on character creation, can you ? So it's only a CON trade-off.
I'm not saying it's the ultimate build, not even sure it's a good idea to use burst shots with shotguns in the first place as you have to reload so often but you can ...

I guess it all depends on the weapons available, maybe in the full game, one or two shotguns will make the shotguns burst a thing.
 

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