razvedchiki
Magister
is 6 str worth it for the added armor pieces (gun build)? or its better to focus on evasion?
What type of attack used for reaction attack? Regular?
I'm getting a bug that's really annoying in my newest save, stuff is just disappearing from my inventory screen when I unequip it, it makes it really difficult to switch items because it just disappears when I drag or select unequip. Can make a video if needed or send in my save
Also - icons with attack mode should be visible always.
Energy shield visually covers front half-sphere - is it visuals only or has some effect?
I dump it unless maxing burst accuracy.is 6 str worth it for the added armor pieces (gun build)? or its better to focus on evasion?
If you decide to make visible all the time, please make an option for current state. Since I'm using hotkeys I prefer it as is.We'll consider it.
Or maybe you can make a ranged build that will compensate with an improved THC and create tactics accordingly.Using cover isn't really worth the AP cost vs the damage. Prolonging the number of combat turns by maneuvering for cover will expose you to the chance of being hit more often. Consequently, the combat system favors characters who sacrifice defence for increasing hit chance, and damage, in that order.
Meele builds have in general more STR and CON, and develop faster.When dealing with melee enemies, a ranged build with a backup shotgun seems superior to a melee specialist build. The ranged-with-shotgun character can start combat from a farther distance, giving off one or two shots with a pistol before switching to the shotgun in close quarters. The melee specialist is stuck with melee weapons.
The second fight contain 3 guys (daltons). They're weak, yes, but I created charisma-char with rifles in mind and really struggling with them now.The first 3 fights are very easy, equivalent of a tutorial. The first guy is there for target practice, then you have a weak melee mob, then you have a single guy with an energy shield. You can easily beat all 3 fights with the starting weapon (without switching to a better one).
overwatching with SMGs is where it is. hold 2 SMGs, one high level one burst only, turn off reaction on single shot smg, turn on on burst.When dealing with melee enemies, a ranged build with a backup shotgun
I actually wanted to make a suggestion as well on this subject; perhaps have it as a toggable option: Rather than keep pressing the same number to cycle thru the options, have them accessible via sub-categories, so instead of going 2-2-2-2-2-2 to reach aim legs, you can do 2-5.We'll consider it. We are adding the hotkey hint to them, so you know that you can use 1-2-3-4 to select/cycle through them. So you can just leave the cursor on the enemy and switch through attacks, seeing immediately the effect.
Or maybe you can make a ranged build that will compensate with an improved THC and create tactics accordingly.Using cover isn't really worth the AP cost vs the damage. Prolonging the number of combat turns by maneuvering for cover will expose you to the chance of being hit more often. Consequently, the combat system favors characters who sacrifice defence for increasing hit chance, and damage, in that order.
BTW, retarded low effort "explanation" of the week. Claim your prize.Meele builds have in general more STR and CON, and develop faster.When dealing with melee enemies, a ranged build with a backup shotgun seems superior to a melee specialist build. The ranged-with-shotgun character can start combat from a farther distance, giving off one or two shots with a pistol before switching to the shotgun in close quarters. The melee specialist is stuck with melee weapons.
Someone here is butthurt and making rushed judgments. Answer me this, smartass, what is the difference between having 10 points in CON and DEX, and only 9 points? A lot. What is the difference between having high STR and 4 STR because you are relying on the properties of your weapons? A lot. Did you even read people posting here a lone wolf character with 9 points in blunt and no ranged skills? Did you factor in your rushed posts the importance of feats, and how they change the dynamic completely? You didn't. Stop and think before you make your posts.BTW, retarded low effort "explanation" of the week. Claim your prize.
He is using one different gun for each fight. LOLThe problem with that build is the lack of intelligence. Yours? The character's? I'll let you figure that one out.
Also, shotguns with 4 STR. Come on.
Has some effect.
You aren't making any sense. No one has said there is no difference. Reading comprehension!Someone here is butthurt and making rushed judgments. Answer me this, smartass, what is the difference between having 10 points in CON and DEX, and only 9 points? A lot. What is the difference between having high STR and 4 STR because you are relying on the properties of your weapons? A lot.
Can we even have more than two companions in the demo?
If you decide to make visible all the time, please make an option for current state.
How is shotgun damage or accuracy affected by STR?The problem with that build is the lack of intelligence. Yours? The character's? I'll let you figure that one out.
Also, shotguns with 4 STR. Come on.
You aren't making any sense. No one has said there is no difference. Reading comprehension!
Party of four with 10 points in charisma, right?You can get a party of four, there's even 2 extra, one to replace Billy if/when he dies and another one close the end of the demo.
What is false? That it seems superior? Because this is what I've, as you've pointed out, said.This is what you said:
- When dealing with melee enemies, a ranged build with a backup shotgun seems superior to a melee specialist build.
This is false because of what I posted above.
Party of four with 10 points in charisma, right?
How is shotgun damage or accuracy affected by STR?
2 per points give you same 10 thc but also increase your reaction and initiative.There's a perk adding 10 THC for burst shots but you need 6 STR.
The second fight contain 3 guys (daltons). They're weak, yes, but I created charisma-char with rifles in mind and really struggling with them now.
EDIT: killed them with a few lucky aimed SMG bursts but still.
2 per points give you same 10 thc but also increase your reaction and initiative.
and shotguns have huge boost to hit. they almost always hit or crit.
the only reason to really increase str is if you want to hammergraze people.