There's a machine right next to the medic, just click on it. Unfortunately, the current version of the game only highlights the characters when you press tab, so it's easy to miss.How do we use implants?
Are there plans to make enemy models more distinct in terms of weapons? Maybe I'm missing some subtle things, but I find it's really hard to tell what weapon type the enemy is using (melee I can tell, ranged is hard). I'm really missing the visual clarity from AoD/DR where you could very easily tell what weapon type, armor type the enemy was using as well as metal type of each (and whether they were a dodger or shielder).
Bulldog is ok for reaction char with many dex. Colt is one you want. 5 barell pistol is a funny option too. finally, you get 3 shot long ranged pistol fairly early, it is a good weapon for Billy.Looks like bying Bull_dog gun was a mistake as I could buy Colt before that fight?
In any case, most of the time enemies just described as "rifleman", "pistolero" or "grinder" (SMG).Are there plans to make enemy models more distinct in terms of weapons?
Of course, as it was in AoD but even more distinctive now. Balancing armor pieces before the fight is fun.There's indicators for armor which are helpful, but I will admit I find it somewhat unclear how armor works. Does every armor slot protect against all attacks, or do helmets protect against aimed:head?
Bulldog is ok for reaction char with many dex. Colt is one you want. 5 barell pistol is a funny option too. finally, you get 3 shot long ranged pistol fairly early, it is a good weapon for Billy.
True, but it still helps. I mean, there's not much weapon units in the demo overall. Riflemans I beleive may have only 3 different rifles besides the very basic one, for instance.a pistolero can have small fast pistol, long ranged pistol or pistol which acts as, basically, shotgun, or potentially energy pistol. rifleman can have sniper rifle or burst rifle.
Yes but this is also deceptive. For example, in fight against Carter, who has crazy initiative and always starts by tossing a smoke grenade at you, the "rifleman" almost always instantly draws a club and charges you. And he has a really high critical strike skill making him quite deadly with the club.In any case, most of the time enemies just described as "rifleman", "pistolero" or "grinder" (SMG).
This is a bit elitist Grindy strategies are perfectly acceptable.if your build can't 1 round enemy per turn re-roll. and try companions, building 3 chars quickly shows what works and what doesn't.
If you still have save with it, post it there because I fucked up and rewrite it.Yeah I did, I just read a forum post on Iron Tower that said the same thing
Yeah, he's so deadly with it that I had to reload few times to oneshot him right away with my hammer guy. But it's more like an exception.Yes but this is also deceptive. For example, in fight against Carter, who has crazy initiative and always starts by tossing a smoke grenade at you, the "rifleman" almost always instantly draws a club and charges you. And he has a really high critical strike skill making him quite deadly with the club.
He is trying solo which means he really have to kill faster because once your gadget expires (2-3 turns) and if there's more than 1 guy left you're basically fucked.This is a bit elitist Grindy strategies are perfectly acceptable.