How many fights are in the demo in total?
14
Obviously blunt is very valid and the starting 'hammer' is more than enough to beat the first 3 fights, but I have a feeling he wouldn't believe me if I tell him. Ranged isn't weak either, shotguns aren't limited to point blank, etc.Weapons:
The starting hammer is really bad compared to the blade. That makes blades much more efficient (since it's better at the beginning, I find it easier to beat opponents with a blade even when I put a point in blunt weapons). So it's difficult to assess the actual effectiveness of these weapons.
Ranged weapons feel too weak. Shotguns can be used at point-blank, but if you try to play a sniper, you're going to be hit by a lot of attacks of opportunity.
4th fight is impossible to beat even with cheat engin'd character.Anyone (who beat the demo or close to it) wants to do me a favor and help this guy?
https://steamcommunity.com/app/648410/discussions/0/3581993464537854486/
Obviously blunt is very valid and the starting 'hammer' is more than enough to beat the first 3 fights, but I have a feeling he wouldn't believe me if I tell him. Ranged isn't weak either, shotguns aren't limited to point blank, etc.Weapons:
The starting hammer is really bad compared to the blade. That makes blades much more efficient (since it's better at the beginning, I find it easier to beat opponents with a blade even when I put a point in blunt weapons). So it's difficult to assess the actual effectiveness of these weapons.
Ranged weapons feel too weak. Shotguns can be used at point-blank, but if you try to play a sniper, you're going to be hit by a lot of attacks of opportunity.
4th fight is impossible to beat even with cheat engin'd character.
have u tried putting all points into persuasun obsidianite?I think it took me about 7-8 builds until I could reach the end. After a while, you do so regularly.
I'd say most builds are somewhat rng dependent (or maybe I'm just not good enough), if you miss all shots on first turn/get critted in the head/etc it can make a hard fight almost impossible. Obviously if you reload every fight 10-20 times then you probably need to reconsider your build.But that felt like cheat anyway - it was random-numbers dependant, according to my DR-AoD experience this mean build is too weak if it relies on dices.
4th fight is impossible to beat even with cheat engin'd character.Anyone (who beat the demo or close to it) wants to do me a favor and help this guy?
https://steamcommunity.com/app/648410/discussions/0/3581993464537854486/
Obviously blunt is very valid and the starting 'hammer' is more than enough to beat the first 3 fights, but I have a feeling he wouldn't believe me if I tell him. Ranged isn't weak either, shotguns aren't limited to point blank, etc.Weapons:
The starting hammer is really bad compared to the blade. That makes blades much more efficient (since it's better at the beginning, I find it easier to beat opponents with a blade even when I put a point in blunt weapons). So it's difficult to assess the actual effectiveness of these weapons.
Ranged weapons feel too weak. Shotguns can be used at point-blank, but if you try to play a sniper, you're going to be hit by a lot of attacks of opportunity.
It looks like it. It will eat all your AP and the aimed attacks are not that powerful at the beginning.one thing I still don't entirely get is rifles. are they like long term investment?
enemy has GITS shield, you have 2 hp, you hit him reaction with melee weapon, u die. reaction when you have 1 bullet or 2-shot shotgun is also undesirable.Vault Dweller, I still don't get it the function of the toggle reaction button.
So if I mark that thing off I can't use its reaction, but the same thing applies to the enemy when I attack with that weapon. Is that it?enemy has GITS shield, you have 2 hp, you hit him reaction with melee weapon, u die.Vault Dweller, I still don't get it the function of the toggle reaction button.
one thing (and probably the only one, since other weapons are from ok to beastly) I still don't entirely get is rifles. are they like long term investment? starter bolter does same damage as pistol but more ap. it has slightly more range (irrelevant in demo at least) and 10% armor pen, but early enemies just don't feature armor worthy of note, so best thing you can do is shoot yourself with it. s
We shouldn't discard riffle builds yet. It's a combat demo. The full game with all the quests, progression, feats and a proper team should feel and play completely different.My view is that it's too easy to close distance in CSG, and so the traditional image of the "OHK u in the eyes if u even try" sniper genius doesn't hold.
And yet in the early beta when you and the enemies would start far apart, the rifle was king which is why we moved the starting points next to each other. In the full game you would have plenty of opportunities to start a fight from a comfortable distance.My view is that it's too easy to close distance in CSG, and so the traditional image of the "OHK u in the eyes if u even try" sniper genius doesn't hold.
Finished solo hammer run. Tbh it was fucking hard but mostly because I didn't bother to use meatshields but was definitely should. So many times died when the last guy had hp for any 1 hit... Also, difficulty was decreasing. Carper was done for after maybe 10 tries and picking up fast draw instead of warfare/something else, while the rest of basically was a breeze. I think Big Jim was the hardest by far (as he usually does).