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Incline Colony Ship Combat Beta Thread

Jrpgfan

Erudite
Joined
Feb 7, 2016
Messages
2,023
uqJqsac.jpg

Good stuff VD. I could easily play this game for the combat alone(it was even better than I expected).

Can't fucking wait for the final product.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,035
Anyone (who beat the demo or close to it) wants to do me a favor and help this guy?
https://steamcommunity.com/app/648410/discussions/0/3581993464537854486/

Weapons:
The starting hammer is really bad compared to the blade. That makes blades much more efficient (since it's better at the beginning, I find it easier to beat opponents with a blade even when I put a point in blunt weapons). So it's difficult to assess the actual effectiveness of these weapons.
Ranged weapons feel too weak. Shotguns can be used at point-blank, but if you try to play a sniper, you're going to be hit by a lot of attacks of opportunity.
Obviously blunt is very valid and the starting 'hammer' is more than enough to beat the first 3 fights, but I have a feeling he wouldn't believe me if I tell him. Ranged isn't weak either, shotguns aren't limited to point blank, etc.
 

PrettyDeadman

Guest
Anyone (who beat the demo or close to it) wants to do me a favor and help this guy?
https://steamcommunity.com/app/648410/discussions/0/3581993464537854486/

Weapons:
The starting hammer is really bad compared to the blade. That makes blades much more efficient (since it's better at the beginning, I find it easier to beat opponents with a blade even when I put a point in blunt weapons). So it's difficult to assess the actual effectiveness of these weapons.
Ranged weapons feel too weak. Shotguns can be used at point-blank, but if you try to play a sniper, you're going to be hit by a lot of attacks of opportunity.
Obviously blunt is very valid and the starting 'hammer' is more than enough to beat the first 3 fights, but I have a feeling he wouldn't believe me if I tell him. Ranged isn't weak either, shotguns aren't limited to point blank, etc.
4th fight is impossible to beat even with cheat engin'd character.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,458
Location
Russia atchoum!
And I beat Factory guys with my melee only when tok Charger instead of Lone Wolf...
But that felt like cheat anyway - it was random-numbers dependant, according to my DR-AoD experience this mean build is too weak if it relies on dices.

4th fight is impossible to beat even with cheat engin'd character.

Just did it. But yeah - definitely it was easier with ranged pistolero. But wait till 5th fight, you will love it!
:troll:
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,969
Location
Russia
I also like bladed more for casual use, mostly as free reaction boosters as they work well even if you don't invest in skills that much. hammers is something you build around because they have accuracy penalties. then you can just kill enemies in 2 grazes with 40khammer.

one thing (and probably the only one, since other weapons are from ok to beastly) I still don't entirely get is rifles. are they like long term investment? starter bolter does same damage as pistol but more ap. it has slightly more range (irrelevant in demo at least) and 10% armor pen, but early enemies just don't feature armor worthy of note, so best thing you can do is shoot yourself with it. sure, you can stack acc to crit head reliably (I even tried 10 int build for lulz for this to get +26 or so accuracy on level 2), but early crits also don't do much in terms of damage or stopping enemies, it's not fallout. you can use backup weapon, but then why not use 2 backup weapons since they're better anyway? you cannot buy a 2-barrel or a bulldog equivalent from rifles, so you wait for 5 loading rifle, and eh, it costs ton of ap to do aimed shots. eventually you get assault rifles, sniper rifle and lazor rifle in 2d last fight, but at that point you could have done wonderfully with shotguns or smgs, or pistols. you end up with option to switch between single shot rifle and assault rifle I guess, but burster and sniper feel like they should be different builds to me. adding a bit of extra damage to non-assault rifles seems fair to me.

I think it took me about 7-8 builds until I could reach the end. After a while, you do so regularly.
have u tried putting all points into persuasun obsidianite?
 
Last edited:

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
9,882
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Hammers are better than swords because you can buy a really good 2h-hammer in the shoppe, which you'll have money to do right before the first *actually hard* fight (the one against the 5 man gang where everyone has a colorful nickname). Swords would be better if there was a 2H one (high reaction and full 1-tile range would lead to a lot of free attacks), but if there is one in the demo, it's not in any of the early fights.

For stats I'd say Per and Dex > Strength > Int and Cha (higher party limit seems good but it's going to be rough getting there).

But that felt like cheat anyway - it was random-numbers dependant, according to my DR-AoD experience this mean build is too weak if it relies on dices.
I'd say most builds are somewhat rng dependent (or maybe I'm just not good enough), if you miss all shots on first turn/get critted in the head/etc it can make a hard fight almost impossible. Obviously if you reload every fight 10-20 times then you probably need to reconsider your build.
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
11,961
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
This looks great. There are some grammatical issues in it, but I assume that that sort of editing pass hasn't happened yet / hasn't happened for a combat demo.

The only weird thing I've noticed so far, is when running around, one of my guys got stuck in some crates and was unable to move after that. Reloading didn't help. I think this issue may have been mentioned earlier in this thread.

Anyway, this looks like it'll be more interesting than AoD which is impressive.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,969
Location
Russia
less ap on knife means you can cut all their legs off and help the team (would be nice to have feat that improves penalties on aimed hits; or bleed). and maybe more hits can be better for crit too? you get cool machete from one of the fights early.

but yeah gib katana.
 
Last edited:

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Anyone (who beat the demo or close to it) wants to do me a favor and help this guy?
https://steamcommunity.com/app/648410/discussions/0/3581993464537854486/

Weapons:
The starting hammer is really bad compared to the blade. That makes blades much more efficient (since it's better at the beginning, I find it easier to beat opponents with a blade even when I put a point in blunt weapons). So it's difficult to assess the actual effectiveness of these weapons.
Ranged weapons feel too weak. Shotguns can be used at point-blank, but if you try to play a sniper, you're going to be hit by a lot of attacks of opportunity.
Obviously blunt is very valid and the starting 'hammer' is more than enough to beat the first 3 fights, but I have a feeling he wouldn't believe me if I tell him. Ranged isn't weak either, shotguns aren't limited to point blank, etc.
4th fight is impossible to beat even with cheat engin'd character.

Chris Avellone, is that you
 

Deleted Member 22431

Guest
one thing I still don't entirely get is rifles. are they like long term investment?
It looks like it. It will eat all your AP and the aimed attacks are not that powerful at the beginning.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
one thing (and probably the only one, since other weapons are from ok to beastly) I still don't entirely get is rifles. are they like long term investment? starter bolter does same damage as pistol but more ap. it has slightly more range (irrelevant in demo at least) and 10% armor pen, but early enemies just don't feature armor worthy of note, so best thing you can do is shoot yourself with it. s

I hate the starting bolter. I would assume in full game that you get access to decent rifles some way through the game, and that trying to use from the start is asking for pain.

My view is that it's too easy to close distance in CSG, and so the traditional image of the "OHK u in the eyes if u even try" sniper genius doesn't hold.
 

Deleted Member 22431

Guest
My view is that it's too easy to close distance in CSG, and so the traditional image of the "OHK u in the eyes if u even try" sniper genius doesn't hold.
We shouldn't discard riffle builds yet. It's a combat demo. The full game with all the quests, progression, feats and a proper team should feel and play completely different.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Obviously. It's also the case that people running 3-person parties through the full game or something will have an obvious use for a rifle specialist.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,035
My view is that it's too easy to close distance in CSG, and so the traditional image of the "OHK u in the eyes if u even try" sniper genius doesn't hold.
And yet in the early beta when you and the enemies would start far apart, the rifle was king which is why we moved the starting points next to each other. In the full game you would have plenty of opportunities to start a fight from a comfortable distance.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Didn't you also say that the current starting distance is more reflective of the norm in the full game?

That said, I'm sort of assuming/looking forward to situations where the party is setting up a deathtrap assassination, and ones where we walk into those
 

jackofshadows

Magister
Joined
Oct 21, 2019
Messages
4,545
Finished solo hammer run. Tbh it was fucking hard but mostly because I didn't bother to use meatshields but was definitely should. So many times died when the last guy had hp for any 1 hit... Also, difficulty was decreasing. Carper was done for after maybe 10 tries and picking up fast draw instead of warfare/something else, while the rest of basically was a breeze. I think Big Jim was the hardest by far (as he usually does).
RAA9nNo.png

tA3v5Ab.png
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,969
Location
Russia
the difference in effective range between pistol and rifle is not 15 and 50 ala fallout but 5-8 or 9-12 for ones you can buy. starting afar and knocking enemies down to finish them would help rifles but other weapons still have better action economy.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Finished solo hammer run. Tbh it was fucking hard but mostly because I didn't bother to use meatshields but was definitely should. So many times died when the last guy had hp for any 1 hit... Also, difficulty was decreasing. Carper was done for after maybe 10 tries and picking up fast draw instead of warfare/something else, while the rest of basically was a breeze. I think Big Jim was the hardest by far (as he usually does).
RAA9nNo.png

tA3v5Ab.png

I am proud of you, sir

Your reaction is a bit low here, but I hereby confirm your membership of CLUB MC HAMMER

We stagger, we prone, we dodge, we react

4ea15ec8eab8ea5b0d000039


EDIT: This was one of my beta non-lone wolf MC HAMMER, although Reaction isn't showing properly

WoGMrl3.jpg
 

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