Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Colony Ship Combat Beta Thread

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,251
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
So, reation shots - do they happen ONLY when enemy enters your weapon range, or also happen when enemy moves INSIDE weapon range, for example - on first turn enemy enters weapon range, second turn - moving insaide it?
If only when enters weapon range - then weapon with bigger wr benefits from reaction shots generally less?
I'm not entirely sure, but it seems to be whenever someone moves into or out of your attack range or makes an attack(against you?) inside it, and melee also gets reaction when someone moves inside it(only 2H weapons can take advantage of this).
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
well melee character doesn't need 3 turns, they just chop daltons in a flurry of reaction hits and click on green arrow.
Not in my experience, but I'll try with a different melee build, like Jaedar's.

BTW, why should it be impossible to fire a pistol from melee range?
use snap shot.

Not in my experience, but I'll try with a different melee build
u r not trying something dumb like making your melee dude having very high strength or endurance are u? :shitposting:
 

Nick

Iron Tower Studio
Developer
Joined
Apr 21, 2004
Messages
317
Location
Over the hills and far away
Also a really zoomer question for the Devs, any plans to improve on the death animation? (Blood pools, blood decals, gibs or limbs exploding?)

Yes. We're using temporary death animation at the moment and will replace it with a whole new set when there is time.
Not sure about dismemberment and such, though. While I'm a big fan of FO death sequences, it requires some serious animation budget to look good, and we're kind of bottlenecked there.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,893
Why can't I pick a heroic feat after game start? I went for lone wolf first since it seemed more tantalizing, figuring I'd pick the heroic feat after I level up, but it's not on offer
 

Latelistener

Arcane
Joined
May 25, 2016
Messages
2,631
- From what I understand that the guy who created portraits is a big fan of Tom Hardy (or his "budget" version - Logan Marshall-Green), as I counted at least three of them in the demo:

Fnse.jpeg


555220b7ecad048d3adf28a7


upgrade-poster-logan-marshall-green.jpg
- You need to work a bit on the visual settings. "Shadow Quality" starting from 3 is enabling volumetric lighting I think, but those should probably be separated and this option should only affect shadow resolution. The same with "Post-Processing". I see that it's affecting SSAO resolution mostly, but whatever is in there, it should be separated into different settings. Speaking of SSAO, it doesn't really look good, like straight out of AoD. Overall, if you would somehow be able to lighten the GPU load, a lot of players will thank you (I'm not counting on it, but it would be nice). Also, a customizable (like "Bloom" and "Motion Blur") sharpen filter would be welcome.

- I noticed that if shots will hit a shield from "behind" for some reason they won't damage it, which is weird for me but may be intentional.

- Not really sure what's the point of changing position of your character, if you cannot start a combat behind a cover. Currently I'm a bit puzzled with the 4th fight. You start, you immediately getting hit 2 times (if you're unlucky) from an enemy guy behind a cover, which leaves you with 3 hp.

- Starting with a rifle was clearly a mistake. The weapon is slow, has only 1 shot and a better rifle is extremely costly. Luckily, you can switch between weapons and having 8 Per means that you can shoot with anything.

- Speaking of combat, it's a bit on that side:

source.gif
The arena is extremely small and you can't even 100% shoot an enemy that is a few feet away.

Overall, it looks solid. Writing is good and the atmosphere is there. Although the things that bothered me in AoD are also there. The world seem non-interactive and you can't do anything (other than walk and talk) unless a script allows you to. I'm also worrying about the reputation stats. It looks great on paper, but from my experience in AoD, the only things you needed were a bit of "Word of Honor" in the beginning and "Body Count" in a couple of places. Other than that, reputation hardly mattered.
 

Takamori

Learned
Joined
Apr 17, 2020
Messages
927
Blood decals and blood sprays should be enough to give an impact, I know its pretty messy to do dismemberment in unity since you need to replicate a paperdoll with the same equipment, but a friend of mine said that in Unreal is """easier""" to implement compared to unity since the engine have the tools built for such function. Anyway can't wait until EA on Steam or Release in 2021, games look really promising.
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
BUG report :

5th fight, the main target, dying runs toward cover, the upper central one, except he stays SE from the cover line and shouldn't be considered under cover but when he does that, there is an enemy blocking the line of fire.

My turn comes, i move to shoot the weakling in the face but i can't, target is labeled as "blocked" and if i hit shoot, of course nothing happens.
Same for Billy boy , he can't shoot him either.

When the enemy turns comes (he's now alone, poor thing), he moves from his not covered position and life gets back to its natural course (as in he finally gets shot in the face).

If it's not clear, i can draw the position on a screenshot, i'm very (not) talented with paint.
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
So, reation shots - do they happen ONLY when enemy enters your weapon range, or also happen when enemy moves INSIDE weapon range, for example - on first turn enemy enters weapon range, second turn - moving insaide it?

They happen on enemy movement inside your weapon effective range (which includes entering it). It only happens once per movement action per character.

Wait so with Cha 4 you can have 1 companion, that mean - you are alone?

You are not a companion, you are... you.

CHA4: You + 1 extra dude.
CHA6: You + 2 extra dudes.
CHA8: You + 3 extra dudes.
 
Joined
Jul 21, 2009
Messages
2,573
Location
Once and Future Wasteland
Serpent in the Staglands Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
So I played the whole demo last night, using a 10 dex shotgunner. Overall it was really fun. Some thoughts:

-Didn't seem either too easy or too hard. Except for the last fight with the brotherhood dudes, I never had to reload more than a couple times, but sometimes I was really close to losing and then pulled it off. Seemed easier than the AOD combat demo where Al Sahir tore to shreds the first couple characters I made.
-All my companions were dead by the end of the fight with the mutants so I had to pull off the non-arena fights by myself. I was thankful that I hadn't used almost any of the strong grenades/bombs at that point. Also the cloaking device is fukken gud.
-Reaction seems really strong. Don't know if too strong, but I was definitely glad I took the heroic dex feat so my movement didn't provoke reaction. It felt like I accidentally picked one of the strongest builds running around shotgunning people to the face without them being able to do anything about it. That being said, since I haven't had a chance to try out a bunch of different builds yet I have no idea if that's true. There are definite things I didn't do optimally with my build and those of my companions (putting anything into str for my guy, picked dumb skills to tag for Billy and the SMG dude).
-I don't like how if you take the feat that gives you free movement AP that you have to use them before you've exhausted your other AP pool to 0
-Ran into a bug at one point where I couldn't move or click the end turn button and had to reload
-I had a pumped up dex/initiative party using short-ranged weapons so the fact that you have to set up each combat really close to the enemies didn't really bother me, but I do wonder how effective lower AP guys can be in the demo since it feels like they'd get torn to shreds before they move. The melee-focused companion died in the first fight as did Vasquez(?) who I equipped with a bunch of heavy armor without closely reading and realizing it lowered his AP (derp). AP is always gonna be good for games like this but in AOD I could make some characters with lower dex who were still effective in combat, so it will be interesting to see if that's the case here.
-Evasion is real good. Using the disruption field gadget or whatever it's called my charname would just stand in the middle of everything and the enemies wouldn't even target him, I assume because their THC was too low.
-Chalk up another person who didn't realize how to use the implants

Gonna play again tonight as a rifle guy and see how good long range weapons are.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,344
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
u r not trying something dumb like making your melee dude having very high strength or endurance are u? :shitposting:
I did, but only the first time. Next I gave him a high Perception again.
I just did pass the same combat encounter with a melee character, but I stand by what I said before. The melee character has lower THC than the previous ranged+shotgun character, therefore is more exposed to high RNG. Anyway, this is true specifically for this combat, the advantages may not be there in other encounters vs melee-only enemies.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,893
I may have just found several bugs at once.
1) I assumed you cannot save mid-combat, but I tried now and you actually can
2) after loading a save made mid-combat, none of the enemies are hostile. You can reposition at will. Only when clicking an enemy will combat start again
3) when the combat starts, your character will be waist-deep in the floor
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
u r not trying something dumb like making your melee dude having very high strength or endurance are u? :shitposting:
I did, but only the first time. Next I gave him a high Perception again.
I just did pass the same combat encounter with a melee character, but I stand by what I said before. The melee character has lower THC than the previous ranged+shotgun character, therefore is more exposed to high RNG. Anyway, this is true specifically for this combat, the advantages may not be there in other encounters vs melee-only enemies.
every char has same fucking base THC dude based on stats. the differences depend on feats, weapon you use, weapon abilities and enemy dodge. starting club is -5%.

and melee is least RNG due to amount of attacks u make and skill growing rapidly.

u want to hit with melee take Warrior feat + melee feat and enjoy.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,893
I may have just found several bugs at once.
1) I assumed you cannot save mid-combat, but I tried now and you actually can
2) after loading a save made mid-combat, none of the enemies are hostile. You can reposition at will. Only when clicking an enemy will combat start again
3) when the combat starts, your character will be waist-deep in the floor
Apparently, I do not even need to fight. I can just leave the arena at will and mission accomplished
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
I think it took me about 7-8 builds until I could reach the end. After a while, you do so regularly.

My first build that reached the end was charisma build :)
I can imagine Billy with Colt with +20 acc and +crit alone killing most of opposition.

It felt like I accidentally picked one of the strongest builds running around shotgunning people to the face without them being able to do anything about it
imo u did :kingcomrade:

shotguns are like melee but you shoot hammers instead hitting with them.
 
Last edited:

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,058
I may have just found several bugs at once.
1) I assumed you cannot save mid-combat, but I tried now and you actually can
2) after loading a save made mid-combat, none of the enemies are hostile. You can reposition at will. Only when clicking an enemy will combat start again
3) when the combat starts, your character will be waist-deep in the floor
You shouldn't be able to save in combat at all, which is a bug accidentally introduced last min. Will be fixed.
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
17,344
Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
every char has same fucking base THC dude based on stats. the differences depend on feats, weapon you use, weapon abilities and enemy dodge. starting club is -5%.
Are you also unable to read, or do you consider me a total newb to RPGs?:negative:

I said with the melee character I have to split my 16 base attribute points between more base attributes. The implication was, ok I didn't state it explicitly, that I don't put my Perception at 10 with a melee character. Ok, I've spelled it out now.

Nick , I just got a crash with a dialog box just saying "Fatal error!" and an Ok button. Are there any logs that I can send you guys?
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
no you don't. u need same dex and per and splash of others for a fancy feat u want.

that's actually a weakness of binary system present in the demo where your ability to act and land hits depends on 2 king stats.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,636
Location
Russia atchoum!
I'm not entirely sure, but it seems to be whenever someone moves into or out of your attack range or makes an attack(against you?) inside it, and melee also gets reaction when someone moves inside it(only 2H weapons can take advantage of this).

I know about attacking and moving (for melee), I intersted in info if weapon with bigger/longer weapon range benefits less from reaction.
Unless your char has Charger and run around like stung in the butt cretin.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,636
Location
Russia atchoum!
- From what I understand that the guy who created portraits is a big fan of Tom Hardy (or his "budget" version - Logan Marshall-Green), as I counted at least three of them in the demo:

Also was noticed one Henry Cavill.

- You need to work a bit on the visual settings. "Shadow Quality"

It you who I'll ask about grafixxx settings in CS on release because I have no idea what do what. :stupid:

- Starting with a rifle was clearly a mistake.

Try shotguns, they are friggin powerfull' in french accent.
I just did that - double shot just obliterates everything.
Sadly I think it counts as burst, so sometimes it's all grazes.
Shotguns looks more like hit-or-miss - if you fail you fail completely, if you stomp - the same.
 

Goromorg

Savant
Joined
Aug 23, 2015
Messages
278
Elhoim Nick Vault Dweller How important will the base abilities be in the full game?
By "important" I mean how much content will be hidden behind certain ability scores like that certain AoD ending, that requires 8 Per, 7 Con and 7 Int?
P.S. つ ◕_◕ ༽つ Take my energy, boys つ ◕_◕ ༽つ
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom