Sensuki
Arcane
What are these btw?
Congratulation, you completed solo without tagging any skills. Though the effect is relatively minor, accounting for a rank late at best.
I hope he dont mind if I'll repost his build here (some were complaining about rifles, myself included although it was charisma build)I forgot to tag a skill. Boxes were so small I didn't notice them.
Yes, you need to click on the little bullet mark. I also forgot to do it on a couple of occasions, but I think on my very first character I noticed that these have a hover effect on them. I wonder how can this be communicated better - maybe changing them to look like radiobuttons, or changing the icon to something else.How do you tag them? Do you have to click on the button or something?
I thought that when I added 1 to the skills that was 'tagging them'
Make them twinkle (untagged while not chosen any) and every time they do, add a proper loud af alert sound to it. Also maybe put a half-screen tooltip if player got 2lvl and still didn't tag any skill.I wonder how can this be communicated better - maybe changing them to look like radiobuttons, or changing the icon to something else.
Borderless Window takes my FPS down to below 30 FPS, whereas I get 40-70 in Full screen ...
On a more serious note, something must be done
You too, my child, are welcome to the MC HAMMER CLUB, the Refuge of the Inclined
Questionable. At most you'll be getting +1 skill level out of it in the demo, which is +5 accuracy (+ a little bit extra with relevant perk for weapons). Obviously that's not terrible, but it's not a very big deal either.While in retrospective tags looks sorta insignificant, for some early tough fights they're making a difference for sure.
Keeping either of the defensive skills low seems nonviable since you get skill points in both either way- Did anyone beat the beta with a juggernaut with heavy armor and low evasion? It doesn't seem viable.
First enemy is too hard!!!
It's really hard to kill very first opponent. My character barely does any damage and misses a lot. I speced him for sharp shooting and range dmg. The first enemy does 12-24 dmg almost every turn. Ridiculous and overpowered.
There are tooltips, just hover over "penetreation" to learn that it's -x% of enemie's armor on shot/hit.- I don't have any idea what is penetration and what it does;
Sure, why wouldn't they?- Do the effects of flashbang and poison stack?
I think yeah, in any fight with 4+ enemies it reasonable to use'em. Usually I just throw a high-grade gas grenade at church boys and chill.Is fight with Big Jim the one where I supposed to use grenades?
You're getting +5 thc and/or +5 evasion at mid-demo fights, i.e. sooner rather than later. I'd say it's a significant bonus.Questionable. At most you'll be getting +1 skill level out of it in the demo, which is +5 accuracy (+ a little bit extra with relevant perk for weapons). Obviously that's not terrible, but it's not a very big deal either.
Thing is, heavy high DR armor is accessible very late in the demo, so it doesn't seems viable, no. Also, as was established, str by itself is not significant enough stat even for melee builds.- Did anyone beat the beta with a juggernaut with heavy armor and low evasion? It doesn't seem viable.
Borderless Window takes my FPS down to below 30 FPS, whereas I get 40-70 in Full screen ...
I concur, the new update switched to border-less window mode and it was sluggish as hell until i switched back to full screen.
Questionable. At most you'll be getting +1 skill level out of it in the demo, which is +5 accuracy (+ a little bit extra with relevant perk for weapons). Obviously that's not terrible, but it's not a very big deal either.
I think yeah, in any fight with 4+ enemies it reasonable to use'em. Usually I just throw a high-grade gas grenade at church boys and chill.
Only the combat feats are working.The master trader perk doesn't seem to give any unique deals in the demo. Intentional or bug?
Yes (for combat) but we'll add a few more once we process all feedback.Does the demo contain more or less the full list of perks (at least for things related to combat?)
after shooting when AP spent char still dosn't sit when near cover if he stood tall for some raason, I need to move him to make him sit down. Is char still get cover bonus and thats just animation or intended or bug?
If you haven't yet, you can use a meatshiled. Just take any companion on this fight, give him some spare high dr armor and make him absorb as much as possible before he dies. That moment your lone wolf feat activates again and by the end of the fight you'll get all the exp. You'll only lose in this case some crumb defensive LP.Any other tactics for solo? Like, any? Hammertime builds?