M. AQVILA
Arcane
The combat is quite addicting once you get the hang of it.
Pretty cool game.
Pretty cool game.
Please remove the stances (with an option maybe). It's a 'lot' of wasted time seeing those animations play out.I see now. The stances are purely cosmetic and do not influence combat mechanics, but I've made them sit down at the end of the turn if the enemy is gone.
Agree for STR, somewhat. Each point of strength is effectively +2 (reaction and) evasion. The first few points of strength will give value after a few fights, the last will take a while before you find armor heavy enough. This is still not a great investment compared to other stats, but it's not terrible. For melee builds it's +0.5 average damage(iirc) for each point as well which obviously makes it good. I still think INT is a 'trap' since extra xp gain is quite weak due to the rapid scaling of xp requirement for skill levelup. I'd recommend maxing per and dex before considering putting points in int.STR and INT builds are late bloomers.
Meele builds are more intuitive and less complicated to play.Seems a lot of people are having the most luck with hammer builds. All that AoD/DR practice was worth it
Dude, are you nuts? Lone wolf is mandatory for solo builds.Still, i'm trying to do the fourth fight without Billy (no lone wolf perk) and failed miserably twice, second time, the last enemy standing had 1 HP ...
Going to try again once or twice, because i want to use Halstom and thought i wouldn't waste some xp on Billy ...
But he can, just like any other stack. SHIFT+click = select whole stack. CTRL+click brings up a window with a sliderThe player should be able to sell all the bullets of a given type at once.
press F1-F4 to select your team members
faster animation speed slider
Companions shouldn't have collision/should move out of the way so I can't get stuck on them
The player should be able to sell all the bullets of a given type at once.
But he can, just like any other stack. SHIFT+click = select whole stack. CTRL+click brings up a window with a slider
Vault Dweller said:Keep in mind that this demo doesn't properly reflect full game's combat since many things will be different: you won't acquire better armor and weapons with lightning speed, you won't be swimming in money, you won't be able to toss grenades like candy or empty your SMG at every target as if ammo grows on trees, you won't have easy access to Earth-made tech, you won't start every fight a few feet away from your enemies.
But will you fix it so he would buy the game?It has begun:
First enemy is too hard!!!
It's really hard to kill very first opponent. My character barely does any damage and misses a lot. I speced him for sharp shooting and range dmg. The first enemy does 12-24 dmg almost every turn. Ridiculous and overpowered.
I was able to finish the previous fights without using any grenades, but it feels like I should start to in this fight.Is fight with Big Jim the one where I supposed to use grenades?
Like, 5 of them who still hit me consistently with grazes despite shield.
Maybe I should invest in a hammer too, looking at the bonuses, it's quite woth the extra AP cost vs the Truncheon. Yes, I passed 6 fights with nothing but the truncheon on my main character, I don't know if it's an achievement.Lol hammerzzzzzzzzzzzzzzz! lol swingzzz
In addition to making the clicked character controllable, it also switches their coordinates values on the scene. One character takes the place of the other.
Out of curiousity - how does this switch work in terms of programming logic? Do you have some sort of ReactiveX pattern in place where a property in a store contains a reference to the object of the active character?
Yes, I passed 6 fights with nothing but the truncheon on my main character, I don't know if it's an achievement.
This seems to vary between hardware configurations and engines. I did it not for the sake of performance, though, but to get rid of the initial DPS scaling issue. Maybe the game should just start windowed and let players decide on the fullscreen mode themselves.
Kinetic Hammers are criminal levels of awesome, started using swing on 4th fight and solved that in 2 turnsYes, I passed 6 fights with nothing but the truncheon on my main character, I don't know if it's an achievement.
It is, but you can buy Kinetic eh... Hammer? after third fight - just don't let guy in the first and in third fight shoot too much, ammo is what will bring you to 1000 creds. I mean, If you don't want to sell first shield, which is useless for melee (are there cases where it's useful?)
I turn it on at the end of my first turn, when there are still many enemies taking potshots at me. They usually deplete or almost deplete it in that time, saving me a lot of HP, and you can turn it off for free if it survivedI mean, If you don't want to sell first shield, which is useless for melee (are there cases where it's useful?)
It reduces the penalties for sneak and evasion. Few armors will actually impact on these, and only later on, but they provide yuge bonuses. Since we are talking about these, Vault Dweller, when your penalties outside the parenthesis are zero, does this mean you have no penalties because of Con and the level of armor skill? For instance, 0 (-6).I've been wondering, what does the Armor skill really do? The description implies our character moving more easily when wearing armors, but what does it really do during moment-to-moment gameplay?
Interesting, but then again if you are trying to make this build, it is natural you will invest in such feats. MY next build will be a tank and then a high INT one. Ranged builds revolve mostly around reaction attacks, so this should be more interesting.it does nothong for APs. to remove AP penalty you need a feat.
I still don't know how to use this thing. I can see the options when I click on the icon, but I can't insert the piece of equipment that I bought--which is only one that works by the way (Mk1). When I place the thing on the inventory, the energy shield blinks, as if the part was already installed. Is that it?Just now realized that you can upgrade the shields if you click on the small gear box in the inventory. Now I know how people who missed tagged skills feel.