Black Angel
Arcane
I.... can't understand how people miss a lot of rather obvious things in the UI. Maybe you guys are too old?
cRPG systems are opaque because you have to rely on conventions and you have to expect that the players will understand the conventions used and what they signal. It's not just a matter of putting the information in front of the player. The way you present it can alienate players if they are not intuitive enough. It is not just a matter of reading a system. It's an interactive game and you have to understand how to interact with the system properly. Also, the ageism in your post is truly disgusting.I.... can't understand how people miss a lot of rather obvious things in the UI. Maybe you guys are too old?
Just now realized that you can upgrade the shields if you click on the small gear box in the inventory. Now I know how people who missed tagged skills feel.
Yes, first you have to buy a better MK2 component in the shop obviously, then while you have it in your inventory, click on small gear button on gadget and then select MK2 in a proper section. Confusing thing there is that "1" shows not the selected one but that which can be chosen. So check the description and better stats across.I still don't know how to use this thing. I can see the options when I click on the icon, but I can't insert the piece of equipment that I bought--which is only one that works by the way (Mk1). When I place the thing on the inventory, the energy shield blinks, as if the part was already installed. Is that it?Just now realized that you can upgrade the shields if you click on the small gear box in the inventory. Now I know how people who missed tagged skills feel.
'Twas a joke, why so serious?Also, the ageism in your post is truly disgusting.
So I could have bought this thing all this fucking time?Yes, first you have to buy a better MK2 component in the shop obviously, then while you have it in your inventory, click on small gear button on gadget and then select MK2 in a proper section. Confusing thing there is that "1" shows not the selected one but that which can be chosen. So check the description and better stats across.
Each level reduces the reaction, sneak and evasion penalty of each armor piece by 2. Light (shit) armor has no penalties, medium and heavy can have up to -30 or something like that.I've been wondering, what does the Armor skill really do? The description implies our character moving more easily when wearing armors, but what does it really do during moment-to-moment gameplay?
I've been wondering, what does the Armor skill really do? The description implies our character moving more easily when wearing armors, but what does it really do during moment-to-moment gameplay?
Each level reduces the reaction, sneak and evasion penalty of each armor piece by 2. Light (shit) armor has no penalties, medium and heavy can have up to -30 or something like that.
I still don't know how to use this thing. I can see the options when I click on the icon, but I can't insert the piece of equipment that I bought--which is only one that works by the way (Mk1). When I place the thing on the inventory, the energy shield blinks, as if the part was already installed. Is that it?
is it possible to add the option of text scaling plox?
To be fair, it doesn't scale atm and it can look very tiny on smaller screens.I.... can't understand how people miss a lot of rather obvious things in the UI. Maybe you guys are too old?
Elhoim said:1) The progression is heavily accelerated, especially with the stakes going higher in each fight, so there's not much room for experimentation. In the full game, the curve will be flatter, and the ammo more scarce, forcing weapon variation a bit more. And also don't only focus too much on the skill levels, since the effect is lower than in AoD and weapons are usable with lower skill. Many players use a back-up weapon like a shotgun or melee when using rifles, for example.
2) Armor alone won't carry character survivability on its own, it needs support from feats and gadgets. Not saying the balance is perfect, of course. We are still balancing skill gain a bit and armor progression.
A question to the devs, since shields has this neat upgrade system, will we be able to mods or upgrade weapons?
I turn it on at the end of my first turn, when there are still many enemies taking potshots at me. They usually deplete or almost deplete it in that time, saving me a lot of HP, and you can turn it off for free if it survived
That's an upgrade, not the base implant. They all look the same now but it will change.Ah yes like to report a bug: If you buy the Combat Reflexes from Sarah, the machine that install the implants don't recognize it. But if you get the drop from Carter encounter the machine will detect it.
Sarah only sells the upgrades of the implants.Ah yes like to report a bug: If you buy the Combat Reflexes from Sarah, the machine that install the implants don't recognize it. But if you get the drop from Carter encounter the machine will detect it.
Is it possible to make a viable build with PER as dump stat?
God damn it, I already feel retarded for missing the shield upgrades lmao. Thanks for the tipThat's an upgrade, not the base implant. They all look the same now but it will change.Ah yes like to report a bug: If you buy the Combat Reflexes from Sarah, the machine that install the implants don't recognize it. But if you get the drop from Carter encounter the machine will detect it.