jackofshadows
Arcane
- Joined
- Oct 21, 2019
- Messages
- 5,225
For solo - hardly but check this out (from IT forum guy)Is it possible to make a viable build with PER as dump stat? Or is high PER basically mandatory in order to hit anything at all?
For solo - hardly but check this out (from IT forum guy)Is it possible to make a viable build with PER as dump stat? Or is high PER basically mandatory in order to hit anything at all?
Can you guys please disable quick save during combat? I've already mistakenly quick saved twice just when I die or am about to die.
You'd think I would be smart enough to learn not to rely on quick save after the first mistake, but it took me the second time before I wised up.
Can you guys please disable quick save during combat?
"requires charisma 7-8" if u have 8 means u have 7
sorry bothers me
Make your own Big Jim. My second build and the first to pass the demo was a shotgunner with 4/8/10/4/4/10 and didn't even take any heroic feat, and the last fights were not challengingIs it possible to make a viable build with PER as dump stat? Or is high PER basically mandatory in order to hit anything at all?
At this point a KS campaign would distract more than it would help. We're on a very tight schedule (we're starting to implement quests today) and any deviation from this path, be it a KS campaign or spending time on a weapon upgrade system (programming, 3D assets, testing) would delay the EA release and thus push the release date into 2022.Another question for the devs ( Yeah Im starting to sound like an annoying kid), but any chances you guys try to open a kickstarter in order to expand your budget for the game? Or you guys don't wanna deal with kickstarter shenaningans? You have a demo ready and AoD as a previous release, could help for the marketing.
Will be fixed.Levelling up tough bastard mid fight gives you a full heal. That's gotta be a bug a right?
Thanks!Nice job lads. Waiting to see how stealth works now.
This thing doesn't seem to work anymore.That is why all of you must EMBRACE THE GLORY OF THE REACTION BUILD.
#1. Pistol + every reaction feat & stat imaginable.
#2. Equip pistol in both hands. Reaction uses both your equipped weapons.
#3. Sit down.
#4. Shoot all 12 bullets from both pistols during reaction round.
#5. Reload on your turn.
#6. Sit down.
It is glorious. Glorious. Until they smoke grenade you.
CON does not reduce the penalties, STR does.no penalties because of Con and the level of armor skill?
Please, don't do this. If anything, you should add more stuff that makes things more transparent. For instance, don't let the player leave the initial character screen without choosing a tagged skill, and make this more obvious. Right now, the little box is too discreet and can be easily ignored.Have anyone managed to win 4th fight as rifleman without grenade?
Also, design suggestion - remove "add feat" button, it really do nothing except spending our time with moving mouse around, especially noticeble in combat demo with lotsa reloads. Instead show feats when you can pick one - simplier, quicker, cleaner.
Please, don't do this. If anything, you should add more stuff that makes things more transparent.
Have anyone managed to win 4th fight as rifleman without grenade?
Also, design suggestion - remove "add feat" button, it really do nothing except spending our time with moving mouse around, especially noticeble in combat demo with lotsa reloads. Instead show feats when you can pick one - simplier, quicker, cleaner.
Have anyone managed to win 4th fight as rifleman without grenade?
It is very important for sanity to learn the hotkeys. They're the same as in Aod, ie: R to reload, number keys to cycle various firing/attack options.Reload weapon button shouldn't be so close to choosing firing modes btw.
Yes, both with my very first cha/int build sniper and my current optimized DEX/PER sniper.
It's easier with the new spawning area.
You should report this bug on the forums, I already did but there is not enough data on what triggers it. Apparently, it is very rare and it seems that only 2 of us spoken about it yet. So far I learned that pathfinding gets broken after many reloads and that only specific tiles are bugged.Pathfinding
How? I barely did that with Dex/Per 10/10.