Iluvcheezcake
Prophet
Guys, is there a online character builder?
But it ain't solo if you recruit even once.Did two solo ranged runs.
I had to rely on bullet sponges (companions) to survive
I was wondering what that was.
- If a guy has chevrons above his noggin', he's got to die ASAP. Prick is beefing up the rest of his crew with disgusting bonuses.
You can loot in combat? Didn't realize.Kill a guy, loot a grenade off his body, and lob it at his surviving friends? Nice.
But what will you do without bug?
You can loot in combat? Didn't realize.
Indeed being able to steal the weapon and shot someone's face with it is pretty fun or even snatching some nades. The plans are to add AP cost with the body interaction and be able to loot all or just add AP based on the type of the item that you are trying to get? Or add both a cost to interact with the body and add an AP cost to get 1 item from it?
If a guy has chevrons above his noggin', he's got to die ASAP. Prick is beefing up the rest of his crew with disgusting bonuses.
You can loot in combat? Didn't realize.
I'd shoot them until they die ...
True but it exactly what Big Jim is all about. You want to eliminate him first but he's the one tough motherfucker. Usually I kill some of his goons first anyway, BG's too fat (and using at least mid-grade gas grenade).If a guy has chevrons above his noggin', he's got to die ASAP. Prick is beefing up the rest of his crew with disgusting bonuses.
Yeah, I just finished run with this sweet combo. Very fun experience. Examples below for thouse who didn't tried it yet.Although, sometimes it's better to kill at least one easy target first if you can do so in two shots, then kicks in the +6AP + 50% chances to crit and you use that wisely.
Darth Canoli Rifleman and Fast Draw, can take third.
Currently at 5th fight with Saloguy with energy pistol.
He still hit me while PC in cover lol.
Tried one yesterday solo but it just could not be done with this exact build, had to sacrifice Mason on Big Jim, and later Halston because I really needed his Spitfire SMG ASAP. Everything else was killed solo but often with bullshit rolls (I only play true random) and 2 HP remaining. Most difficult were the priests and Winfield. Forgot about stasis grenade again. Heavy crit focus and free action points from feats like second wind make you very powerful later on, I killed 4 out of 6 bounty hunters on turn one and it was enough to raise my crit to lvl 8 (you get crit XP if you kill them before they can make a move). Also Dodge this! heroic trait was not worth it for SMGs (needs slight damage buff), same with SMG specific feat that raises graze chances, you need to connect solid hits and crits if you want to survive alone. Kinda miss early beta days in which SMG was OP.Anyone tried submachine guns build? Early game they are a miss fest, remember playing a DND 3.5 Monk with Flurry of Blows lol
Rifleman is only useful for the penetration bonus because by the mid-demo, your aiming accuracy is over the roof.
It's fun and it has that magical 'one more try!' feeling about it.
No point. Very little thought actually went in this "build". It basically went like this: "I'm going to pick perception heroic feat, what will be good synergy? Shotguns have high graze hmm, ooh a graze focused SMG feat, SMG it is then."I'm not sure how to make it better though
Vault Dweller I think that 2 handed SMGs were a little overnerfed in AP cost area.
not gaining penetration buffs from the feat
Tried one yesterday solo but it just could not be done with this exact build, had to sacrifice Mason on Big Jim, and later Halston because I really needed his Spitfire SMG ASAP. Everything else was killed solo but often with bullshit rolls (I only play true random) and 2 HP remaining. Most difficult were the priests and Winfield. Forgot about stasis grenade again. Heavy crit focus and free action points from feats like second wind make you very powerful later on, I killed 4 out of 6 bounty hunters on turn one and it was enough to raise my crit to lvl 8 (you get crit XP if you kill them before they can make a move). Also Dodge this! heroic trait was not worth it for SMGs (needs slight damage buff), same with SMG specific feat that raises graze chances, you need to connect solid hits and crits if you want to survive alone. Kinda miss early beta days in which SMG was OP.Anyone tried submachine guns build? Early game they are a miss fest, remember playing a DND 3.5 Monk with Flurry of Blows lol
Marauder burst is not worth it, because despite higher damage it cost so much more in AP than aimed burst while not gaining penetration buffs from the feat resulting in less damage.
You are right. Still the point stands, aimed bursts from full auto smgs are just plain better than bursts from more powerful two-handed versions. Aimed burst is cheaper, more accurate and more damaging.Penetration is for all attacks, not only aimed.
Aimed burst isn't cheaper. It is 10 ap, the same as short burst from the bigger ones. The early pipeguns have weird ap cost but the machined ones follow patterns. Aimed is 10 Acc and 5 crit over plain short.You are right. Still the point stands, aimed bursts from full auto smgs are just plain better than bursts from more powerful two-handed versions. Aimed burst is cheaper, more accurate and more damaging.Penetration is for all attacks, not only aimed.
I can't come up with something better than simple stacking AP/accuracy/crit and using at least one of the "on kill" feats. But the balance of the SMGs doesn't feels right indeed, so I wait till next update to try out myself.Gave me some new insights on SMGs though.
Don't forget about rusty cobra which is a reasonable middle ground and drops relatively early.Spitfire is good but the Cobra is godly.