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Incline Colony Ship Combat Beta Thread

Iluvcheezcake

Prophet
Joined
Aug 27, 2014
Messages
1,902
Location
Le Balkans
Guys, is there a online character builder?
 

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
But what will you do without bug?

I'd shoot them until they die ...

On a serious note, just identify the most dangerous foe and kill him, then, finish off the rabble.
Also, early feat choices matter.

Although, sometimes it's better to kill at least one easy target first if you can do so in two shots, then kicks in the +6AP + 50% chances to crit and you use that wisely.
 
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Takamori

Learned
Joined
Apr 17, 2020
Messages
927
Indeed being able to steal the weapon and shot someone's face with it is pretty fun or even snatching some nades. The plans are to add AP cost with the body interaction and be able to loot all or just add AP based on the type of the item that you are trying to get? Or add both a cost to interact with the body and add an AP cost to get 1 item from it?
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
Indeed being able to steal the weapon and shot someone's face with it is pretty fun or even snatching some nades. The plans are to add AP cost with the body interaction and be able to loot all or just add AP based on the type of the item that you are trying to get? Or add both a cost to interact with the body and add an AP cost to get 1 item from it?

I think the best way would be just for interacting, since you will be paying the cost to equip it once you go into the inventory.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,636
Location
Russia atchoum!
If a guy has chevrons above his noggin', he's got to die ASAP. Prick is beefing up the rest of his crew with disgusting bonuses.

Oh sh***... Had no idea.

You can loot in combat? Didn't realize.

You very much can - thas how I got my first Old Betsy - in the middle of a fight. Doesn't require AP even - for now.

I'd shoot them until they die ...

Easy to say. They are all dangerous - guy with distortion field is melee guy, and the rest arn't much less dangerous.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,225
If a guy has chevrons above his noggin', he's got to die ASAP. Prick is beefing up the rest of his crew with disgusting bonuses.
True but it exactly what Big Jim is all about. You want to eliminate him first but he's the one tough motherfucker. Usually I kill some of his goons first anyway, BG's too fat (and using at least mid-grade gas grenade).
Although, sometimes it's better to kill at least one easy target first if you can do so in two shots, then kicks in the +6AP + 50% chances to crit and you use that wisely.
Yeah, I just finished run with this sweet combo. Very fun experience. Examples below for thouse who didn't tried it yet.
oRBtl7n.png

Build.
X45rfFF.png

Combo at work. I should've aim to the next guy for the screenshot though to show that there's insane CS for the next double shot.
QqmCEhT.png

In mutant's case it was hilarious since it was the first try (and first turn, obviously).
ySJdbPB.png

And this is how it ended (lucky shot but he had low chances overall)
This build has one problem: melee dudes with tough bastard feat. Annoying as hell, because combo doesn't work on them while they're dealing too much damage to ignore/postpone them even for a few turns.
 
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Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,737
Location
Perched on a tree
Darth Canoli Rifleman and Fast Draw, can take third.
Currently at 5th fight with Saloguy with energy pistol.
He still hit me while PC in cover lol.

Rifleman is only useful for the penetration bonus because by the mid-demo, your aiming accuracy is over the roof.
Fast draw is nice though, you should get those two perks (+6 AP on kill and +50% crit on kill for the next shot) and then probably an evade perk.
 

MF

The Boar Studio
Patron
Developer
Joined
Dec 8, 2002
Messages
920
Location
Amsterdam
Managed to get to Solomon with my first character without dying, SMG build with 9 charisma. It was pretty challenging so far, but the difficulty has now ramped up immensely. If those two energy shots don't kill me in the first round, the melee public defender will. I'll probably have to start with another build to get any further. Edit: Just figured out you can recruit Mason before this fight. Duh.

It's fun and it has that magical 'one more try!' feeling about it.

Issues:
I'm getting choppy framerates on a reasonable machine running at a mere 1280x768. Might have something to do with 16:10 ratio. Why did you guys opt for a software cursor? I know hardware cursor limits what you can do with it, but this one feels sluggish. It doesn't seem like you animated any of the cursors, so I don't understand the reasoning. You can get away with lower framerates if the cursor isn't tied to it because it's the first thing people notice.

If you hit ESC a bunch of times in quick succession, the character is stuck without possible input and none of the hotkeys work anymore. All you can do is quit to menu with the mouse.
 
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Takamori

Learned
Joined
Apr 17, 2020
Messages
927
Anyone tried submachine guns build? Early game they are a miss fest, remember playing a DND 3.5 Monk with Flurry of Blows lol
 

Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,572
Anyone tried submachine guns build? Early game they are a miss fest, remember playing a DND 3.5 Monk with Flurry of Blows lol
Tried one yesterday solo but it just could not be done with this exact build, had to sacrifice Mason on Big Jim, and later Halston because I really needed his Spitfire SMG ASAP. Everything else was killed solo but often with bullshit rolls (I only play true random) and 2 HP remaining. Most difficult were the priests and Winfield. Forgot about stasis grenade again. Heavy crit focus and free action points from feats like second wind make you very powerful later on, I killed 4 out of 6 bounty hunters on turn one and it was enough to raise my crit to lvl 8 (you get crit XP if you kill them before they can make a move). Also Dodge this! heroic trait was not worth it for SMGs (needs slight damage buff), same with SMG specific feat that raises graze chances, you need to connect solid hits and crits if you want to survive alone. Kinda miss early beta days in which SMG was OP.

0AsQZwo.jpg
 
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jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,225
Yeah, this build isn't suppose to live on it's own. 6 con, zero defence except the last feat, dumped str so no solid armor. I'm not sure how to make it better though, maybe dump int and take educated on start or even defensive feat a bit later instead. And spitfire is definitely must have, rip Halston.
 

Deleted Member 22431

Guest
I noticed that you have to choose the tagged skills of your companions.
 

Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,572
I'm not sure how to make it better though
No point. Very little thought actually went in this "build". It basically went like this: "I'm going to pick perception heroic feat, what will be good synergy? Shotguns have high graze hmm, ooh a graze focused SMG feat, SMG it is then."
No way in hell I'm going to try this reload-fest in a full game, I finished it now only for a challenge and to waste time.

Gave me some new insights on SMGs though.

The full-auto one-handed SMGs are superior to two-handed ones which seems kinda backwards and you use large powerful SMGs as side-arms. This is because of sharpshooter feat having great synergy with Aimed burst. You get three shots with high accuracy and increased penetration instead of a single one on SMGs with single-shot capacity.

Spitfire is good but the Cobra is godly. The upgraded marauder in comparison feels weak. I used it as a sidearm to finish wounded with cheap snap and single shots or when Combra runs out of ammo, it helps that they use different ammunition. Marauder burst is not worth it, because despite higher damage it cost so much more in AP than aimed burst while not gaining penetration buffs from the feat resulting in less damage.

Vault Dweller I think that 2 handed SMGs were a little overnerfed in AP cost area.

0w6AUYR.jpg
 
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Bigg Boss

Arcane
Joined
Sep 23, 2012
Messages
7,528
Anyone tried submachine guns build? Early game they are a miss fest, remember playing a DND 3.5 Monk with Flurry of Blows lol
Tried one yesterday solo but it just could not be done with this exact build, had to sacrifice Mason on Big Jim, and later Halston because I really needed his Spitfire SMG ASAP. Everything else was killed solo but often with bullshit rolls (I only play true random) and 2 HP remaining. Most difficult were the priests and Winfield. Forgot about stasis grenade again. Heavy crit focus and free action points from feats like second wind make you very powerful later on, I killed 4 out of 6 bounty hunters on turn one and it was enough to raise my crit to lvl 8 (you get crit XP if you kill them before they can make a move). Also Dodge this! heroic trait was not worth it for SMGs (needs slight damage buff), same with SMG specific feat that raises graze chances, you need to connect solid hits and crits if you want to survive alone. Kinda miss early beta days in which SMG was OP.

0AsQZwo.jpg

Mmmmm....this is looking good. That UI reminds me of Deus Ex for some reason. Probably the color.
 

AdolfSatan

Arcane
Joined
Dec 27, 2017
Messages
2,059
There's a weird scripting oversight: after throwing a grenade, character immediately switches to weapon in slot 1, regardless if slot 2 was being held before.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,636
Location
Russia atchoum!
Marauder burst is not worth it, because despite higher damage it cost so much more in AP than aimed burst while not gaining penetration buffs from the feat resulting in less damage.

Yeah, at least in the demo and for third NPC who use SMGs. He was 17 AP so tw0 burst that cost 8 AP is always better.
 

Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,572
Penetration is for all attacks, not only aimed.
You are right. Still the point stands, aimed bursts from full auto smgs are just plain better than bursts from more powerful two-handed versions. Aimed burst is cheaper, more accurate and more damaging.
 

Trash Player

Augur
Joined
Jun 13, 2015
Messages
504
Penetration is for all attacks, not only aimed.
You are right. Still the point stands, aimed bursts from full auto smgs are just plain better than bursts from more powerful two-handed versions. Aimed burst is cheaper, more accurate and more damaging.
Aimed burst isn't cheaper. It is 10 ap, the same as short burst from the bigger ones. The early pipeguns have weird ap cost but the machined ones follow patterns. Aimed is 10 Acc and 5 crit over plain short.
The small ones do less damage per hit and have worse range too. Though if you are fishing for a strong opening salvo then windfall, 20 acc with Sharpshooter is worth a lot more.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,225
Gave me some new insights on SMGs though.
I can't come up with something better than simple stacking AP/accuracy/crit and using at least one of the "on kill" feats. But the balance of the SMGs doesn't feels right indeed, so I wait till next update to try out myself.
Spitfire is good but the Cobra is godly.
Don't forget about rusty cobra which is a reasonable middle ground and drops relatively early.
 

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