What does this marker mean? I think it might be something about reaction fire?
Moved to behind the counter, now there's these.
And on a proposed move it turns into these.
Excuse my , but some pointers here on what exactly the hell these mean would be great.
the text implies the regulators will manage to get the gate open on their own but I've been stuck in a combat sequence with a giant gate between me and the enemies until I reload any time I chose that option.
It's fixed in the latest update.
do you mean April 7th update or an upcoming one, because as of an hour ago it was still an issue on my current save.
But did she stay in your party? In any case, I appreciate that companions having their promised agenda but that should be more distinctive like in Morgan case with her.- Faythe got mad when Braxton was dead, but I don't recall her ever urging me to side with Braxton rather than Jonas.
Yeah, I thought I was too biased due to beta testing but the difficulty is lacking here compare to AoD. There were also certain 'threshholds' after which run could become a complete faceroll, ecpecially if char was able to move deeply into arena right off the bat and get the right gear. Here while vendors sell mostly utter trash you can get your hands early on granger coat or rusty doomsayer. Consumables are what they are but still - getting stasis grenades so early? And the ability to buy high-grade grenades right at the start? Not sure. Skill-checks are tight but not tight enough since after learning my imstakes in the second run I got access to all the stuff: implants, tokens, gear... Hope that there will be enough challenges ahead to use all of this.- The difficulty completely collapsed, not sure why; I had a ton of quests and felt somewhat stymied, but then I went to do the end of the Armory main quest, and it was quite easy (because I had the skills checked in the dialogue), and then everyone died, I had all the loot and my party could finally cream frogs, and then I could go anywhere, level up Faythe's lockpick on sufficiently easy locks, hack computers and electronics, etc. It took me about four hours to get where I was at the start of this session (very few quests complete), and then they all dropped one after another. Maybe it was finally being able to use the computer on top of the hydroponics tower that did it! Obviously, dialogue resolutions are way faster than combat resolutions, so perhaps there's no fix, but it seems like maybe you shouldn't get all the raider loot in the Armory if you use the autocannons to kill them (perhaps the loot could get destroyed in the attack). That might balance it better, not sure.
The answer comes from Steam:How does one side with Mercy?
This was my first EA combat run. Three fights without healing. Goddamn. Ran out of bullets, but Mercy is in charge. Praise da Lawd.If you convince Mercy to betray Jonas, she'll decide not to stop half way and kill Braxton (with your help) after you kill Jonas with Braxton's help.
It's not mandatory, but even a cha4 character has a slot for one companion, and going solo to fights is a lot harder than having a friend.is recruitment mandatory? i hate bringing sidekicks
unless its a dog
Faythe is a noncombat skill mule, just look at her starting skills.Buff Faythe pl0x. Best girl. But she's like a wet noddle compared to Evans.
Not sure what you mean, her stats are awesome by companion's standarts. HP is lacking but you can still do a lot with that, just not at the front line.Buff Faythe pl0x.
This game is the bee's knees.Buff Faythe pl0x. Best girl. But she's like a wet noddle compared to Evans.
is recruitment mandatory? i hate bringing sidekicks
unless its a dog
Yeah, I thought I was too biased due to beta testing but the difficulty is lacking here compare to AoD. There were also certain 'threshholds' after which run could become a complete faceroll, ecpecially if char was able to move deeply into arena right off the bat and get the right gear. Here while vendors sell mostly utter trash you can get your hands early on granger coat or rusty doomsayer. Consumables are what they are but still - getting stasis grenades so early? And the ability to buy high-grade grenades right at the start? Not sure. Skill-checks are tight but not tight enough since after learning my imstakes in the second run I got access to all the stuff: implants, tokens, gear... Hope that there will be enough challenges ahead to use all of this.
That's hardly a bug: the next quest implies you need 3 more brains not just another one.One final "bug":
That's simply because he has tough bastard feat from the start while she has educated. Other than that their stats are very close and starting combat skills are hardly matter, you may raise whatever.Faith is supposed to be the sneaky-sneak lockpicker person. Maybe she does better if you buff her evasion and get her the forcefield armour and stuff that doesn't give too many penalties, I don't know how powerful a high dodge character can be in this game. I agree she is weaker than Evans if you dress her up normally, though.
That's hardly a bug: the next quest implies you need 3 more brains not just another one.One final "bug":
That's simply because he has tough bastard feat from the start while she has educated. Other than that their stats are pretty close and starting combat skills are hardly matter. you could raise whatever.Faith is supposed to be the sneaky-sneak lockpicker person. Maybe she does better if you buff her evasion and get her the forcefield armour and stuff that doesn't give too many penalties, I don't know how powerful a high dodge character can be in this game. I agree she is weaker than Evans if you dress her up normally, though.