thesecret1
Arcane
- Joined
- Jun 30, 2019
- Messages
- 6,896
Oh, and yes, it is much easier than AoD. In AoD, I had to roll a new character several times just to get a viable build, here I just picked the stats without much thought and ended up curbstomping everything (companions are a massive help. Lone Wolf would likely be much more painful).
It feels like the "learn by doing" system has some minuses, though... Basically, if you fail a check in dialogue, you still get some XP into that skill for the attempt. And failing one check usually does not result in failure - you are presented with more checks. Ergo, the optimal way to play is to quicksave prior to dialogue and try discovering the longest skillcheck chain possible so as to accumulate the most XP. If you meet a gang of enemies you want to kill, it's best to enter negotiations, pick as many failing checks as possible, and then kill them, rather than going straight to the killing.
Also, I find that by avoiding combat you're sort of sabotaging yourself. Not only are you missing out on all that sweet skill XP for your combat skills, you are also losing out on all the gear enemies have. Even if I see an easy way to bypass or trick a band of enemies, it's counter-productive to do so rather than simply killing them all, unless you are scared of raising your combat reputation too high and making people think you're a psycho (but that's not that big a negative compared to becoming the God of War and swimming in premium loot). I think AoD handled this better.
It feels like the "learn by doing" system has some minuses, though... Basically, if you fail a check in dialogue, you still get some XP into that skill for the attempt. And failing one check usually does not result in failure - you are presented with more checks. Ergo, the optimal way to play is to quicksave prior to dialogue and try discovering the longest skillcheck chain possible so as to accumulate the most XP. If you meet a gang of enemies you want to kill, it's best to enter negotiations, pick as many failing checks as possible, and then kill them, rather than going straight to the killing.
Also, I find that by avoiding combat you're sort of sabotaging yourself. Not only are you missing out on all that sweet skill XP for your combat skills, you are also losing out on all the gear enemies have. Even if I see an easy way to bypass or trick a band of enemies, it's counter-productive to do so rather than simply killing them all, unless you are scared of raising your combat reputation too high and making people think you're a psycho (but that's not that big a negative compared to becoming the God of War and swimming in premium loot). I think AoD handled this better.