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Colony Ship Early Access Release Thread [GAME RELEASED, GO TO NEW THREAD]

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Overclocking will give you another stat point from implants.
Where, how?
Haven’t followed this game at all. Is it vastly different than AoD (which I really didn’t like), or sort of an AoD+?
Depends on why you didn't like AoD! The combat is more focused on ranged attacks and you have a party instead of a single character. It's also more fine to play hybrid characters (there's not really enough non combat feats to build a non combat character).

But it's still an ITS game which means a lot of combat challenges are going to be very very hard unless you 100% spec into combat with your entire party, and every single person you meet is going to be an asshole that you should betray at the first opportunity (lest they betray you first). I guess the game is also a bit more open since there's no guilds to join (yet).

EDIT: perhaps most importantly, the game is now level from use for skills rather than gaining skill points, so there's less metagaming in building your character.
 
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Parabalus

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You only fight grunts while during stealth you assassinate grunts + raid the treasury + kill the big boss, later giving better loot makes sense, former giving zilch is bad.
How about XP then? For me it is the most precious resource on solo MM. I get enough loot and cash for myself but could always use a level up. Anyway I don't think even on MM you can allow yourself to spread your build too thin. Have to focus on something, combat or stealth. Not enough tags to cover everything. And in end game your lack of focus will close end game doors.

Well that's my point, much harder to do a proper run than in AoD.
 

Technomancer

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Augh, I don't know. I used a build with that feat and felt very underwhelmed by it. If you tag CS then pick Critical Thinker you'll have more than enough, I think.
Not if you are that frail. I really think that 6 CON + no evasion/armor tags makes you very squishy. So if you ditch both you need to delete people. Could also help with occasional tough bastard, which halves your crit damage.

In any case I am not sure. Point of that built was to push damage to the max. Esp. with some end game melee weapons and 12 STR. Want to see how it performs. Then I would have a more informed opinion.
 
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Pink Eye

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Wait, I did try a build with that feat:
G5cycmS.jpg
It had Critical Thinker, Precise Strike, and Heavy Hitter. Only had 6 in CS so I didn't really farm it as much as I could have. Hmm. Still not sure about Precise Strike though.
 

jackofshadows

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Oct 21, 2019
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Haven’t followed this game at all. Is it vastly different than AoD (which I really didn’t like), or sort of an AoD+?
Party based nature and learn by using system change a lot but otherwise - quite similiar feeling all around. Also less story branching, more tacticool depth. Advanced stealth and negotiation systems.
perhaps most importantly, the game is now level from use for skills rather than gaining skill points, so there's less metagaming in building your character.
If anything, it's rather the opposite. In AoD you could hold onto your skill points and decide how to distribute them somewhat later. Here you don't have even that option and if someone had PTSD over the fact he's missing content because he's invested 1 less stat point at the start - he will complain about it here even more. Mentally healthy people can play freely as they please because that's what learn by using system is for… But we'll see first how many of them this game will attract to begin with.
 

Parabalus

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Mentally healthy people can play freely as they please because that's what learn by using system is for

How?

Missing something here is much worse than in AoD, and the penalty is also steeper - in AoD you could use SP from combat path to shore up diplomatic path, here you don't have that luxury. So if you are behind the curve you'll stay behind it with no option but to reload.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
If anything, it's rather the opposite. In AoD you could hold onto your skill points and decide how to distribute them somewhat later.
In Aod, I would frequently bank skill points "for later", leading to metagaming in that regard. In colony ship you're more likely to try and metagame your quest ordering, as missed opportunities to use a skill are permanent xp losses (although most quests take place in the "open world", which means you can often return, but not everything is like this). I'm not sure you can avoid metagaming in a challenging game like this though, or even that it is desirable. It's more important that the metagaming is fun.
 

Pink Eye

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Well for starters tagging a skill gives an immediate boost of two level ups. Starting with 3, or 4, in a skill basically means you're already ahead of the curve in terms of early game. Start doing a bunch of the skill checks and you'll eventually reach a point where you don't even need to stress over it. There's also skill tokens too.
 

Parabalus

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Well for starters tagging a skill gives an immediate boost of two level ups. Starting with 3, or 4, in a skill basically means you're already ahead of the curve in terms of early game. Start doing a bunch of the skill checks and you'll eventually reach a point where you don't even need to stress over it. There's also skill tokens too.

There are lvl 6 checks in Act one, even with tagged skills if you pick wrong choice branches you can get locked out.
 

Vault Dweller

Commissar, Red Star Studio
Developer
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Mentally healthy people can play freely as they please because that's what learn by using system is for

How?

Missing something here is much worse than in AoD, and the penalty is also steeper - in AoD you could use SP from combat path to shore up diplomatic path, here you don't have that luxury. So if you are behind the curve you'll stay behind it with no option but to reload.
Unfortunately, it's true. If you keep shooting people in the face, you won't be able to become good at talking. Not sure how to fix it, maybe add a Skyrim difficulty mode?
 

Parabalus

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Mentally healthy people can play freely as they please because that's what learn by using system is for

How?

Missing something here is much worse than in AoD, and the penalty is also steeper - in AoD you could use SP from combat path to shore up diplomatic path, here you don't have that luxury. So if you are behind the curve you'll stay behind it with no option but to reload.
Unfortunately, it's true. If you keep shooting people in the face, you won't be able to become good at talking. Not sure how to fix it, maybe add a Skyrim difficulty mode?

Was AoD using this Skyrim difficulty mode?
 
Joined
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Codex Year of the Donut
Mentally healthy people can play freely as they please because that's what learn by using system is for

How?

Missing something here is much worse than in AoD, and the penalty is also steeper - in AoD you could use SP from combat path to shore up diplomatic path, here you don't have that luxury. So if you are behind the curve you'll stay behind it with no option but to reload.
Unfortunately, it's true. If you keep shooting people in the face, you won't be able to become good at talking. Not sure how to fix it, maybe add a Skyrim difficulty mode?
you might as well considering you already adapted the skyrim leveling system
 

Parabalus

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Oh my god. Sorry. I'm allergic to retarded takes. Think of a better statement. Then try again.

What else increases skill gain?

Only choice seems to be whether to take skill monkey on the guy using the skill.
 

Vault Dweller

Commissar, Red Star Studio
Developer
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Parabalus

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There are lvl 6 checks in Act one
Which you can reach just fine. It's really hard to lock yourself out unless you're intentionally missing content or rolling some Jack of Trade build that's spreading itself too much.

How does build tie into this? Only thing increasing skill gain is Skill Monkey and Mastermind.
Um, actually using a skill?

How is that a build?

You pick a dedicated specialist and have him use it all the time.

Will get more complicated as more party members are introduced but there is no choice here currently.
 

Pink Eye

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Only choice seems to be whether to take skill monkey on the guy using the skill.
A character who starts with lockpicks. Tags it. Then puts a point into it will have 4. Right, if you did most of the lockpick checks at Pit - which you should easily be able with 4 - you'll hit 5. Already you're ahead the curve. Now you just keep doing the content that you're specialized into and eventually it will reach those thresholds. Plus the token you'll easily hit six on a 4 int build. You have to intentionally be missing content to "lock" yourself.
 

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