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Colony Ship Early Access Release Thread [GAME RELEASED, GO TO NEW THREAD]

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Reminder that int doesn't affect learning points, only xp. It's all about mastermind again (currently).
That is a good reminder, but I did have mastermind, and educated, and skill monkey. And it still just barely felt like enough a few times (these are the first 3 perks I took, had to take skill monkey to get level 3 computers for hydroponics tower).
 

jackofshadows

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Also, currently you can tag skills much later in the game meaning to gain immensely more lp by it
How so? I think I asked devs that and they said that it doesn't work like that.
Just checked with Educated - it works. I did mention this on ITS forum too and some regular there confirmed that yeah - that's the idea otherwise that'd be useless.
That is a good reminder, but I did have mastermind, and educated, and skill monkey. And it still just barely felt like enough a few times (these are the first 3 perks I took, had to take skill monkey to get level 3 computers for hydroponics tower).
Nah man it sounds like you wasn't thourough enough. Now the game is pretty open and tokens for such skills allow for any character to do these low checks. Might depend on some small choices though.
 
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Technomancer

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Just checked with Educated - it works. I did mentioned this on ITS forum too and some regular there confirmed that yeah - that's the idea otherwise that'd be useless.
12 INT overclock here I go then. Wonder what I should delay-tag on MM solo.
 

jackofshadows

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Do it for fun of course if you want but with high int this trick is hardly required. To push certain skill for say 5 int char though on the other hand... Although feats are much more precious for low int chars so maybe it's hardly reasonable thing to do. Unless you really know what you want (like the stealth device).
 

Parabalus

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Do it for fun of course if you want but with high int this trick is hardly required. To push certain skill for say 5 int char though on the other hand... Although feats are much more precious for low int chars so maybe it's hardly reasonable thing to do. Unless you really know what you want (like the stealth device).

Hopefully they will change this, goes completely against the new system. Might as well have stuck to the AoD system then.
 

Grunker

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Haven’t followed this game at all. Is it vastly different than AoD (which I really didn’t like), or sort of an AoD+?
 

Technomancer

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Haven’t followed this game at all. Is it vastly different than AoD (which I really didn’t like), or sort of an AoD+?
It is something else. Dungeon Rats influence here is more apparent, party based gameplay really changes things drastically. So far it is easy to cover all skill checks with companions. Something that was impossible in AoD. Going full party also makes combat significantly easier. Though this can be balanced, DR was decently challenging. I think build variety and gameplay options increased as well thanks to perks on level ups - another new system.

IMO realistic sci-fi setting is far more boring than AoD's low-fantasy. Doubt we will see fancy reveals like in AoD where we excavated ancient lore and dispelled misconceptions. It is still well written though.
 

Pink Eye

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Going full party also makes combat significantly easier.
One thing to note is that the developers have constantly emphasized that right now they're focused on getting all the content implemented. After that's all done they'll do a balance pass where they make things more challenging.
 

Parabalus

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Going full party also makes combat significantly easier.
One thing to note is that the developers have constantly emphasized that right now they're focused on getting all the content implemented. After that's all done they'll do a balance pass where they make things more challenging.

Is the game really not challenging enough?

Seems much harder than AoD and DR currently. Extremely harder if you want a proper playthrough where you see all content.
 

Parabalus

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Is the game really not challenging enough?
Subjective, but I have over 800 hours clocked in on this game. I'm familiar enough with the game that I can "beat" it with a lot of builds. I've done plenty of runs where I used nothing but the starting weapons fighting the hardest encounters - Suicide Special is best gun waifu.

What does "beat" mean, did all non-combat content? Solo?

It seems much more trickier here to get to the point where you are able to freely choose from all content, like you can in AoD hybrid runs, since in CS getting diplomatic skill points has much steeper costs, and you have stealth to consider too.

Tbh if you had trouble after 800 hours something would be amiss.

Combat with a full party seemed much tougher than in DR too since ammo and healing is expensive.
 

Parabalus

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Why would I care about non-combat content?

Because just killing everything is easy, being able to choose when to kill and when to talk/sneak is harder.

E.g. current black hand fortress, killing it gives you jack shit, and you lose the ability to influence who holds it in the end. Similarly, without being able to kill the Detroit gang you are stuck with certain outcomes.
 

Technomancer

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Is the game really not challenging enough?

Seems much harder than AoD and DR currently. Extremely harder if you want a proper playthrough where you see all content.

CS only was truly difficult for on low CON solo builds. Since that was the only way I played since early builds, doing party runs after that feels like cakewalk. Collective HP pool just gives so much more room to breathe.

I only played DR in it's final stage of balancing, so naturally it felt more difficult since it is a complete experience. Amusingly, I played 6 CON there as well.

And AoD for me, feels like the easiest of them all since it was designed and balanced for solo. Managed to do a hybrid with 4 CON and still beat every fight.
 
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Pink Eye

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Have you tried self imposed challenges where you roll a character with no feats? Or rolled subpar stats then tried to make it work? That's how I've managed to keep the game fresh and challenging enough for me after so much time. Trying different builds like that. I'd agree that creating a high Str Berserker character is easy.
 

Technomancer

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E.g. current black hand fortress, killing it gives you jack shit, and you lose the ability to influence who holds it in the end. Similarly, without being able to kill the Detroit gang you are stuck with certain outcomes.
You don't get shit anyway. This is something devs promised to change.
 

Parabalus

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E.g. current black hand fortress, killing it gives you jack shit, and you lose the ability to influence who holds it in the end. Similarly, without being able to kill the Detroit gang you are stuck with certain outcomes.
You don't get shit anyway. This is something devs promised to change.

Stealthing through Black Hand gives you good loot, no?

And AoD for me, feels like the easiest of them all since it was designed and balanced for solo. Managed to do a hybrid with 4 CON and still beat every fight.

4 CON really isn't bad from a combat perspective, even if you are also are going 0 block/dodge as well. Much easier than in CS since ranged enemies aren't as prevalent. To get the most content you do need 5+2 or 6+1 CON though.
 

Technomancer

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Have you tried self imposed challenges where you roll a character with no feats? Or rolled subpar stats then tried to make it work? That's how I've managed to keep the game fresh and challenging enough for me after so much time. Trying different builds like that. I'd agree that creating a high Str Berserker character is easy.
Nah, don't really like challenge runs. I shelve the game to have some room between updates. Have around 200 hours so far.

Last time I did 10 STR brsk was combat beta. Want to try 10 STR 4 INT 6 PER crit basher build rn to see how high can you push the max damage.
 

Pink Eye

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Last time I did 10 STR brsk was combat beta. Want to try 10 STR 4 INT 6 PER crit basher build rn to see how high can you push the max damage.
Why not 6 Int (so you can tag Evasion and Armor, or another skill) and base Per? With Warrior + Eye Implants; you'll get enough accuracy, more so if you do all combats as solo, that's more melee skill experience.
 

Technomancer

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4 CON really isn't bad from a combat perspective, even if you are also are going 0 block/dodge as well. Much easier than in CS since ranged enemies aren't as prevalent. To get the most content you do need 5+2 or 6+1 CON though.

It is abysmal in the early game. Terminator fights and meltiades ambush were nasty. I tried to beat the game only investing skills in combat from the SP pool gained from killing. And I beat 90% with only 3 block. Had to raise to 5 on the imperial guard ambush after Ganezar. It was just impossible without it, their archers raped.
 

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