Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
If our games can't sell enough to keep us in business (not even to expand the team but to continue as is), it would be pointless to continue. As for crowdfunding, it's an intermediate step to raise some funds and then find a publisher. If Colony Ship doesn't fund our next game, crowdfunding won't either.Ever thought about reconsidering going for crowdfunding or some sort of alternative funding(like Patreon) in case things don't go well post-release?
I did. There are two scenarios there:Vault Dweller ever considered a publisher, ie Hooded Horse or Microprose or something in that venue?
1) We finish the game without a publisher's help and let the publisher sell it on the assumption that a publisher can do it better. The problem is, we'd need to sell 40% more just to break even. Making such a deal would require a lot of blind faith.
2) If you're asking about the possibility of a publisher paying for a sequel to a game that didn't sell, I doubt it will go well. First, I doubt there'd be many takers. Second, whoever pays the piper calls the tune, which is only fair. If Colony Ship sells fuck all, what right would we have to tell the publisher that we know better (when we clearly don't)?
So one way or another, if Colony Ship doesn't sell, it's over.