razvedchiki
Magister
small channel, covers exclusively turn based crpgs/tactics/strategy games.
rather positive of the game.
You can persuade him to accept your decision if your MC has decent talky skills. Otherwise, yeah, he's paranoid and ornery.Tried a little bit of the new chapter 3 content on the regular release (it seems very unfinished, so I'm going to wait some more).
Jonas is kind of an ass huh? No matter who you pick for new enforcer, he goes with the other one.
It seems this is only possible for one of the two options though. Can't remember which is which, but only one gave me the option for persuasion. Or maybe I clicked different path and both give it.You can persuade him to accept your decision if your MC has decent talky skills. Otherwise, yeah, he's paranoid and ornery.Tried a little bit of the new chapter 3 content on the regular release (it seems very unfinished, so I'm going to wait some more).
Jonas is kind of an ass huh? No matter who you pick for new enforcer, he goes with the other one.
Armor feels a lot better than Evasion ATM. My thief Faythe was getting obliterated by grazes in my last run.for a grunt rifle build i should use light armor of heavy?
If you're doing Rifles you're gonna want str for recoil control anyways.i need 5-6 str for heavy armor use?
Why not both?Armor feels a lot better than Evasion ATM.
With evasion AND armor you can get away with lower tier armor. Heaving less heavy variant means it is easier to achieve zero penalty evasion on it and if your evasion is high enough, you will receive grazes that will be absorbed by this lighter armor.Armor feels a lot better than Evasion ATM. My thief Faythe was getting obliterated by grazes in my last run.
It does? I thought the only way to get rid of AP penalty was the perk.Note: AP penalty gets offset by the armor handling derived stat, even though it doesn't show on the tooltip.
Iirc it used to be something simple like +4% to hit per recoil control, but I haven't checked since the rework.i assume it affects chance to hit, but what's the calculation for recoil control btw?
It does? I thought the only way to get rid of AP penalty was the perk.Note: AP penalty gets offset by the armor handling derived stat, even though it doesn't show on the tooltip.
Talkers should have both Persuade and Streetwise tagged, Streetwise alone isn't enough.which skills shoud my char cover and let the npcs cover the gaps?
i was thinking to tag biotech/evasion/streetwise and have faythe with sneak/steal/electronics/computers.
Bots can't talk so that's on you. Faythe has buffs to sneak, steal and lockpick (player dependent choice), she is straight up better at sneaking than your char no matter what. That leaves you with biotech, electronics, computers. If you minmax you can get enough tags to cover all three talking skills as well.which skills shoud my char cover and let the npcs cover the gaps?
i was thinking to tag biotech/evasion/streetwise and have faythe with sneak/steal/electronics/computers.
Go with 4, you can overclock most implants for +2 stat bonuses in Habitat.can i get away with 5 str for a rifle build?i will add another point of str with the implant.
In chapter one you can remove it from a corpse in mission control, on the lowest level, after you deal with the scav crew down there. Think you can get another one in Braxton fight, not 100% sure.where do i get the spinal implant?
View attachment 31700It does? I thought the only way to get rid of AP penalty was the perk.Note: AP penalty gets offset by the armor handling derived stat, even though it doesn't show on the tooltip.
No.Sarge stack with Captain?