Much bigger teams, much bigger budgets. IF the game does well, we can easily expand the content (not talking about DLCs), but right now this is the best we can do.It's such a goddamn shame there's nothing happening there. Think Smoldering Corpse Bar, Witcher 1 taverns or VtMB vibes.
We did add custom death animations to replace the generic ragdoll ones. If you're asking about over-the-top animations Fallout style, then no, they'd require more time and effort than we can spare.VD or Elhoim the death animation still on the plans or sadly scrapped due to budget and time constraints?
What about romances?Much bigger teams, much bigger budgets. IF the game does well, we can easily expand the content (not talking about DLCs), but right now this is the best we can do.It's such a goddamn shame there's nothing happening there. Think Smoldering Corpse Bar, Witcher 1 taverns or VtMB vibes.
We did add custom death animations to replace the generic ragdoll ones. If you're asking about over-the-top animations Fallout style, then no, they'd require more time and effort than we can spare.VD or Elhoim the death animation still on the plans or sadly scrapped due to budget and time constraints?
A little of both, I remember I asked this question back when it was just ragdolls and Elhoim mentioned about working on the custom deaths. Didn't boot the game since then to avoid spoilers.Much bigger teams, much bigger budgets. IF the game does well, we can easily expand the content (not talking about DLCs), but right now this is the best we can do.It's such a goddamn shame there's nothing happening there. Think Smoldering Corpse Bar, Witcher 1 taverns or VtMB vibes.
We did add custom death animations to replace the generic ragdoll ones. If you're asking about over-the-top animations Fallout style, then no, they'd require more time and effort than we can spare.VD or Elhoim the death animation still on the plans or sadly scrapped due to budget and time constraints?
To be honest I don't care about graphics, I'd be fine even if we had The Age of Decadence tier potato graphics, I'd rather see the game being finished first and add C&C material as much as possible.
I'll keep being salty about skill point system though.
Not enough to do what? To max every skill?Only reason aod have this is not because system was bad but because your obsession about giving players not enough skill points ...
They are?So in your next game you switch from good system to atrocious use based system and wonder why people are unhappy...
They are?So in your next game you switch from good system to atrocious use based system and wonder why people are unhappy...
I pretty much agree with this. 2 feats + cloaking module is basically the minimum tax for any stealth encounters after the tutorial ones (like triple frog sneak or the mercs in the greenhouse). It feels weird compared to something like electronics or computer, where you tag it and that will basically let you pass 90% of the checks as is, although for the last 10% you'll have to try and maximize xp, get some training or similar.Does anyone else feel as though Stealth is massively overtuned at the moment? It's barely viable unless you have the skill tagged, take every chance you can to increase it, and take every stealth-related feat - and there are enough stealth feats that this means completely specializing your character for a skill that is only applicable in a few scripted opportunities, and leaves you much weaker in actual combat.
Ghost and Prowler feel like feat taxes - without them, you simply can't use stealth to any great effect in the first place - rather than upgrades.
While Fallout 2 might be billions time more fun to play I'd say it was despite the broken skill system, not because of.To have fun playing game. Case in point Fallout 2, game billions times more fun to play than vanilla aod because there is no skill hording in f2, i wonder why...
Tbh i have completely different opinion. Completed every stealth encounter with untagged stealth + only prowler feat. Took some reloading and fine tuning but its doable. Also completely stealth nuked the black hand that way...I don't miss the skill point system at all tbh. I thought I would, but it's a lot smoother without it. Although it has also become a lot easier to cover every skill, especially with party members. But the game is still hard so it's fine.
I pretty much agree with this. 2 feats + cloaking module is basically the minimum tax for any stealth encounters after the tutorial ones (like triple frog sneak or the mercs in the greenhouse). It feels weird compared to something like electronics or computer, where you tag it and that will basically let you pass 90% of the checks as is, although for the last 10% you'll have to try and maximize xp, get some training or similar.Does anyone else feel as though Stealth is massively overtuned at the moment? It's barely viable unless you have the skill tagged, take every chance you can to increase it, and take every stealth-related feat - and there are enough stealth feats that this means completely specializing your character for a skill that is only applicable in a few scripted opportunities, and leaves you much weaker in actual combat.
Ghost and Prowler feel like feat taxes - without them, you simply can't use stealth to any great effect in the first place - rather than upgrades.
It hurts a bit less since the rewards can be pretty significant (the church tomb has some nice stuff, and if you have sufficient tech skills you can also get some good loot at the end of the factory), but it does stick out.
not enough skill points cos "too many skill point would make our game too easy / it would make hybrids viable
High INT is the trick.not enough skill points cos "too many skill point would make our game too easy / it would make hybrids viable
Don't you guys make several saves just in case?you were 100% bound for a forced re-start.
Don't you guys make several saves
There are trap checks in teron?While Steal and Traps are, I feel, not worth it after Teron (where they basically pay for themselves from the check-pass 1SP bonus)