Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Colony Ship RELEASE THREAD

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
image.png


That's a 73% chance to hit against my dodge tank character, with maxed dexterity, a +evasion upgrade chip for his motor cortex, artful dodger, the gladiator feat (I think, the melee one that gives you +dodge?), and true grit (+6 evasion when not in cover). The highest evasion it is possible to have, unless I have missed something obvious. All to bring the enemy's to-hit chance from 100% down to 73%. Not even a noteworthy enemy.
I don't know if this changed in later builds, but the game doesn't really have a "tank" character. Everyone will soak damage, you kinda want to spread it around, no?
As in, don't built people to be "tanks", since not only is it not worth it, but the role itself is hard to play out.
But you can. A str 10 Juggernaut heavy armor build will shrug off attacks from all but the most lethal enemies, you can park a character like that in the middle of combat and let every enemy wear him down for 2-3 turns while the rest of your party picks the enemies off. If you do the same with a Dex 10 evasion specialist he won't survive past the second smg burst. The two things have an equal opportunity cost but vastly unequal outcomes. It's just bad. It is a mistake. Evasion should either be buffed or removed, as it stands now it is a classic trap option, feats like Artful Dodger simply should not be in the game.

Also, as a sideline, was grinding combat skills something that existed in the EA? Because it's definitely not possible now, there's a pretty low cap on the amount of xp you can get in any given skill that I assume is based on the overall combat xp awarded for the encounter. It doesn't matter if you make ten knife attacks or a hundred, you're only getting 10 blade xp for a given fight.

"don the sturdiest armors" is the answer for combat.
Which fucking never worked by itself in Dungeon Rats, you could not get away just stacking DR, you had to use tactics and think.

I cant believe that team that made Dungeon Rats in 1 year, failed so hard to make decent combat in 7 years of Colony Ship making.


I remember doing so many full runs with different builds (10-12 full runs at least) and every build was worth it. 4 Dex, 10 Con Blocker? Fun. Evasion armor-less monk in tunic? Fun. Lone archer who keeps enemies at distance? Fun. I cant name single build that did not work and was not fun.
Here if you try go for evasion build in your party, you are in world of reloadfest. If you stack DRs via feats/armor/implants etc. good job, you won. Evasion build is just an example. Few builds really work (optimal), other either stuggle or just subpar compared to them. Which was never case for Dungeon rats.
 
Last edited:

Kiste

Augur
Joined
Feb 4, 2013
Messages
684
Stealth gameplay is truly a miserable experience in this game.

Also, why the fuck do even grenades not have sound effects? 7 years development and that's all they could do with regard to sound? I can't remember ever playing a game that is lacking so much really basic shit in the sound department.
 
Last edited:

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,336
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Noticing some peculiarities with the skill-by-use leveling system.

Whereas AoD had you hoard skill points, try an encounter, check what skills you needed, reload and spend skill points, Colony Ship makes you do everything there is to do consequence-free, and when it comes to the choice on how to approach a situation, you pick the option that levels up the skills you need to level up the most.

Persuasion is my best skill at this point, having reached 9 already, but since you level up all speech skills during a persuasion session, I'm confident it will reach 10 without me having to use persuasion all the time anymore.
Meanwhile my lockpick, computers and electronics skills are in the mid-range, between 6 and 8. I want to level these up, so I use them whenever I can. If there's a situation where I can choose between using speech or using electronics/computers, I will use electronics/computers.

Similarly, when exploring the world, I open every lock and steal everything I can. Not because I want the items but because I want to level up the skills. A door leading to an apartment that I can't sneak into because my sneak skill is too low? I'll still pick the lock because that gives lockpick XP, even though I have no real reason to do so.
 

Cohesion

Codex made me an elephant hater.
Patron
Joined
May 14, 2015
Messages
1,294
Location
Moscow, Russia
Codex+ Now Streaming!
What is this, harsh criticism of the future Codex 2023 GOTY? Trouble in paradise?

So are Whisper's takes just typical drama queen currentyear gaymer bitching or is there something to it?
Whisper learned that I was born in Ukraine, which was more than he could handle. Now all our games are shit.
But we all (you, me, Whisper) were born in USSR :smug:
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,633
Has anyone ever found a reason to take Steal? Obviously you can train it up mostly for free, but it never seens to get you anything more than a couple of extra credits. I'm sure they add up over the course of the game, but compared to lockpicking, electronics and computers gating off huge vaults full of energy weapons and endgame armors, Steal just seems like a totally pointless skill point tax thrown in to pay lipservice to the idea of a thief archetype.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Has anyone ever found a reason to take Steal? Obviously you can train it up mostly for free, but it never seens to get you anything more than a couple of extra credits. I'm sure they add up over the course of the game, but compared to lockpicking, electronics and computers gating off huge vaults full of energy weapons and endgame armors, Steal just seems like a totally pointless skill point tax thrown in to pay lipservice to the idea of a thief archetype.

I haven't really seen anything yet where you can steal an important item.

There's also some metagaming involved where you know Lockpick, Bio and Steal gets starter training, whereas Computer, for example, is a strong candidate for tagging.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
The DR/AOD wasn't like this!" critique is a bit weird since I would say, so far, the biggest flaw of CSG is that it's not different enough from the earlier titles. The learn by doing system is a weird sidegrade because it hasn't really changed the biggest issue with AOD (skill-hoarding metagaming), just changed around the makework necessary to do the same metagaming. The relatively monotone "every NPC has the same specific calculating backstabber attitude per Vault Dweller School of Hard Knocks" has also stayed the same from AOD.

Evasion and armour were always meant to be paired throughout development, but I'm not sure about the current tuning, partly because evasion defenders can spiral into darkness more - get hit once in the legs by a lucky hit (or many other ways to lower evasion) and you're fucked afterwards. At one point it was possible to rely on evasion to trigger reaction and have enemy-phase murderhobos on fire, but I'm not sure how well that works now.

For me right now the level design is a strange one. Some of the areas have really nice atmosphere and generally the 'dungeoneering' levels are done very well, whereas the civilian areas really look bare and always struggling to keep up appearances of the wider setting. It's notable how NWN1-like Habitat is, with three identical faction areas with almost identical NPCs and design (right down to the three archives, the three token NPCs who spit out faction lore, the three skills trainers, etc).
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,336
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Has anyone ever found a reason to take Steal? Obviously you can train it up mostly for free, but it never seens to get you anything more than a couple of extra credits. I'm sure they add up over the course of the game, but compared to lockpicking, electronics and computers gating off huge vaults full of energy weapons and endgame armors, Steal just seems like a totally pointless skill point tax thrown in to pay lipservice to the idea of a thief archetype.
level 6 or so steal check to get a good gun from a guy you "work with" in the command center ruins, if you let him go during that encounter; you meet him in a bar later
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,633
Has anyone ever found a reason to take Steal? Obviously you can train it up mostly for free, but it never seens to get you anything more than a couple of extra credits. I'm sure they add up over the course of the game, but compared to lockpicking, electronics and computers gating off huge vaults full of energy weapons and endgame armors, Steal just seems like a totally pointless skill point tax thrown in to pay lipservice to the idea of a thief archetype.
level 6 or so steal check to get a good gun from a guy you "work with" in the command center ruins, if you let him go during that encounter; you meet him in a bar later
You're misremembering, or it was changed at some point. He drops that gun on death, or he gives it to you if you intimidate him into leaving you alone.

On another note, what is this horseshit?

image.png


I DID negotiate a deal with the protectors. That was the entire point of going to the Habitat, and I did it. There is a representative from the protectors literally in my party for this conversation. So now it's just being ignored?
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,490
Game got dumbed down for accessibility. So finishing game on combat paths on hardest difficulty (Underdog) can be done without really subpar party, built with little thought.
Make up your fucking mind already. You wrote in some previous post basically that any sub-optimal build fucks off.
So, the game is a broken, buggy piece of shit (a potential RPGCodex game of the year contender definition), featuring unforgiving, unbalanced combat that forces players into very specialized builds—requiring them to consult guides. Simultaneously, the game is dumbed down and manageable with a subpar party for mainstream gamers. I've also read that it incorporates woke elements such as non-binary character designs and interracial relationships, and it's developed by a Ukrainian team.

You can indulge your foot fetish and walk barefoot on the ship. However, the story is dull and boring, and the writing is allegedly done by ChatGPT, much like my post. While this prestigious Codex thread contains a lot of information, it's challenging to form an opinion about the game."
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
What is this, harsh criticism of the future Codex 2023 GOTY? Trouble in paradise?

So are Whisper's takes just typical drama queen currentyear gaymer bitching or is there something to it?
Whisper learned that I was born in Ukraine, which was more than he could handle. Now all our games are shit.
But we all (you, me, Whisper) were born in USSR :smug:

It is obvious since we were both born in USSR, i cant hate him for being "born in Ukraine". But if he wants to play l1beral card and label people he disagree with as racists, let him do it.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,925
When you click on the weird glass container "chariot", you are immediately transported to the tower in the bottom left. However, there's no message or slide that tells you what happened.
This is a good point, and illustrates how a base that is used to certain methods and manners can be blind to things that others find questionable. An interstitial dialogue-style pop-up conveying your transport across towers makes a lot of sense. Hell, I think Vault Dweller would do a good job of writing a tension-filled narrative snippet describing your precarious traversal of this old, decrepit piece of tech.

Hmmm, wonder if that’s been mentioned before?

· Using the transit pod should provide some narrative text, like with the elevator and emergency stasis field.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom