Whisper
Arcane
- Joined
- Feb 29, 2012
- Messages
- 4,357
But you can. A str 10 Juggernaut heavy armor build will shrug off attacks from all but the most lethal enemies, you can park a character like that in the middle of combat and let every enemy wear him down for 2-3 turns while the rest of your party picks the enemies off. If you do the same with a Dex 10 evasion specialist he won't survive past the second smg burst. The two things have an equal opportunity cost but vastly unequal outcomes. It's just bad. It is a mistake. Evasion should either be buffed or removed, as it stands now it is a classic trap option, feats like Artful Dodger simply should not be in the game.I don't know if this changed in later builds, but the game doesn't really have a "tank" character. Everyone will soak damage, you kinda want to spread it around, no?
That's a 73% chance to hit against my dodge tank character, with maxed dexterity, a +evasion upgrade chip for his motor cortex, artful dodger, the gladiator feat (I think, the melee one that gives you +dodge?), and true grit (+6 evasion when not in cover). The highest evasion it is possible to have, unless I have missed something obvious. All to bring the enemy's to-hit chance from 100% down to 73%. Not even a noteworthy enemy.
As in, don't built people to be "tanks", since not only is it not worth it, but the role itself is hard to play out.
Also, as a sideline, was grinding combat skills something that existed in the EA? Because it's definitely not possible now, there's a pretty low cap on the amount of xp you can get in any given skill that I assume is based on the overall combat xp awarded for the encounter. It doesn't matter if you make ten knife attacks or a hundred, you're only getting 10 blade xp for a given fight.
"don the sturdiest armors" is the answer for combat.
Which fucking never worked by itself in Dungeon Rats, you could not get away just stacking DR, you had to use tactics and think.
I cant believe that team that made Dungeon Rats in 1 year, failed so hard to make decent combat in 7 years of Colony Ship making.
I remember doing so many full runs with different builds (10-12 full runs at least) and every build was worth it. 4 Dex, 10 Con Blocker? Fun. Evasion armor-less monk in tunic? Fun. Lone archer who keeps enemies at distance? Fun. I cant name single build that did not work and was not fun.
Here if you try go for evasion build in your party, you are in world of reloadfest. If you stack DRs via feats/armor/implants etc. good job, you won. Evasion build is just an example. Few builds really work (optimal), other either stuggle or just subpar compared to them. Which was never case for Dungeon rats.
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