Technomancer
Liturgist
- Joined
- Dec 24, 2018
- Messages
- 1,523
False, evasion builds are proven to work irl.
Sure, against 3 DEX, 2 PER NPCs
False, evasion builds are proven to work irl.
Ok, here is a video of high level shooter vs high level evasion build, shooter unfortunately wins as he hit a lucky crit in the end, but it still clearly shows evasion build as viable.False, evasion builds are proven to work irl.
Sure, against 3 DEX, 2 PER NPCs
1st one.By the way bros, which dialogue window do you prefer?
top one, but disposition meter goes under NPC portraitBy the way bros, which dialogue window do you prefer? This one:
or this one:
or this one:
is this post like those boys in school who pull a girls hair they like to get attention?what kind of faggot are you that you go through the effort to delete your feats and companions in this screenshot? what do you think it would matter?
is this post like those boys in school who pull a girls hair they like to get attention?what kind of faggot are you that you go through the effort to delete your feats and companions in this screenshot? what do you think it would matter?
lately ive been dangerously into fembois and traps... not even futa, its disgusting!
i also appreciate good visuals in gross contrast to your bull, vd, and his atrocious produce, who dared to release this level to the public:
hence i removed the visual clutter in teh screenshot, which by the way has one of the ugliest ui's i have !ever! seen
mainframe terminals from the 80s had more colors
and third it takes 0 effort because im not a computer illiterate mouth breather and mouse clicker,
who played a terrible game, got shit in his mouth and liked it
Hey bro, I just want you to know, you're trying way too hard to fit in. I don't want you to strain your brain organ and have a stroke mid way with this homosexual try hard role play; so just so you know, no one is impressed with this shit.is this post like those boys in school who pull a girls hair they like to get attention?what kind of faggot are you that you go through the effort to delete your feats and companions in this screenshot? what do you think it would matter?
lately ive been dangerously into fembois and traps... not even futa, its disgusting!
i also appreciate good visuals in gross contrast to your bull, vd, and his atrocious produce, who dared to release this level to the public:
hence i removed the visual clutter in teh screenshot, which by the way has one of the ugliest ui's i have !ever! seen
mainframe terminals from the 80s had more colors
and third it takes 0 effort because im not a computer illiterate mouth breather and mouse clicker,
who played a terrible game, got shit in his mouth and liked it
CYOA > RNG > deterministic system.CYOA > RNGsince i like cyoas you invalidated any input from me...
we'd have to define whats well-written...Are there any text-heavy games released in the past 15 years that you consider well-written?
He's been trying too hard for over a decade.Hey bro, I just want you to know, you're trying way too hard to fit in.
The first one is the best with a huge margin.By the way bros, which dialogue window do you prefer?
autism mode on: when asked about who would win between him and muhammad ali, bruce lee answered "look at me, these are small chinese hands, he'd just murder me".False, evasion builds are proven to work irl.
Ok, here is a video of high level shooter vs high level evasion build, shooter unfortunately wins as he hit a lucky crit in the end, but it still clearly shows evasion build as viable.False, evasion builds are proven to work irl.
Sure, against 3 DEX, 2 PER NPCs
Eh tried the game till Habitat and Evasion is bad. Fundamentally the reason it can "work" is because you have 2-3 other companions probably and basically just out damage so that your unreliable defensive option can actually hold before you die.
Objectively speaking armor is still better and there is almost 0 reason to invest in Evasion build unless you really want to: it is just objectively worse in doing the same job (basically effective HP against enemies).
Probably low STR stealth build might want evasion when you solo sneak somewhere but it is a skill tailored to a very narrow playstyle currently.
That's a really good point. I do agree that Colony Ship does lack a certain flair, that bite so to speak, in which Age of Decadence had. However, I attribute this mainly to difference of setting. Age of Decadence is a portrayal of an Empire on its last legs, falling apart, teetering on the edge; a decaying corpse rotten by excess, corruption, and a perversion on morality. This is a direct parallel to the great decline that the Roman Empire itself suffered from. In AoD every person was a conniving cutthroat conspiring against each other only looking out for their own interests; hence the competing houses vying for control, the merchants indulging in political intrigue to profit themselves, etc. Even the Imperial Guard wasn't free from this as you had that one general that wanted to take over Teron for petty glory. The point I'm trying to make is that this was all in service to the setting.Another way to look at some of the impressions is that while AOD and CSG both feature trademark VD characters, there's a lot less of a sharp edge for the CSG player. In AOD, the first few people you meet all basically punch you in the nose and scream THIS IS A HARD TOWN KID, GET SMART OR GET FUCKED. There's not too much of that in CSG; people are jaded and world-weary, but they're mostly going to answer your questions, give you quests, and honour their side of the deal.
I also think Vince may, consciously or not, have worn down some of his rough edges through the never-ending stream of complaints about the difficulty in AoD.That's a really good point. I do agree that Colony Ship does lack a certain flair, that bite so to speak, in which Age of Decadence had. However, I attribute this mainly to difference of setting. Age of Decadence is a portrayal of an Empire on its last legs, falling apart, teetering on the edge; a decaying corpse rotten by excess, corruption, and a perversion on morality. This is a direct parallel to the great decline that the Roman Empire itself suffered from. In AoD every person was a conniving cutthroat conspiring against each other only looking out for their own interests; hence the competing houses vying for control, the merchants indulging in political intrigue to profit themselves, etc. Even the Imperial Guard wasn't free from this as you had that one general that wanted to take over Teron for petty glory. The point I'm trying to make is that this was all in service to the setting.Another way to look at some of the impressions is that while AOD and CSG both feature trademark VD characters, there's a lot less of a sharp edge for the CSG player. In AOD, the first few people you meet all basically punch you in the nose and scream THIS IS A HARD TOWN KID, GET SMART OR GET FUCKED. There's not too much of that in CSG; people are jaded and world-weary, but they're mostly going to answer your questions, give you quests, and honour their side of the deal.
In Colony Ship the ship borne are united in the greater themes of the Mission: to colonize Proxima, to make this century long voyage worth a damn, to justify the sacrifice. Yes you have the whole inter-factional conflict, however, even then, each of these factions still believe in the Mission in one capacity or another.
I hope so too. VD's writing adds so much character to the games. It's such a fresh of breath air when I get a metaphorical punch in the gut then left grasping for air as I then get kicked and thrown to the alligators. So much more entertaining than all the watered down safe inoffensive crap developers usually go for in regards to their world design.I hope that sensibility stays alive and well in ITS's games.