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Incline Colony Ship RELEASE THREAD

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,160
im stuck. Playing solo sneaky techie. Cant survive easy combat encounters anymore.
Made it to habitat. Pretty similar to what Im used to from EA. Cleared shuttlebay - moses in charge.
Cant progress far for any faction - my combat and speech skills are not existent.
What I remember from EA was that I was still able to talk with church leader. However right now im not allowed to - blocked due to too low rep.
Any pointers?
consumables are powerful so might be able to cheese some encounter with those (stasis/pulse/disruptor/upgraded basic ones)
you can buy quite many of those in habitat
im quite annoyed... especially since over a year ago i sent to vd my save from habitat with pretty similar character. Since then it got worse! At least then I was able to progress with church. Vault Dweller ?
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,195
Location
Space Refrigerator
I'm very into cock and ball torture
im stuck. Playing solo sneaky techie. Cant survive easy combat encounters anymore.
Made it to habitat. Pretty similar to what Im used to from EA. Cleared shuttlebay - moses in charge.
Cant progress far for any faction - my combat and speech skills are not existent.
What I remember from EA was that I was still able to talk with church leader. However right now im not allowed to - blocked due to too low rep.
Any pointers?
consumables are powerful so might be able to cheese some encounter with those (stasis/pulse/disruptor/upgraded basic ones)
you can buy quite many of those in habitat
im quite annoyed... especially since over a year ago i sent to vd my save from habitat with pretty similar character. Since then it got worse! At least then I was able to progress with church. Vault Dweller ?
Yeah that shouldn't be right considering the game is supposed to support Stealth, Combat and Talking as three ways to play.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Yeah to say that the last quarter of the game is unfinished would be an understatement. Literally: Dialogue-skill check-teleport. Repeat. Therefore the main plot twist is absolutely meaningless and got no impact on anything. Surely in seven years they could have written some more dialogues so you could discuss this "plot twist with some other characters. All in all graphics and art design are very good. Music is amazing. Some dialogues and combat encounters are good. But most of them are bland. Exposition and walls of text. Stupid and unnecessary use to improve game mechanics. Writing is meh, almost no memorable characters. Quests and reactivity is decline compared to AoD. Last but not least- woke shit. 6.5/10. About the same as Encased but not as good as Trudograd and sure as hell not nearly the same level as Underail. Disappointing.

It is obvious now why they were on time for developing last parts of game, while having delays in the beggining and middle of development.
End-game is done with so low effort and is rushed.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
im stuck. Playing solo sneaky techie. Cant survive easy combat encounters anymore.
Made it to habitat. Pretty similar to what Im used to from EA. Cleared shuttlebay - moses in charge.
Cant progress far for any faction - my combat and speech skills are not existent.
What I remember from EA was that I was still able to talk with church leader. However right now im not allowed to - blocked due to too low rep.
Any pointers?
consumables are powerful so might be able to cheese some encounter with those (stasis/pulse/disruptor/upgraded basic ones)
you can buy quite many of those in habitat
im quite annoyed... especially since over a year ago i sent to vd my save from habitat with pretty similar character. Since then it got worse! At least then I was able to progress with church. Vault Dweller ?
Yeah that shouldn't be right considering the game is supposed to support Stealth, Combat and Talking as three ways to play.

Stealth is about taking Mandatory Feats and that is all to it (interesting enough you can do combat way and talking way without Mandatory Feats).
 

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,092
Location
Northern wastes
Yeah to say that the last quarter of the game is unfinished would be an understatement. Literally: Dialogue-skill check-teleport. Repeat. Therefore the main plot twist is absolutely meaningless and got no impact on anything. Surely in seven years they could have written some more dialogues so you could discuss this "plot twist with some other characters. All in all graphics and art design are very good. Music is amazing. Some dialogues and combat encounters are good. But most of them are bland. Exposition and walls of text. Stupid and unnecessary use to improve game mechanics. Writing is meh, almost no memorable characters. Quests and reactivity is decline compared to AoD. Last but not least- woke shit. 6.5/10. About the same as Encased but not as good as Trudograd and sure as hell not nearly the same level as Underail. Disappointing.

It is obvious now why they were on time for developing last parts of game, while having delays in the beggining and middle of development.
End-game is done with so low effort and is rushed.
True but also the game is far from perfect even before the "end game" section.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Yeah to say that the last quarter of the game is unfinished would be an understatement. Literally: Dialogue-skill check-teleport. Repeat. Therefore the main plot twist is absolutely meaningless and got no impact on anything. Surely in seven years they could have written some more dialogues so you could discuss this "plot twist with some other characters. All in all graphics and art design are very good. Music is amazing. Some dialogues and combat encounters are good. But most of them are bland. Exposition and walls of text. Stupid and unnecessary use to improve game mechanics. Writing is meh, almost no memorable characters. Quests and reactivity is decline compared to AoD. Last but not least- woke shit. 6.5/10. About the same as Encased but not as good as Trudograd and sure as hell not nearly the same level as Underail. Disappointing.

It is obvious now why they were on time for developing last parts of game, while having delays in the beggining and middle of development.
End-game is done with so low effort and is rushed.
True but also the game is far from perfect even before the "end game" section.

One thing puzzles me.
Dungeon Rats took 1 year to make.
Colony Ship took 7 years.

Bonus points:
They had already experience from developing Dungeon Rats when working on CS.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,015
About the same as Encased but not as good as Trudograd and sure as hell not nearly the same level as Underail. Disappointing.
How you even could set this game on the same level with Encased? Encased is a sad, failed project basically. Text book example of too many cooks in the kitchen case, feature bloat, balance being out of whack, wasted potential (with the setting primarily but with everything else too), extreme amateurish design like stealing cooldowns for example or the sweet offering to loot approximately 2 millions containers as the gameplay part. There're some good things in there but they're drowning under all the shit. And I see as people complaining again about "portals" but I'd take "portals" any day over slow running around vast but completely empty Encased's locations for tens of minutes (good bless speedhack) just in order to complete some main quest objective.

In opposition, CSG is a game made by competent devs with strong vision and it shows. Yeah, it clearly suffers from lack of budget but again I'd say better this than Encased's compromises with the publishers which helped to finish off the end product. Voice over is all we need, right?

As for Trudograd. Again, not even fair to compare because while that game has plenty of really good-looking locations it's all pointless because a) it's laughably easy not even compared to ITS games, just in general and b) the wirting there is some cringe-inducing pretentious self-obssessing purple prose shit most of the times. And the setting is some weird wacky but post post apoc. Again, pointless.

Three games inspired by Fallout and yet only CSG is really just inspired one while the other two are sad clones.
how do you even survive the grazes?
how do you survive the neurals? zen is enough?
I wore more armor in some fights but mostly was just blazing from cloaking and then throwing a smoke under cover and finishing the rest, usually that was enough. Really tough one was the 2 turrets and robot which I did before I could bring a meatshield so I had to use energy vest. Zen + implant upgrade + special forces helmet later on and it's more than enough yeah. Had to use meatshield vs 3 worms prior to Factory.
 
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jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,015
Partly I posted my build because of evasion is shit complains by the way. It's not shit, you just can't practically speaking build your defence by merely stacking evasion as it was in the EA which is a good thing. Another reminder that evasion determine how enemy would attack you. As it was in AoD/DR. And there it was unreliable too! You couldn't just set dodge to 10 and become invincible which again, a good thing because there it's a trade-off counter-attacks and more ap vs way more reliable protection. You could also use both dodge and high DR just as here in CSG.

A few extreme examples where even high evasion/smoke/cover doesn't help were either bugs or from the very late encounters, same was in AoD/DR. If you go for sole dodge/evasion you're up to reload fest at best as it should be. So I don't think evasion needs a buff. Rather some enemies might be overtuned right now aside from the monks which kinda should be, again. Another problem with evasion buff is that DEX automatically becomes even a better stat.
 

GloomFrost

Arcane
Joined
Dec 9, 2014
Messages
1,092
Location
Northern wastes
About the same as Encased but not as good as Trudograd and sure as hell not nearly the same level as Underail. Disappointing.
How you even could set this game on the same level with Encased? Encased is a sad, failed project basically. Text book example of too many cooks in the kitchen case, feature bloat, balance being out of whack, wasted potential (with the setting primarily but with everything else too), extreme amateurish design like stealing cooldowns for example or the sweet offering to loot approximately 2 millions containers as the gameplay part. There're some good things in there but they're drowning under all the shit. And I see as people complaining again about "portals" but I take "portals any day over slow running around vast but completely empty Encased's locations for tens of minutes (good bless speedhack) just in order to complete some main quest objective.

In opposition, CSG is a game made by a competent devs with strong vision and it shows. Yeah, it clearly suffers from lack of budget but again I'd say better this than Encased's compromises with the publishers which helped to finish off the end product. Voice over is all we need, right?

As for Trudograd. Again, not even fair to compare because while that game has plenty of really good-looking locations it's all pointless because a) it's laughably easy not even compared to ITS games, just in general and b) the wirting there is some cringe-inducing pretentious self-obssessing purple prose shit most of the times. And the setting is some weird wacky but post post apoc. Again, pointless.

Three games inspired by Fallout and yet only CSG is really just inspired while the other two are sad clones.
how do you even survive the grazes?
how do you survive the neurals? zen is enough?
I wore more armor in some fights but mostly was just blazing from cloacking and then throwing a smoke under cover and finishing the rest, usually that was enough. Really tough one was the 2 turrets and robot which I did before I could bring a meatshield so I had to use energy vest. Zen + implant upgrade + special forces helmet later on and it's more than enough yeah. Had to use meatshield vs 3 worms prior to Factory.
LOL! CS is just as underwhelming and unfinished as Encased. They are both the same genre, why cant I compare them? Both promised a lot and underdelivered. Or just because they made 2 good games they cant be criticized anymore? You are moaning about cooldowns? Its not better or worse then the stupid use to improve system no one asked for. Bad balance, millions of containers to loot, childish design? CS has all of it and more. I just honestly can not be bothered to make examples but you can easily find them in this thread. Also why the retarded comment about voice over, NO ONE has ever mentioned anything about VO. Writing is better then in Trudograd but a lot worse then in AoD so one step forward, 2 steps back. Oh and you cant even start combat whenever you want in CS or try and steal from whoever you want unlike Fallout which was made in 1997 :-D :-D :-D . Inspired by Fallout my ass.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
Partly I posted my build because of evasion is shit complains by the way. It's not shit, you just can't practically speaking build your defence by merely stacking evasion as it was in the EA which is a good thing. Another reminder that evasion determine how enemy would attack you. As it was in AoD/DR. And there it was unreliable too! You couldn't just set dodge to 10 and become invincible which again, a good thing because there it's a trade-off counter-attacks and more ap vs way more reliable protection. You could also use both dodge and high DR just as here in CSG.

A few extreme examples where even high evasion/smoke/cover doesn't help were either bugs or from the very late encounters, same was in AoD/DR. If you go for sole dodge/evasion you're up to reload fest at best as it should be. So I don't think evasion needs a buff. Rather some enemies might be overtuned right now aside from the monks which kinda should be, again. Another problem with evasion buff is that DEX automatically becomes even a better stat.

Your fanboying is so cringe.

/Setting facts as they are for other readers (not for you, because you know, but play dumb).
In DR, evasion was unreliable, but so was block/armor in Dungeon rats. You got hit less with evasion, but you got more damage when hits connect. You got hit more with block/armor, but you took less damage.
And no, stacking high Eva/Block at same time was not viable. Because for defence game checked which stat is higher Eva or Block and use this one.
That was the point of evasion and block balance. Do you risk getting more damage but with lower chance to get hit or do you want to rely on block getting hit less but more often? Both means of defence were balanced, were meaningful and you had to make a choice which one to use.

Here is "don sturdiest armor" DR stacking. Yes evasion marginally helps (enemies choose less damaging attacks in theory, but with their acc stat buffed to the top you need full focus on Evasion to even see slightest change), but why bother with it since DR stacking is simple, works and gets job done.


you just can't practically speaking build your defence by merely stacking evasion as it was in the EA

You could in AoD, you could in DR. And it was balanced. Difficulty for evasion build and for blocker build was same. So what is your problem going evasion as defence stat as it was in previous titles with much better combat.

Once again, i do not believe that you are as dumb as you try to look like. You are just fanboying dumb design decision. Which cut 2 distinct defence styles (Block or Dodge), with their cons and pros and tactics involved, into mindless "don sturdiest armor".
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,195
Location
Space Refrigerator
I'm very into cock and ball torture
Rather some enemies might be overtuned right now aside from the monks which kinda should be
Which ones in particular? Only end game encounters I struggled with was that souped up robot army at lower Mission Control ruins and monks; both of which are fine since these are supposed to be hard as nails encounters that you're expected to think twice on before engaging; and not meant to win unless you specifically optimized for it via build as well as resources. Ol' Bub used to give me issues until I realized you can call in Romeo.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
I just realised.

In Colony Ship defence works same as in Doom game. Just take biggest armor with most armor points.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,124
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
im stuck. Playing solo sneaky techie. Cant survive easy combat encounters anymore.
Made it to habitat. Pretty similar to what Im used to from EA. Cleared shuttlebay - moses in charge.
Cant progress far for any faction - my combat and speech skills are not existent.
What I remember from EA was that I was still able to talk with church leader. However right now im not allowed to - blocked due to too low rep.
Any pointers?
consumables are powerful so might be able to cheese some encounter with those (stasis/pulse/disruptor/upgraded basic ones)
you can buy quite many of those in habitat
im quite annoyed... especially since over a year ago i sent to vd my save from habitat with pretty similar character. Since then it got worse! At least then I was able to progress with church. Vault Dweller ?
Yeah, you can become softlocked in habitat with a pure stealth character. Can't go back to pick up a companion if you left them in the pit, church requires high speech (or high rep?), fascists and commies need high speech/good combat skills.

I did manage to get through it with my pure stealther, by using a bunch of consumables to brute force the brotherhood fight. Protectorate fight can probably also be brute forced, might even be easier (throw disruptor, use cloaking device and run away to a bottleneck, throw more disruptors / stasis yourself until win).

It feels like an oversight however.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,015
In DR, evasion was unreliable, but so was block/armor in Dungeon rats. You got hit less with evasion, but you got more damage when hits connect. You got hit more with block/armor, but you took less damage.
So? same here. I guess stacking DR is simplier but against some enemies that's no god mode too.
And no, stacking high Eva/Block at same time was not viable.
I said dodge/DR.
Difficulty for evasion build and for blocker build was same.
I wouldn't say that. Imo playing a blocker is way easier because of predictability.
Once again, i do not believe that you are as dumb as you try to look like. You are just fanboying dumb design decision. Which cut 2 distinct defence styles (Block or Dodge), with their cons and pros and tactics involved, into mindless "don sturdiest armor".
I could also say that you just have a hateboner now for ITS. They didn't cut 2 styles into 1, they did it more complicated actually now thanks to gadgets.

I'm glad that as I imagine your juggernaut build worked but maybe try to play some other builds before burying the whole system.
Which ones in particular? Only end game encounters I struggled with was that souped up robot army at lower Mission Control ruins and monks; both of which are fine since these are supposed to be hard as nails encounters that you're expected to think twice on before engaging; and not meant to win unless you specifically optimized for it via build as well as resources. Ol' Bub used to give me issues until I realized you can call in Romeo.
I'm judging by a few screen examples ITT ("guard" critically hit etc) and somewhere else. Personally had no problems with common enemies at all. Hadn't even tried lower mission control robots - looks insane for solo, almost the same for the monks on your way out. And by the way you should've seen how Ol' Bub got obliterated with crit chance/damage stacking, I even laughed.
 

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,124
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Stealth is honestly worse than the CYOA in AoD.
I think the stealth is quite cool, but if you actually focus your character on it it becomes too easy. But if you have a character with limited stealth checks trying to pick one or two enemies off before combat begins it works very well imo.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,501
Stealth is honestly worse than the CYOA in AoD.
I think the stealth is quite cool, but if you actually focus your character on it it becomes too easy. But if you have a character with limited stealth checks trying to pick one or two enemies off before combat begins it works very well imo.
But there's no benefit to that, you lose more combat SP than you get stealth SP.

And for the proper stealth sections you need someone focused either way, and they have no alternatives.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
In DR, evasion was unreliable, but so was block/armor in Dungeon rats. You got hit less with evasion, but you got more damage when hits connect. You got hit more with block/armor, but you took less damage.
So? same here. I guess stacking DR is simplier but against some enemies that's no god mode too.
And no, stacking high Eva/Block at same time was not viable.
I said dodge/DR.
Difficulty for evasion build and for blocker build was same.
I wouldn't say that. Imo playing a blocker is way easier because of predictability.
Once again, i do not believe that you are as dumb as you try to look like. You are just fanboying dumb design decision. Which cut 2 distinct defence styles (Block or Dodge), with their cons and pros and tactics involved, into mindless "don sturdiest armor".
I could also say that you just have a hateboner now for ITS. They didn't cut 2 styles into 1, they did it more complicated actually now thanks to gadgets.

I did 10-12 full playtrhoughs on solo (did not count full party runs) with different builds. Block was not easier than Dodge. In fact, they were both equal, one being stonger in one situations, another being stronger in other situations. I remind that you could not use BOTH block and dodge for character, you had to choose, because game rolled for highest one of two.

Talking about cutting.
In AoD/DR there 3 means of defence: 1. Dodge or 2. Block 3. Armor (DR). In Colony Ship there is only Armor (DR) left. Evade is close to worthless, and Block was cut.
Do not bring consumables or gadgets in this one, AoD and DR also had sort of gadgets that are not present here (poison, sharpening stones, nets etc).

As i've said, in Colony Ship if you follow Doom game formula ("don sturdiest armor") you will be golden. Simple, easy, works, requires no thinking or tactics.
 

Whisper

Arcane
Vatnik
Joined
Feb 29, 2012
Messages
4,357
I could also say that you just have a hateboner now for ITS.
He does. He used to like this game. Even gave it a positive review on steam and would praise Iron Tower in the Colony Ship steam forum; but then he flip flopped and turned nationalist after the whole war shit.

Vince said that i hate him and his game because he was born in Ukraine.
Despite him (and me) being born in USSR.

You just repeat him, not even thinking what exactly you are repeating.


p.s. If you ask me for real facts, i have no hatred towards Vince or his jewish friends. It does not have anything about Urkaine war.
Yes, i did called him out for being hypocrite after his "Much suffering in Urkaine" but keeping silence on things like this which his jews friends perfrorm:
"GAZA/JERUSALEM, Nov 14 (Reuters) - The lives of 36 babies at Gaza's Al Shifa Hospital were hanging in the balance on Tuesday, according to medical staff there who said there was no clear mechanism to move them despite an Israeli effort to supply incubators for an evacuation.
Three of the original 39 premature babies have already died since Gaza's biggest hospital ran out of fuel at the weekend to power generators that had kept their incubators going".

So calling him out for being hypocrite magically turned into "hates me because i was born in Ukraine".

About game, i say that is shit because i can prove that it is shit. Having played all ITS games and knowing what i am talking about.
 
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