Fucking right, only pussies would go back scouring maps for points, PUSSIES!Real Solo Men Never Backtrack
I managed to do it with my 10 con blade\smg guy and 10 con blunt guy by spamming smoke grenades (4 or 5) and one customary disruptor at the beginning. Smiles usually manages to survive in cover & under smoke until there is only one rifleman and the main guy left, then i hide her at the side passage.Unable to beat:
- Detroit fight. Really aching to kill this uppity Negro with another build.
Pretty doable with melee & shield without Romeo as well by ab(using) cover in the middle of the map, melee attacks had 5% hit for me while in cover. I guess its even easier for ranged solo builds.It was trivial for my rifle solo guy btw but I had the eye so it was a different story I guess.wait, you did it solo?
Little Shop of Horrors, decent armor set and battery for Romeo later on vs squad leader early, I think the implant is the better reward only for a full party.
i always get offended there that they offer just a single energy weaponHow many turns has it been? The scav wondered. Too many. At least a dozen. Maybe two dozen.
But he must be weary, too. I've seen him stick at least five needles into his arm, he barely even knows where he is.
While I found the whole thing amusing for comedic effect, come on, I don't think the vast majority of enemies have more than two stims. And it can't be that early. For many its one or two. And even more have none at all.But he must be weary, too. I've seen him stick at least five needles into his arm, he barely even knows where he is.
You can mix with a little meta, although I'm not sure if it's doable solo. Don't need to plan ahead even, just need a feel for how much speech is needed at points in the game.Rerolled on easier difficulty and playing exclusively combat murder hobo, as the game really forces you to choose one archetype and not mix talker with combat char. The game is much more pleasant, albeit the lower difficulty is tad too easy, while the regular difficulty is pretty rough.
Mechanically, yes.better than AoD?
its classic anime: nazis vs commies vs vatican. At one point nuns were scrapped in favor of cyborgsMid run impressions on factions so far:
-Brotherhood: There's probably more to them but all my encounters with them have been antagonistic and it's easy enough to think of them as well meaning extremists a la sjws that fucked everything up for the rest even if had valid cassus belli at start of mutiny. So i'm happy making them the designated enemy of my current run assuming there isn't some hidden "become friends with all factions and achieve the super secret best ending where you convince everyone to just get along in a few speech checks".
-Protectors: Initially thought i'd roll for them, mission before all, and that there were retards wanting to turn the colony ship around is maddening and does help justify their strong arm tactics, at least at first. Then i visited their district and it was like...ok fuck, i love 40k but i don't actually want to live there if i can help it? The exchange at the checkpoint sealed the deal as protectors being too extreme for me, maybe it's justified but at this point in the game my pc isn't a total pessimist yet.
-Church: I didn't think i'd simp so hard for these guys, almost every time i'd be offered a dialogue option explaining my rational for siding with them, i'd go for a neutralish response with my default attitude being "people gotta believe in something bigger then themselves".
And yet they won me over, time and time again i kept siding with the church, I think their district was cool and people were chill and happy to live there without there being some oppressive boot on their backs, their leaders tended to be reasonable, and above all: they valued the importance of the mission and were all in about humanity's manifest destiny.
Maybe the game will pull a church=bad twist at the end and make me regret it but so far they look like the clear best choice if you like the premise of the protectors but feel they are too extreme.
-Covenant: I got no problems with mutants, they clearly were needed to maintain the reactor and the ship was lucky to have them. So long as they don't get delusions of being a separate species and still consider themselves human, that's good enough for me and whatever problems they have with their matriarchal society, they can resolve it internally.
Your old fart has huge flaws. You just can't have nice things the more you are older, always looking for what's wrong, where else it's been done better, and then proceed to whining. Same goes for most critics here, and probably on whole Codex.Even as it is, it still has huge flaws. And most of them in quest design, which, on a railroaded game is pretty damning.
The copy-paste way of handling the three factions in The Habitat was pure bullshit.
It's also front-loaded as fuck, the ending lacks any punch because of how empty it is.
It's a very good game but not better than AoD.so is it good? better than AoD?
Music is decent, although personally I find it way too reminiscent of HOMM3 (must be some kind of Eastern European kink).