lukaszek
the determinator
- Joined
- Jan 15, 2015
- Messages
- 13,157
finished my solo hybrid
it annoys me how close biotech was, 15xp away. If i put skill there at char gen id make it. Or if i didnt let scavs in a1 walk away
few fights I had to walk away from:
- belzebub, had to go through vents so was missing too many upgrades. I guess some sneaking would make it so much better here
- mission control robots. Just no way, as explained earlier managed to disable robots with 2 sneak and mk2 cloak
- armory protectors route. Being alone there just didnt cut it for me. Had to side with monks to get them with me. Btw I saw enemies throwing grenades through walls in there
- monks after returning ship to earth. lol
some highlights:
- mission control uber mind fight - returned there with upgraded zen and disposed of enemies easily
- red zone end critters - disposed of floater in single turn, rest was easy
- heart mother fight: 2 smoke and 2 pulse nades. Gas the bottom and stay there. Snap shot energy revolver bang bang. Top enemies can see in fog but I managed to buy enough time
- pit arena - that one is easy for my build. 5 hp regen + energy shield regen and you can endure for as long as you need.
- that fight on top of pit - ran like hell to control room where I made my stand with gas and disruptor
Loved that toxic immunity from heart, really missed ocular mod to reach eye immunity and 100% thermal.
After reaching habitat I never ran out of grenades, was swimming in them actually.
it annoys me how close biotech was, 15xp away. If i put skill there at char gen id make it. Or if i didnt let scavs in a1 walk away
few fights I had to walk away from:
- belzebub, had to go through vents so was missing too many upgrades. I guess some sneaking would make it so much better here
- mission control robots. Just no way, as explained earlier managed to disable robots with 2 sneak and mk2 cloak
- armory protectors route. Being alone there just didnt cut it for me. Had to side with monks to get them with me. Btw I saw enemies throwing grenades through walls in there
- monks after returning ship to earth. lol
some highlights:
- mission control uber mind fight - returned there with upgraded zen and disposed of enemies easily
- red zone end critters - disposed of floater in single turn, rest was easy
- heart mother fight: 2 smoke and 2 pulse nades. Gas the bottom and stay there. Snap shot energy revolver bang bang. Top enemies can see in fog but I managed to buy enough time
- pit arena - that one is easy for my build. 5 hp regen + energy shield regen and you can endure for as long as you need.
- that fight on top of pit - ran like hell to control room where I made my stand with gas and disruptor
Loved that toxic immunity from heart, really missed ocular mod to reach eye immunity and 100% thermal.
After reaching habitat I never ran out of grenades, was swimming in them actually.