Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline Colony Ship RELEASE THREAD

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Hilarious thing is, game's doing you a favour starting in the middle for most builds (for the Smiley fight).

I don't care how much of a favour the game is doing me when the basic premise of the fight (detroit gang base) is so incredibly stupid that I can't imagine someone setting it up and thinking 'good to go, no problems here!'

You aren't walking into a trap. These aren't negotiations gone awry. You are going there with the very clear intention of beheading everyone, including their women and children. And you do this by knocking on the door and requesting to be taken to their leader so you can tell him 'sup bro, I've come to kill you all'?! Especially also when you have a high sneaker on the team and there were NUMEROUS TIMES BEFORE where you could shank people instead of engaging them head on, including under way less plausible circumstances.

The realism side doesn't bother me much either way, but if we want to go there, then surely gangboys could demand that you surrender your weapons before you go see the boss? It's the same thing as watching a Hollywood movie where they go in to have a chat with Don Roxolio just to say "your balls have shriveled with age" to his face and then engaging in a silly shootout. For the Black Hand ambush, you could just add a small side door where enemies come in behind you to block the exit, if you want. Realism argument for its own sake doesn't get us too far.

The gameplay criticism, therefore, would be that there isn't enough map/encounter variation in CSG: that most fights end up taking place in a 2x2 cubicle with an Orc inside and some boxes strewn out for Mass Effecty cover. You boldly stride into a wrestling ring to fight frogs and men all the same way. (To be fair, there are some encounters with more interesting terrain and approach - the stealth missions - which is why I like them, warts and all.) The rifle 6 check at the factory makes me wonder what if the very nice looking vertical map was used for some kind of combat encounter, though I imagine it would have been a bitch to plan and script for every kind of build.

To me the great omission is the lack of non-combat skillchecks during combat. There is one instance where you can turn off a turret with Computer during a fight, and so much could have been done with that - e.g. where you can turn some/all turrets off by running up to them and passing the check, which maybe takes a turn out in the open - or special interactibles where you can lock a door to cut an enemy force in two.

Edit: nothing like being on 689/700 xp for electronics when literally one more scrapheap = machine killer feat before going to factory, ITS autismo at its finest
 
Last edited:

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,748
Location
Ngranek
I looked at General RPG Discussions, and the first thing I saw was: Colony Ship RETARDred.
Damn, the impact of freedom of speech here is true.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,157
The stealth option is insulting in this one where you can only kill one guy and that's it, because the robot is preventing you from doing anything else.
you need cloak gizmo to run past it, managed to stab everyone but single combatant.
What's a cloak gizmo? You mean a fully upgraded cloaking field device?

EDIT: Seems the diplomatic route left me short on cloaking upgrades.
its a combination of you stealth/feats/device.
I am doing run without stealth now and can confirm - device alone does nearly nothing. Like you cant even run under camera.
On my stealth run, if i were to turn device on - there are no red/yellow tiles, everything is green. Even on mk0 device. Even without feat that expands/shrinks colored zones
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
14,985
I will try to do that
One thing to know is that with silent runner all other movement bonus AP get added to stealth making Charger, Dex heroic and dex implant chip useful for stealth. Another not obvious "stealth" feat is Second Wind which gives you AP for killing people. In stealth too. I wouldn't be able to stealth that fight without it. Probably possible with clever baiting but it bores me, takes too long.
Took me like 10 tries but I just barely managed to take out everyone aside from Cobra, one soldier and the bot. A statis and a pulse grenade later I'm through.

Some more scuffle later and I finished the game. Yay!
 

Deadyawn

Learned
Joined
Dec 1, 2019
Messages
144
Location
Argentina
It's almost always better to approach an encounter with stealth and fail it, since that at least allows you to not start surrounded.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,748
Location
Ngranek
Maybe it's a bit of a unicorn-seeing-glasses viewpoint, but I couldn't help but nominate this for the Game of the Year over any good AAA title I played this year. (yes, there were at least a few).
The reason: the moment I were in the menus, I knew that it's IT.
This doesn't happen nearly as much as it should in games.

Edit: And the best soundtrack, best game you suck at (hello, Underdog difficulty :D), and outstanding visual style.
 

Thal

Prophet
Joined
Apr 4, 2015
Messages
419
I swear these combat encounters are just unbelievably stupid when it comes to arrangement, and this one in the factory might just be exhibit number 1 for that.

csg2.png


Why am I forced to start in the middle of this fucking room surrounded by gunmen, when the intro describes this as you opening the door and saying 'oshi there's niggas! Run, y/n?' Because fuck me?

Oh my dear, innocent boy. This one is still doable if you have the various grenades to spam the enemy, since they are fairly bunched up.

Wait till you have to actually fight for the Machine, now that one is the unbelievably retarded.

eKYbmG8.jpg
Worst of all is that Cobra has an insanely strong starter setup where she always throws the pulse grenade first and then proceeds to fire two unbelievably accurate SMG sprays, in 19/20 cases her first move kills off one of your characters. God be my witness, I spent the entire day today finding stuff I missed and grinding my team... only to get the exact same result. It's incredible. The stealth option is insulting in this one where you can only kill one guy and that's it, because the robot is preventing you from doing anything else (seems I need a better heat absorber to get pass the robot). When you want to actually start combat the rest of your team gets transported once again into the middle of the room... and forget about deploying your Romeo.

What's even funnier, at least in the stealth option I get the first imitative, allowing me to toss a statis grenade at Cobra, so I can at least reach turn 2 with all my team alive.

I genuinely have doubts this is doable, which only leaves me with an option to surrender and change sides. Am I missing something here?

Encounters in this game don't scale to your level
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,029
Location
Djibouti
Well this is certainly another favourite of mine.

image.png


Oh, you want to run to cover safely? Sorry, best I can do is two poison clouds and three melee AOOs.

What do you mean you can't chart a path there yourself to avoid all that shit? You can just go step by step and risk new reaction fire with each separate move : - )
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,169
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Uninstalled. This is not worth the nerves.
Don't worry, happens to everyone. You keep aging, brain function keeps declining, one day some RPGs just become too hard. You had a good run, old man, but it's over now. It's time to stop playing games, sit down in your rocking chair, and turn on TV Trwam.
I can actually feel this happening with certain games, mostly multiplayer related.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,955
Uninstalled. This is not worth the nerves.
Don't worry, happens to everyone. You keep aging, brain function keeps declining, one day some RPGs just become too hard. You had a good run, old man, but it's over now. It's time to stop playing games, sit down in your rocking chair, and turn on TV Trwam.
Its a frustrating mess of a game. What really happens is that as you get older you are less willing to put up with unsatisfying bullshit and poorly thought out gameplay.
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,584
Finished the game last night. Given some of the comments here about the last act being obviously rushed, I was expecting it to be much shorter and more restricting than it was. I don't think the game goes on the rails after the Habitat is sorted out due to the game being rushed. I think of it more like the temple at the end of AOD. No matter who you sided with or what decisions you made, the game funnels you there so that you can make your final decision and end things. Because CS is more open than AOD, the funnel is bigger.

Anyway, I think IT accomplished what they set out do with CS and would give the game very high marks.

The one negative comparison I'd make to AOD is that I feel much less compelled to immediately start another character. The different backgrounds and starts in AOD made it almost feel like you were playing a new game when you started with a new faction. I know that I can see events from different sides by starting over and making news decisions but starting over in the Pit and making different choices isn't pulling me back in the way starting off under a new faction did in AOD. I generally don't replay games once I've finished and AOD was an exception. The tradeoff is that CS felt like it offered much more freedom than the backgrounds in AOD did. Yeah, you could decide to tell your faction to fuck off in AOD, but you're going to have major reputation/skill problems trying to become something else. And I don't think CS would have been as good if you start off as a Regulator, or Jonas' negotiator or an assistant engineer or whatever.

Congrats to IT people and I really hope the game does well enough that you're willing and able to make another.

Edit - One thing I noticed in the Steam achievements (which are broken, BTW) is that more people are finishing the game on Hero than Underdog. Hopefully that means that a wider audience is enjoying the game and passing the word on rather than rage quitting and writing scathing, unintentionally hilarious reviews. I still think that for marketing purposes, it would have been better to call refer to "Hero" as "Normal".
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,584
does that remove all the fucking overhead gantries and chokepoints to 'squeeze through' (tm)

No. And I was just joking around. I had high social skills, which is easy mode regardless of starting difficulty. I didn't skip every faction fight and I did do most of the optional fights. But I never even had the option of fighting Cobra (she was there to escort me rather than fight despite my slightly negative Church rep) and I didn't do things like the last fight in Mission Control* because fuck that. I agree that the positioning at the start of fights is also ridiculous, outside the arena in the Pit. Also, the small maps and lack of cover made many fights devolve into just standing in one spot and trading shots once whatever consumables are deployed. Moving is a waste of AP and only invites reaction fire. Plus there is nowhere to go until it is time to hunt down any turtling enemies.

Seriously, who the fuck designed that one? You start surrounded by two 120 HP combat robots with energy weapons and four energy turrets, two of which you are probably going to want to use 600 credit grenades on. And then oh yeah tEH AiR iS pOIsOn loL! Basically you either have computers, engineering and sneak all on the same character or fuck off
 

Darkwind

Augur
Patron
Joined
Aug 1, 2019
Messages
604
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Uninstalled. This is not worth the nerves.
Don't worry, happens to everyone. You keep aging, brain function keeps declining, one day some RPGs just become too hard. You had a good run, old man, but it's over now. It's time to stop playing games, sit down in your rocking chair, and turn on TV Trwam.
I can actually feel this happening with certain games, mostly multiplayer related.

That -is- a real thing in a competitive game especially. Your fast twitch muscle and reflexes will absolutely get slower and you are just not going to be keeping up w/ 15 year olds in that department. Games like Counterstrike (CS:GO for you newfags), RTSes, and competitive FPS, etc. you will get dunked on.

We have enough gamers in there 40s, 50s, and probably 60s now that they really ought to have "leagues" by age or something. In the same way you wouldn't have a collegiate athlete playing sports against a 50 year old, there should be some sorting by age function out there for gaming but nobody has thought of it yet or nobody cares.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,748
Location
Ngranek
Uninstalled. This is not worth the nerves.
You seem upset.
I am. Somehow this game manages to frustrate me in every single one of its aspects including basic movement around the map outside combat.
You can differentiate between an opinion and a fact, and some things you say are truly on-point. A thing that many critics here probably saw only from the window of a fast-moving train.
For that alone, you have my respect, even though I don't share the sentiment too often.
I hope better games will appear to please your tastes soon.
 

std::namespace

Guest
~pity bump for shit thread and shit clicking simulator~

Uninstalled. This is not worth the nerves.
pathetic, filtered! and you didnt even reach the habitat - the worst place in the "gayem"!
but smiles ambush is unironically the funnest best fight so you already have been entertained enough

G0lZeam.png
kek

also, i enjoy this thread a lot - deserving dead game, from a retarded dev, cnc is dead, rpg codex is dead, only larpers shiteaters and shills remain
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom