As I said before I think this is fucking great.
Some UI feedback because I'm sure the relevant people are lurking in this thread:
The above equipment comparison confused me. It's not that clear which of the two alternatives is the one you have equipped currently (though looking now the yellow word "Helmet" is above what I'm currently wearing) but worse
the order is wrong. In this screen, your paper doll is on the left and your inventory is on the right but in the comparison that order is reversed. I would flip it back so they match.
The pre-battle arrange-your-lads screen is great, I love that this is included, but it's really hard to tell who you have selected and anyway from some of the angles all your lads look visually quite similar so it's easy to click the wrong one, move him, realise your mistake, try to move him back (but you haven't selected him so nothing happens). There is probably a way to make it clearer. Maybe drag + drop would be better?
Finally I realise the codex
gave negative feedback on the old font but I do feel that this font is excessively basic looking and could be cooler and more sci-fi...
But overall (and to complete the
shit sandwich) I love it. I especially like that whoever wrote this understands the interelationship of plants and fungi, meaning that the big space greenhouse's backstory actually makes some sense. The median video game writing would just assume you put plants in soil and "job done" which is ignorant and moronic.
PS anyone else interested in that subject might enjoy
this old Attenborough documentary episode from back when the BBC Natural History Unit docs were actually expository (a crazy idea, I know) instead of splicing together clips of unrelated animals and voicing over a faked "narrative" because they think viewers require a three act storyline in order to watch a nature doc.