- Good writing. Concise most of the time, and verbose when necessary.
Doesnt say anything interesting.
How is it good combat? Its serviceable, but barely. It features the worst combat out of all the games they have made.
Good graphics and soundtrack (pity that there are only a handful of tracks, though...).
Elaborate on this, I found the soundtrack to be absolutely forgettable and the graphics are nothing to write home about.
Fucking excellent quick travel mechanism!
I dont disagree, at least the pain is over faster. In most games I enjoy or dont mind moving around, in this one I wished I could finish shit faster.
No backstory for the factions
Rushed product, nothing feels finished, nothing feels polished, the base gameplay loop is solid, but it manages to be inferior to previous offerings.
All weapon types behave in a very similar way.
Yes, which is why I cant believe you said the combat is good, theres no variety, theres nothing interesting to find there, its a check list.
Cant have too many armor pieces, Siege of Avalon proved that. Take it back you heretic.
Honestly its about the only thing I liked about the game, finding different pieces, mixing and matching. In the end it was meaningless, because you could tell the game was designed for you to have X values at Y point in the game, may as well have done away with the armor system entirely.
You never got the feeling of finding good stuff that changes how you approach encounters like in fallout when you got better armor at an earlier stage than you should have, or how you felt struggling because you didnt have good armor for the stage you were at. The whole multiple pieces system is just not suitable for the game as is.
It really does feel like a lot of decisions were made for an entirely different game than what we ended up with.