Ol' Willy
Arcane
![Zionist Agent](/forums/smiles/titles/zionist_agent.png)
![Vatnik](/forums/smiles/titles/vatnik.png)
Finished another run with this build. Minmaxxed stats a bit more and picked pistols again. Shotguns are the best choice for a build like this, they have the best damage output per AP spent, but pistols come second in my opinion and worth trying. This char goes really smooth, once again 5 monk fight is the only one to filter me
Maxxing INT allows us to tag pistols, lockpick and computer right away. Crit doesn't even need a tag right now as it will grow very fast. With educated we can tag computers. After getting INT implant and overclocking it we have a choice. We can tag Crit and bring it to 12, giving us base around 90%; or we can tag biotech and get cool high level upgrades. Biotech grows good by itself, and it actually reached 10 the first. I think it is the better option, you can get +12 initiative and 2MP for example with upgrades. Failed to get 10 in lockpick and electronics, even with tags and 10 INT. I am not sure how you get 10 in lockpick, even my previous char with 12 INT and necessary feats remained at 9
Second wind works great with pistols, fighting frogs with this char is particularly fun. Turn 2, all but 1 froggies are gone and I am at full AP
100% crit chance against target with low evasion. I use heavy pistol to take out all worms on turn 1, then use Romeo to distract medusas and tank their damage. This way I don't have to kill them quickly and can do it with regular revolver, saving energy ammo. Only one of the two fights where I brought Romeo with me, the rest it wasn't really needed. The second time I brought him was against cyborgs but it was of little help
Maxxing INT allows us to tag pistols, lockpick and computer right away. Crit doesn't even need a tag right now as it will grow very fast. With educated we can tag computers. After getting INT implant and overclocking it we have a choice. We can tag Crit and bring it to 12, giving us base around 90%; or we can tag biotech and get cool high level upgrades. Biotech grows good by itself, and it actually reached 10 the first. I think it is the better option, you can get +12 initiative and 2MP for example with upgrades. Failed to get 10 in lockpick and electronics, even with tags and 10 INT. I am not sure how you get 10 in lockpick, even my previous char with 12 INT and necessary feats remained at 9
![Hzb3p9Dz8Y4.jpg](https://sun9-70.userapi.com/impg/y5w60Jnod-MxK56hpKkCXjPu5JCkJmDryeiSTw/Hzb3p9Dz8Y4.jpg?size=1920x1080&quality=95&sign=56ac4101e2f0a332e70e2282047d7d86&type=album)
![-X9e_sCtc0k.jpg](https://sun9-39.userapi.com/impg/CvoVr5ls322iA8fJm0xaBcQaBk08oj5oqVYevw/-X9e_sCtc0k.jpg?size=1920x1080&quality=95&sign=6d16cca1cf7972805fe776d1328bc5fe&type=album)
Second wind works great with pistols, fighting frogs with this char is particularly fun. Turn 2, all but 1 froggies are gone and I am at full AP
![K5uSQO8ky1A.jpg](https://sun9-27.userapi.com/impg/osM1Co4cWd-tYJgP1ZxDoEve_O9Xl8e88NYfbQ/K5uSQO8ky1A.jpg?size=1920x1080&quality=95&sign=f14def3d179097b108862e2c35dd6e3c&type=album)
100% crit chance against target with low evasion. I use heavy pistol to take out all worms on turn 1, then use Romeo to distract medusas and tank their damage. This way I don't have to kill them quickly and can do it with regular revolver, saving energy ammo. Only one of the two fights where I brought Romeo with me, the rest it wasn't really needed. The second time I brought him was against cyborgs but it was of little help
![b-5UvgGycq0.jpg](https://sun9-3.userapi.com/impg/LqStfnoOOnshDZ_uSC8H9YYO64B3I1UtUNKwQA/b-5UvgGycq0.jpg?size=1920x1080&quality=95&sign=4195e1ab745e29cebe4bb499274a8983&type=album)
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