gurugeorge
Arcane
But this is because I was stoned and forgot that cloaking device can buy me a lot of time to kill him.
Ah we've all been there at one time or another with various games
But this is because I was stoned and forgot that cloaking device can buy me a lot of time to kill him.
Hot damn. That sucks.I think I'm going to cry.
Wow. This is the worst. It really is. I don't even know what to say without crying like a little bitch. This studio produces some of the highest quality RPGs and they're going to shutdown. Where's the justice man.
Try Kickstarter please. Let the fans decide your studio's future. We won't make a million dollars, true, but, let us decide your studio's future by crowdfunding.We aren't shutting down the studio but our options are limited.
If you're not shutting down yet you shouldn't take down your own forums. Underrail is not the biggest RPG on the planet, but they have their own still going. At least put an Official discord going on to spread the word.We killed dead forums, some subforums haven't seen any action in over 2 years, so let's not get our panties in a twist.
That, and not requiring animations for climbing and such. Don't forget they lost Ivan.I assume the checkpoints like "crawl through" (the ones without combat) are to help limiting pathfinding.
Could work! Quick to make, and the die-hard fans will for sure buy it, especially if it's set after the ending of CS and gives some hints on the continued story like DR.Colony Rats?It's not that simple. We aren't shutting down the studio but our options are limited.You staying in the game or what?
That dude was responsible for all the glorious executions in Dungeon Rats and Age of Decadence. It's one of the big reasons why Colony Ship doesn't have any execution animations that are similar in quality.Don't forget they lost Ivan.
Of course not. Who wouldn't want to have future profits ... today!?Vault Dweller I always thought that you were against crowdfunding because it took from future game profits...
Because it would. not. work. KS isn't a magic well that grants wishes and funds games. It gives you a bit of money that are scaled to your level. If we ask for what we need, we won't get it. If we ask for what we can get, we'd only be milking our strongest supporters.But if there is are no future games, then wouldn't giving crowdfounding a shoot be worth it?
It's good to see someone with the honesty to try it and give real feedback. I also took note of your previous post: speech and combat skills are exclusive, so you're actively punished for going with a charisma-based character. But why choose a charisma character? Because it's the only way to get the full party.For a new run I had to do the Abe encounter with Evans alone and I had to agree with Mortmal , it's not given that he can clear it all by himself. I had to help him with a flashbang, otherwise his stats are just too bad to take both of these guys at once.
The encounter wasn't designed this way, you either use speech or fight 2 vs 2
Ask for what you need then and see whether you won't get it or not, so far you've made so many misjudged decisions with CS that I've lost count, so introspect on your own mistakes and for once do what everyone is telling you to do. Or have the balls to admit that you just don't want to continue instead of lying and saying things like "we're not dead yet" when without any warning you shut down your own forums (which was a huge dick move, especially for those who tried to translate your game for free or those who wanted to download mods that Sunfire and some others did) and for all we know have a different job already.Because it would. not. work. KS isn't a magic well that grants wishes and funds games. It gives you a bit of money that are scaled to your level. If we ask for what we need, we won't get it. If we ask for what we can get, we'd only be milking our strongest supporters.
If the situation is so dire then why not going with Kickstarter (ask for money that would allow you to continue, if you won't raise it then so be it) or Patreon? Unless you're bored with making RPGs and prefer to do something else. Your games were always very niche for special kind of players so it's not surprising that they don't sell too well.
WHY DON'T YOU JUST FUCKING TRYI don't think that Patreon would work at all.
I WANT TO GIVE YOU MY MONEY
Also, you've said yourself that you've had an offer from a fairly big developer which you've declined even though you've seen how much money you need to complete the game and in the end we got polished "The Pit" and rushed everything else and now it's the end. Great business decision for a former VP...Kickstarter and Patreon are also quite powerful marketing tools. Patreon is also a source of steady income and a way to interact better with your fans or should I say - fans of your work.
Damn, I am agreeing with Goral. What the fuckAsk for what you need then and see whether you won't get it or not, so far you've made so many misjudged decisions with CS that I've lost count, so introspect on your own mistakes and for once do what everyone is telling you to do. Or have the balls to admit that you just don't want to continue instead of lying and saying things like "we're not dead yet" when without any warning you shut down your own forums (which was a huge dick move, especially for those who tried to translate your game for free or those who wanted to download mods that Sunfire and some others did) and for all we know have a different job already.Because it would. not. work. KS isn't a magic well that grants wishes and funds games. It gives you a bit of money that are scaled to your level. If we ask for what we need, we won't get it. If we ask for what we can get, we'd only be milking our strongest supporters.
And yeah, don't even bother doing a Kickstarter (or Patreon) for CS sequel because that definitely won't work (sequels usually sell less for indie games and besides, as CS has shown you won't have enough budget to utilise this setting properly), instead go for that Inquisition game.
Anyway, the mistakes I have in mind are the learn-by-doing system, the wokeness to cater to a target that not in a million years would buy your games (and at the same time that annoys your core audience), the writing (as I've said, instead of another Miltiades or Neleos we got lifeless quest givers and lore dumpers and the whole setting was a wasted potential, we might as well have been in some underground facility, not once have I felt that I was on a space ship) plus other things I've mentioned in my review: https://rpgcodex.net/forums/threads/colony-ship-release-thread.148806/page-42#post-8766955
To be honest I don't know why I even bother since I know you won't listen just as you didn't a year ago and earlier (even that Forbes interviewer suggested it in 2013):
If the situation is so dire then why not going with Kickstarter (ask for money that would allow you to continue, if you won't raise it then so be it) or Patreon? Unless you're bored with making RPGs and prefer to do something else. Your games were always very niche for special kind of players so it's not surprising that they don't sell too well.WHY DON'T YOU JUST FUCKING TRYI don't think that Patreon would work at all.
I WANT TO GIVE YOU MY MONEYAlso, you've said yourself that you've had an offer from a fairly big developer which you've declined even though you've seen how much money you need to complete the game and in the end we got polished "The Pit" and rushed everything else and now it's the end. Great business decision for a former VP...Kickstarter and Patreon are also quite powerful marketing tools. Patreon is also a source of steady income and a way to interact better with your fans or should I say - fans of your work.
https://steamcommunity.com/app/648410/discussions/0/3275816470984097855/#c3275816470984668218All such sequels sold less than half of the original (Legend of Grimrock, XCOM, Banner Saga, even Shadowrun). Since our games sell a LOT less, selling half would put us out of business.
Tbh doing ANYTHING similar to the timeframe of AOD/CS (what, 5-7 years per game, correct me if I am wrong) will kill the studio.He brings some good points that need to be seriously considered by VD. By the way, making a sequel to CS would probably kill the studio, from VD's own words:
https://steamcommunity.com/app/648410/discussions/0/3275816470984097855/#c3275816470984668218All such sequels sold less than half of the original (Legend of Grimrock, XCOM, Banner Saga, even Shadowrun). Since our games sell a LOT less, selling half would put us out of business.
That's where Kickstarter comes in. It's not about money, it's also the free marketing the studio would get by putting their game up there. Millions of eyeballs, Reddit coverage (there are subreddits dedicated to covering Kickstarter games), youtube coverage (there's youtubers with a respectable 10k-100k subs that cover Kickstarter games), etc. Plus with all the hype that such a campaign would generate we'd even, if lucky, get a big youtuber to cover the campaign. I think the type of advertising we'd get from a kickstarter campaign would be more significant than sitting on steam with no visibility. We won't know of course unless VD gives it an attempt, that's the thing.marketing seems terribad.
I am not a big fan of party combat so if I had to assemble the party I usually play gimmick builds.It's good to see someone with the honesty to try it and give real feedback. I also took note of your previous post: speech and combat skills are exclusive, so you're actively punished for going with a charisma-based character. But why choose a charisma character? Because it's the only way to get the full party.For a new run I had to do the Abe encounter with Evans alone and I had to agree with Mortmal , it's not given that he can clear it all by himself. I had to help him with a flashbang, otherwise his stats are just too bad to take both of these guys at once.
The encounter wasn't designed this way, you either use speech or fight 2 vs 2
So, they worked seven years on this, and a notable difference is the shift from a solo character to a party system. However, it punishes you for using the party with a charisma-based character, as you won't level up your combat skills as much, leaving you with four ineffective characters for the optional encounters. And there isn’t enough content to justify calling those encounters optional.
No one told them this was a problem during early access?
It's good to see someone with the honesty to try it and give real feedback. I also took note of your previous post: speech and combat skills are exclusive, so you're actively punished for going with a charisma-based character. But why choose a charisma character? Because it's the only way to get the full party.For a new run I had to do the Abe encounter with Evans alone and I had to agree with Mortmal , it's not given that he can clear it all by himself. I had to help him with a flashbang, otherwise his stats are just too bad to take both of these guys at once.
The encounter wasn't designed this way, you either use speech or fight 2 vs 2
So, they worked seven years on this, and a notable difference is the shift from a solo character to a party system. However, it punishes you for using the party with a charisma-based character, as you won't level up your combat skills as much, leaving you with four ineffective characters for the optional encounters. And there isn’t enough content to justify calling those encounters optional.
No one told them this was a problem during early access?
Could work! Quick to make, and the die-hard fans will for sure buy it, especially if it's set after the ending of CS and gives some hints on the continued story like DR.Colony Rats?It's not that simple. We aren't shutting down the studio but our options are limited.You staying in the game or what?
Fight your way out of a brig in the engine area, through layers of gangs and authorities, to finally
reach the surface Exile-style and fight the psionic locals. A reunion with ROMEO as the last 10 CHA ally etc